Explorable explanation: Difference between revisions

Content deleted Content added
KolbertBot (talk | contribs)
m Subject matter: Task #2 : Remove link referral data
Fixed typo from the “personal computing” to “personal computer”
Tags: Visual edit Mobile edit Mobile web edit
Line 20:
Board games such as [[The Landlord's Game]] (the precursor to [[Monopoly (game)|Monopoly]]) involve a simulation and so can be described as analogue precursors to explorable explanations.<ref>{{cite web|url=http://longnow.org/seminars/02017/aug/07/seeing-whole-systems/|title=Nicky Case: Seeing Whole Systems - The Long Now|website=longnow.org|access-date=2019-03-25}}</ref>
 
[[File:PLATO chem exp.jpg|thumb|The PLATO computer system, which predates the [[Personalpersonal computer|personal computing]], was the first platform for what would now be called explorable explanations]]
 
Many explorable explanations predate the popular use of the phrase.<ref>{{Cite journal|last=Singley|first=Mark K.|date=1991|title=MOLEHILL: An Instructional System for Smalltalk Programming |journal=Proceedings of the SIGCHI Conference on Human Factors in Computing Systems|series=CHI '91 |___location=New York, NY |publisher=ACM |pages=439–440 |doi=10.1145/108844.108992 |isbn=9780897913836}}</ref><ref>{{Cite journal|last=Redmiles|first=David F.|date=1993|title=Reducing the Variability of Programmers' Performance Through Explained Examples|journal=Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems|series=CHI '93|___location=New York, NY|publisher=ACM|pages=[https://archive.org/details/interchi93confer0000unse/page/67 67–73]|doi=10.1145/169059.169082|isbn=9780897915755|url=https://archive.org/details/interchi93confer0000unse/page/67}}</ref> For example, the [[PLATO (computer system)|Plato system]], a computer-assisted instructional system created in 1960 depicted to the right, used interactive examples to teach concepts to students.<ref>{{cite web|url=http://hackeducation.com/2018/01/25/plato|title=PLATO and the History of Education Technology (That Wasn't)|date=2018-01-25|website=Hack Education|language=en-US|access-date=2019-03-27}}</ref> In 1996, [[Mitchel Resnick]] created an explorable explanation of [[emergence]] using [[Conway's Game of Life]] as an example.<ref>{{cite web|url=http://www.playfulinvention.com/emergence/|title=Exploring Emergence |website=www.playfulinvention.com |access-date=2019-03-03}}</ref>