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<math>\mathcal{E}</math> itself (1) can be directly discretized and minimized, for example, by gradient descent. Second, the partial
differential equations in (2) can be discretized and solved iteratively. The original GVF paper used an iterative
approach, while later papers introduced considerably faster implementations such as an octree-based method
a multi-grid method~\cite{HanxIETIP07}, and an augmented Lagrangian method~\cite{RenxPRL12}. In addition, very fast GPU implementations
have been developed in~\cite{SmixJRTIP15, SmixJRTIP16}.
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