Deep Learning Super Sampling: Difference between revisions

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{{cite web|url=https://www.eurogamer.net/articles/digitalfoundry-2020-control-dlss-2-dot-zero-analysis|title=Remedy's Control vs DLSS 2.0 - AI upscaling reaches the next level |publisher=[[Eurogamer]]|date=2020-04-04|accessdate=2020-04-05|quote=''Of course, this isn't the first DLSS implementation we've seen in Control. The game shipped with a decent enough rendition of the technology that didn't actually use the machine learning''}}</ref><ref>{{cite web|url=https://www.techquila.co.in/nvidia-dlss-2-update-rtx-tensor-cores/|title=NVIDIA DLSS 2.0 Update Will Fix The Geforce RTX Cards’ Big Mistake|publisher=techquila.co.in|date=2020-03-24|accessdate=2020-04-06|quote=''As promised, NVIDIA has updated the DLSS network in a new Geforce update that provides better, sharper image quality while still retaining higher framerates in raytraced games. While the feature wasn’t used as well in its first iteration, NVIDIA is now confident that they have successfully fixed all the issues it had before''}}</ref>
 
In April 2020, Nvidia advertised an improved version of DLSS named DLSS 2.0, which would come for upcoming games, which this time is said to use machine learning and don't need to be trained on every game it is applied to.{{Weasel inline|date=April 2020}}<ref name="techspot"/> Benchmarks on [[Control (video game)|Control]] tend to show that the resulting image at a 1080 pixels [[Image resolution|resolution]] upscaled from a 720 pixels resolution have the same quality as a native 1080 pixels resolution but retain the 720 pixels resolution performance.{{Fact or opinion|date=April 2020}}<ref>
{{cite web|url=https://www.techquila.co.in/nvidia-dlss-2-control-review/|title=NVIDIA DLSS 2.0 Review with Control – Is This Magic?|publisher=techquila.co.in|date=2020-04-05|accessdate=2020-04-06}}</ref>{{Not in citation given}} A side effect of DLSS 2.0 is that it seems not to work very well with [[Spatial anti-aliasing|anti-aliasing]] techniques such as [[Multisample anti-aliasing|MSAA]] or [[Intellisample|TSAA]], the performance being very negatively impacted if these techniques are enabled on top of DLSS.<ref>{{cite web|url=https://hothardware.com/reviews/investigating-nvidia-dlss-20-in-mechwarrior-5-and-control|title=Evaluating NVIDIA DLSS 2.0 Quality And Performance In Mech 5 And Control|publisher=hothardware.com|date=2020-03-27|accessdate=2020-04-07|quote=''One side effect of DLSS is that it doesn't seem to play nicely with MSAA (forced through the drivers) or TXAA enabled in the game. Performance actually tanked pretty hard with either of those anti-aliasing methods on top of DLSS 2.0, with the Quality mode only performing around half as fast as no DLSS''}}</ref>