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Mods have arguably become an increasingly important factor in the commercial success of some games, as they add a depth to the original work,<ref name="auto3">{{cite journal|last1=Postigo|first1=Hector|title=Of Mods and Modders|journal=[[Games and Culture]]|date=October 2007|volume=2|issue=4|pages=300–313|doi=10.1177/1555412007307955}}</ref> and can be both useful to players and a means of self-expression.<ref name=Olli2010/>
People can become fans of specific mods, in addition to fans of the game they are for,
As early as the 1980s, video game mods have also been used for the sole purpose of creating art, as opposed to an actual game. This can include recording in-game actions as a film, as well as attempting to reproduce real-life areas inside a game with no regard for game play value. This has led to the rise of [[Video game art|artistic video game modification]], as well as [[machinima]] and the [[demoscene]].
Popular games can have tens of thousands of mods created for them.<ref>{{cite book |last1=Dey |first1=Tapajit |last2=Massengill |first2=Jacob Logan |last3=Mockus |first3=Audris |title=Analysis of Popularity of Game Mods: A Case Study |journal=Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play |date=16 October 2016 |pages=133–139 |doi=10.1145/2968120.2987724 |isbn=9781450344586 }}</ref> Popular websites dedicated to modding include [[Nexus Mods]], [[GameBanana]], [[Mod DB]], and [[Steam Workshop]].
==Development==
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