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| date=2020-02-26
| accessdate=2020-04-05
}}</ref> At that time, the results were limited to a few video games (namely [[Battlefield V]]<ref>▼
▲</ref> At that time, the results were limited to a few video games (namely [[Battlefield V]]<ref>
{{cite web
| url=https://www.techspot.com/article/1794-nvidia-rtx-dlss-battlefield/
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| accessdate=2020-04-06
| quote=''Of course, this is to be expected. DLSS was never going to provide the same image quality as native 4K, while providing a 37% performance uplift. That would be black magic. But the quality difference comparing the two is almost laughable, in how far away DLSS is from the native presentation in these stressful areas.''
}}</ref> and [[Metro Exodus]]) because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.<ref>▼
▲</ref> and [[Metro Exodus]]) because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.<ref>
{{cite web
| url=https://www.techquila.co.in/nvidia-dlss-vs-taa/
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| accessdate=2020-04-06
| quote=''Recently, two big titles received NVIDIA DLSS support, namely Metro Exodus and Battlefield V. Both these games come with NVIDIA’s DXR (DirectX Raytracing) implentation that at the moment is only supported by the GeForce RTX cards. DLSS makes these games playable at higher resolutions with much better frame rates, although there is a notable decrease in image sharpness. Now, AMD has taken a jab at DLSS, saying that traditional AA methods like SMAA and TAA “offer superior combinations of image quality and performance.”''
}}</ref><ref name="kotaku">▼
▲</ref><ref name="kotaku">
{{cite web
| url=https://www.kotaku.com.au/2020/02/nvidia-rtx-dlss-quietly-got-a-hell-of-a-lot-better/
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| accessdate=2020-04-06
| quote=''The benefit for most people is that, generally, DLSS comes with a sizeable FPS improvement. How much varies from game to game. In Metro Exodus, the FPS jump was barely there and certainly not worth the bizarre hit to image quality.''
}}</ref>
</ref>▼
In 2019, the videogame [[Control (video game)|Control]] shipped with [[Ray tracing (graphics)|Ray tracing]] and an improved version of DLSS, but which didn't use Deep learning.<ref name="eurogamer">
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| accessdate=2020-04-05
| quote=''Of course, this isn't the first DLSS implementation we've seen in Control. The game shipped with a decent enough rendition of the technology that didn't actually use the machine learning''
▲}}</ref><ref>
{{cite web
| url=https://www.techquila.co.in/nvidia-dlss-2-update-rtx-tensor-cores/
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| accessdate=2020-04-06
| quote=''As promised, NVIDIA has updated the DLSS network in a new Geforce update that provides better, sharper image quality while still retaining higher framerates in raytraced games. While the feature wasn’t used as well in its first iteration, NVIDIA is now confident that they have successfully fixed all the issues it had before''
}}</ref>
In April 2020, Nvidia advertised an improved version of DLSS named DLSS 2.0, which would come for upcoming games, which this time is said to use machine learning and don't need to be trained on every game it is applied to.<ref name="techspot"/> Benchmarks on [[Control (video game)|Control]] tend to show that the resulting image at a 1080 pixels [[Image resolution|resolution]] upscaled from a 720 pixels resolution have the same quality as a native 1080 pixels resolution but retain the 720 pixels resolution performance.<ref>
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| date=2020-04-05
| accessdate=2020-04-06
}}</ref> However, as of April 2020, it must still be included per game basis by the [[Video game developer|game developers]].▼
▲</ref> However, as of April 2020, it must still be included per game basis by the [[Video game developer|game developers]].
==See also==
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