'''Sintesi di texture pixel-based'''
Questi metodi, utilizzando i campi di Markov<ref name=":7">{{Cita web|url=http://www.texturesynthesis.com/nonparaMRF.htm|titolo="TextureSemi synthesisCausal via a noncausal nonparametric multiscaleNonparametric Markov randomRandom field."Field PagetTexture and Longstaff, IEEE TransSynthesis|sito=www. on Image Processing, 1998texturesynthesis.com|accesso=2018-03-05}}</ref>, il campionamento non-parametrico<ref>{{Cita web|url=http://graphics.cs.cmu.edu/people/efros/research/EfrosLeung.html|titolo="Texture Synthesis by Non-parametric Sampling." Efros and Leung, ICCV,Texture 1999Synthesis|sito=graphics.cs.cmu.edu|accesso=2018-03-05}}</ref>, la quantizzazione di vettori a struttura d'albero<ref>{{Cita web|url=http://graphics.stanford.edu/papers/texture-synthesis-sig00/|titolo="Fast Texture Synthesis using Tree-structured Vector Quantization" Wei and Levoy SIGGRAPH 2000|sito=graphics.stanford.edu|accesso=2018-03-05}}</ref>, e analogie d'immagine<ref>{{Cita web|url=http://mrl.nyu.edu/projects/image-analogies/|titolo="ImageNYU Analogies"Media HertzmannResearch etLab al.{{!}} SIGGRAPHProjects 2001{{!}} Image Analogies|sito=mrl.nyu.edu|accesso=2018-03-05}}</ref>, sono alcuni degli algoritmi di sintesi di texture più semplici e di successo. Essi tipicamente sintetizzano una texture in un ordine scan-line trovando e copiando pixel dalla più prossima vicinanza locale nella texture sintetizzata. Questi metodi sono molto utili per il completamento dell'immagine. Possono essere vincolati, come nelle analogie d'immagine, per eseguire molte attività interessanti. Essi sono tipicamente accelerati con alcune forme di una tecnica di approssimazione del vicino più prossimo, dato che la ricerca esaustiva per il migliore pixel è alquanto lenta. La sintesi può essere anche eseguita in multirisoluzione, come per esempio attraverso l'impiego di un campo casuale di Markov di multiscala non casuale e non parametrica<ref>{{Cita web|urlname=http"://www.texturesynthesis.com/nonparaMRF.htm|titolo=7"Texture synthesis via a noncausal nonparametric multiscale Markov random field." Paget and Longstaff, IEEE Trans. on Image Processing, 1998}}</ref>.
'''Sintesi di texture patch-based'''
== Bibliografia ==
* David S. Ebert, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, Steven Worley, ''Texturing & Modeling, A Procedural Approach'', 3ª ed.
* Michael Ashikhmin. ''[http://www.cs.princeton.edu/courses/archive/fall10/cos526/papers/ashikhmin01a.pdf Michael Ashikhmin. ''Synthesizing natural textures]''. New York, NY, USA, 2001. ACM.]
* David Benson and Joel Davis. ''[https://pdfs.semanticscholar.org/0b4b/1c92fc087cce17975a8f9a487bf8df2c8bbb.pdf David Benson and Joel Davis. ''Octree textures]''. ACM Trans. Graph., July 2002.]
* J. F. Blinn and M. E. Newell. ''[https://www.microsoft.com/en-us/research/wp-content/uploads/1976/10/p542-blinn.pdf J. F. Blinn and M. E. Newell. ''Texture and reflection in computer generated images]''. Communications of the ACM, October 1976.]
* [http://www.cs.jhu.edu/~misha/ReadingSeminar/Papers/DeBry02.pdf David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon Petty, and Nate Robins. ''[http://www.cs.jhu.edu/~misha/ReadingSeminar/Papers/DeBry02.pdf Painting and rendering textures on unparameterized models]''. ACM Trans. Graph., July 2002.]
* [http://www1.cs.columbia.edu/CAVE/publications/pdfs/Dana_TOG99.pdf Kristin J. Dana, Bram van Ginneken, Shree K. Nayar, and Jan J.Koenderink. ''[http://www1.cs.columbia.edu/CAVE/publications/pdfs/Dana_TOG99.pdf Reflectance and texture of real-world surfaces]''. ACM Trans. Graph., January 1999.]
* Alexei A. Efros and Thomas K. Leung. ''[http://www.cs.ubc.ca/~little/cpsc425/efrosLeung99.pdf Alexei A. Efros and Thomas K. Leung. ''Texture Synthesis by Non-Parametric Sampling]''. In Proceedings of the International Conference on Computer Vision-Volume 2, Washington, DC, USA, 1999. IEEE Computer Society.]
