Content deleted Content added
Citation bot (talk | contribs) m Alter: title. Add: date, title. Converted bare reference to cite template. | You can use this bot yourself. Report bugs here.| Activated by User:Ost316 | Category:CS1 errors: invisible characters | via #UCB_Category |
No edit summary |
||
Line 18:
'''''Unity of Command II''''' is a [[turn-based]] [[wargame]] developed by [[2x2 Games]], and co-produced by [[Croteam]].<ref>{{Cite web|url=https://www.gamasutra.com/view/pressreleases/351962/UNITY_OF_COMMAND_II_COMING_TO_STEAM_THIS_NOVEMBER_BETA_SIGNUPS_ARE_OPEN_NOW.php|title=UNITY OF COMMAND II COMING TO STEAM THIS NOVEMBER, BETA SIGN-UPS ARE OPEN NOW|date=October 10, 2019|website=Gamasutra}}</ref> The game was released on November 12, 2019.<ref>{{Cite web|url=https://www.polygon.com/2019/11/12/20961973/unity-of-command-2-release-date-price|title=One of the decade's best wargames finally gets a sequel|first=Charlie|last=Hall|date=November 12, 2019|website=Polygon}}</ref> It is the sequel to ''[[Unity of Command (video game)|Unity of Command]]''.<ref name=pcgamer>{{Cite web|url=https://www.pcgamer.com/unity-of-command-2-trailer-shows-new-3d-look/|title=Unity of Command 2 trailer shows new 3D look|first=Fraser|last=Brown|date=February 28, 2019}}</ref>
==Gameplay==
The game introduces the concept of headquarters, which are used to collect the remnants of player units known as "stragglers". As units get damaged during combat, they dissolve into stragglers, which continue to automatically travel to the player's HQ. Once there, they become part of the player's "Force Pool", which they can use to reinforce their existing units. The functionality of headquarters was expanded to include repairing or constructing bridges on the map.<ref>https://www.rockpapershotgun.com/2020/01/01/how-unity-of-command-2-balances-game-design-with-military-history/</ref>
==Development==
|