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{{Multiple issues|{{context|date=August 2017}}{{technical|date=August 2017}}{{unreferenced|date=July 2017}}}}
'''Multi-Prob Cut''' is a heuristic used in [[alpha–beta pruning]] search.<ref name="Buro1997">{{cite journal |last1=Buro |first1=Michael |title=Experiments with Multi-ProbCut and a New High-Quality Evaluation Function for Othello |journal=Games in AI Research |date=1997 |pages=77-96 |url=http://citeseerx.ist.psu.edu/viewdoc/versions?doi=10.1.1.19.1136 |language=en}}</ref> The Prob Cut heuristic estimates evaluation scores at deeper levels of the search tree using a [[linear regression]] between deeper and shallower scores. Min Prob Cut extends this approach to multiple levels of the search tree. It is of particular interest in games such as [[Othello]]
==References==
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