* [https://smartech.gatech.edu/bitstream/handle/1853/31995/2000_ieee_tvcg_001.pdf Steven Haker, Sigurd Angenent, Allen Tannenbaum, Ron Kikinis, Guillermo Sapiro, and Michael Halle. ''[https://smartech.gatech.edu/bitstream/handle/1853/31995/2000_ieee_tvcg_001.pdf Conformal Surface Parameterization for Texture Mapping]''. IEEE Transactions on Visualization and Computer Graphics, April 2000.]
* Paul S. Heckbert. ''[http://nameless.cis.udel.edu/class_data/cg/heckbert_bidirectional.pdf Paul S. Heckbert. ''Adaptive radiosity textures for bidirectional ray tracing]''. SIGGRAPH Comput. Graph., September 1990.]
* Takeo Igarashi and Dennis Cosgrove. ''[http://www-ui.is.s.u-tokyo.ac.jp/~takeo/papers/i3dg2001.pdf Takeo Igarashi and Dennis Cosgrove. ''Adaptive unwrapping for interactive texture painting]''. In Proceedings of the 2001 Symposium on Interactive 3D Graphics, I3D ’01, New York, NY, USA, 2001. ACM.]
* Doug L. James and Dinesh K. Pai. ''[https://www.cs.rutgers.edu/~dpai/papers/DyRT.pdf Doug L. James and Dinesh K. Pai. ''DyRT: Dynamic response textures for real time deformation simulation with graphics hardware]''. In Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ’02, New York, NY, USA, 2002. ACM.]
* J. T. Kajiya and T. L. Kay. ''[https://www.cs.drexel.edu/~david/Classes/CS586/Papers/p271-kajiya.pdf J. T. Kajiya and T. L. Kay. Rendering fur with three dimensional textures]''. SIGGRAPH Comput. Graph., July 1989.]
* Paulo W. C. Maciel and Peter Shirley. ''[https://www.cs.utah.edu/~shirley/papers/interactive95.pdf Paulo W. C. Maciel and Peter Shirley. ''Visual navigation of large environments using textured clusters]''. In Proceedings of the 1995 Symposium on Interactive 3D Graphics, I3D ’95, New York, NY, USA, 1995. ACM.]
* Kris Popat and Rosalind W. Picard. ''[http://hd.media.mit.edu/tech-reports/TR-234.pdf Kris Popat and Rosalind W. Picard. ''Novel Cluster-Based Probability Model for Texture Synthesis, Classification, and Compression]''. In Visual Communications and Image Processing, 1993.]
* [http://papers.cumincad.org/data/works/att/4308.content.pdf Michael P. Salisbury, Michael T. Wong, John F. Hughes, and David H. Salesin. ''[http://papers.cumincad.org/data/works/att/4308.content.pdf Orientable textures for image-based pen-and-ink illustration]''. In Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ’97, New York, NY, USA, 1997. ACM Press/Addison-Wesley.]
* Greg Turk. ''[http://www.cc.gatech.edu/~turk/my_papers/reaction_diffusion.pdf Greg Turk. ''Generating textures on arbitrary surfaces using reaction-diffusion]''. SIGGRAPH Comput. Graph., July 1991.]
* Andrew Witkin and Michael Kass. ''[https://pdfs.semanticscholar.org/0148/8053bdd9a96afd1c12ea42b90184e66652d3.pdf Andrew Witkin and Michael Kass. ''Reaction-diffusion textures]''. SIGGRAPH Comput. Graph., July 1991.]
* Li-Yi Wei and Marc Levoy. ''[https://graphics.stanford.edu/papers/texture-synthesis-sig00/texture.pdf Li-Yi Wei and Marc Levoy. ''Fast texture synthesis using tree-structured vector quantization]''. In Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ’00, New York, NY, USA, 2000. ACM Press/Addison-Wesley.]
* [http://www.graphics.cornell.edu/pubs/2002/2002/WPG02.pdf B. Walter, S. N. Pattanaik, and D. P. Greenberg. ''[http://www.graphics.cornell.edu/pubs/2002/2002/WPG02.pdf Using Perceptual Texture Masking for Efficient Image Synthesis]''. Computer Graphics Forum, 2002.]
* [http://www.unilim.fr/pages_perso/guillaume.gilet/Recherche/pdf/CGF09.pdf G. Gilet and J.M. Dischler. ''[http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8659.2009.01436.x/abstract A Framework for Interactive Hypertexture Modeling].''] Computer Graphics Forum, 2009.
== Voci correlate ==
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