Modo (software): Difference between revisions

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Modo 601 shipped on 29 February 2012. This release offers additional character animation tools, dynamics, a general purpose system of deformers, support for retopology modeling and numerous rendering enhancements.
 
Modo 701 shipped on 25 March 2013. This offered audio support, a Python API for writing plugins, additional animation tools and layout, more tightly integrated dynamics, and a procedural [[particle system]] along with other rendering enhancements such as render proxy and environment importance sampling. During subsequent Service Packs, FBX 2013 support was added and numerous major performance improvements were made (for example, tiled EXR usage became several orders of magnitude faster to match the competition).
 
Modo 801 shipped on 25 April 2014. This brought a rework of the referencing system; renderer improvements; nodal shading; UDIM support (for MARI interoperation - another Foundry product); dynamics and particles improvements; deformer updates (Bézier, Wrap, Lattice); motion capture retargeting (through the IKinema library used to deliver Full Body IK since 601). Additionally, animation workflow was improved based on adaptations of classic animator tools (extremes, breakdowns, etc.)