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→Buffering: Removed the ambiguity of "it" by explicitly stating that subject "triangle" and removed excessive usage of commas. Maybe en/em dashes are more appropirate? Also corrected usage of singular "is" for plural "are" when referring to multiple triangles. |
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Under ideal circumstances, if all processing elements are synchronized and take the same amount of time to process, then each item can be received by each element just as it is released by the previous one, in a single [[clock (computing)|clock]] cycle. That way, the items will flow through the pipeline at a constant speed, like waves in a water channel. In such "wave pipelines"<ref>{{cite web |author1=O. Hauck |author2=Sorin A. Huss |author3=M. Garg |title=Two-phase asynchronous wave-pipelines and their application to a 2D-DCT |url=https://www.semanticscholar.org/paper/Two-phase-asynchronous-wave-pipelines-and-their-to-Hauck-Garg/f5a5ba3d7da95975c97971221918fd5977ca4a90 |website=semantic scholar |accessdate=14 September 2019}}</ref>, no synchronization or buffering is needed between the stages, besides the storage needed for the data items.
More generally, buffering between the pipeline stages is necessary when the processing times are irregular, or when items may be created or destroyed along the pipeline. For example, in a graphics pipeline that processes triangles to be rendered on the screen, an element that checks the visibility of each triangle may discard
The buffer between two stages may be simply a [[hardware register]] with suitable synchronization and signalling logic between the two stages. When a stage A stores a data item in the register, it sends a "data available" signal to the next stage B. Once B has used that data, it responds with a "data received" signal to A. Stage A halts, waiting for this signal, before storing the next data item into the register. Stage B halts, waiting for the "data available" signal, if it is ready to process the next item but stage A has not provided it yet.
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