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===Complexity of finding equilibria===
The existence of an equilibrium in a game is typically established using non-constructive [[fixed point theorem]]s. There are no efficient algorithms known for computing [[Nash equilibrium|Nash equilibria]]. The problem is complete for the [[complexity class]] [[PPAD]] even in 2-player games.<ref name="chen2005">*{{Cite conference|first1=Xi|last1=Chen|first2=Xiaotie|last2=Deng|title=Settling the complexity of two-player Nash equilibrium|conference=Proc. 47th Symp. Foundations of Computer Science|year=2006|pages=261–271|doi=10.1109/FOCS.2006.69|id={{ECCC|2005|05|140}}
=== [[Computational social choice]]===
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