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The '''Experience [[API]]''' ('''xAPI''') is an [[e-learning]] software specification that allows learning content and learning systems to speak to each other in a manner that records and tracks all types of learning experiences.<ref name="Learning Solutions Magazine">{{cite web|last=Brandon|first=Bill|title=Making History: mLearnCon 2012 Rocks Attendees|url=http://www.learningsolutionsmag.com/articles/958/
==Summary==
The Experience API (Tin Can API) is meant to succeed [[SCORM]], the Sharable Content Object Reference Model, which has been the de facto e-learning standard for packaging e-learning content<ref>{{cite web|last1=Batt|first1=Brian|title=How to Explain AICC, SCORM 1.2, and SCORM 2004 to Anyone|url=http://www.elearningfreak.com/featured/how-to-explain-aicc-scorm-12-and-scorm-2004-to-anyone/|website=eFront Learning|accessdate=21 October 2015}}</ref>. There are several drawbacks to SCORM.<ref name="The Training Business (Andy)">{{cite web|last=Whitaker|first=Andy|title=An Introduction to the Tin Can API|url=http://www.thetrainingbusiness.com/softwaretools/tin-can-api/
*Taking e-learning outside of the web browser<ref name="SFGate / eLogic Press Release">{{cite web|title=eLogic Learning Partners with Rustici Software to be an Early Adopter of the Next Generation of SCORM Standards Known as the 'Tin Can API'|url=http://www.prweb.com/releases/scorm/e-learning/prweb9610860.htm|publisher=SFGate|accessdate=31 July 2012}}</ref>
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*Platform transition; e.g. start e-learning on a mobile device, finish it on a computer<ref name="SFGate / eLogic Press Release" />
*The ability to track games and simulations<ref name="ASTD interview with Aaron Silvers" />
*The ability to track real-world performance<ref name="Upside Learning">{{cite web|last=Gautam|first=Amit|title=Tin Can: My First Impressions From mLearnCon 2012|url=http://www.upsidelearning.com/blog/index.php/2012/06/21/tin-can-my-first-impressions-from-mlearncon-2012/
*Team-based e-learning<ref name="ASTD interview with Aaron Silvers" />
*Tracking learning plans and goals<ref>{{cite web|last=Downes|first=Andrew|title=I Want This: Tin Can Plans, Goals and Targets|url=http://tincanapi.co.uk/pages/I_Want_This.html|accessdate=28 April 2013|archive-url=https://web.archive.org/web/20130724021542/http://tincanapi.co.uk/pages/I_Want_This.html|archive-date=24 July 2013|url-status=dead}}</ref>
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==History==
In 2011 [[Advanced Distributed Learning]] (ADL), the [[United States Department of Defense]]-sponsored stewards of SCORM, recognized the need for a newer and more capable software specification than the original SCORM specification, which was then more than ten years old.<ref name="ASTD interview with Aaron Silvers" /> To address the need, ADL issued a [[Broad Agency Announcement]] (BAA) asking for assistance in improving SCORM, and the BAA was awarded to Rustici Software, a Nashville-based software company experienced with SCORM.<ref name="Float Mobile Tim and Aaron Videos">{{cite web|last=Tillett|first=Jeff|title=Project Tin Can – The Next Generation of SCORM|url=http://floatlearning.com/2012/04/project-tin-can-the-next-generation-of-scorm/
Rustici Software conducted numerous interviews with the e-learning community to determine where to make improvements and then developed the research version of the Experience API specification. This process was called Project Tin Can.<ref name="ADL Project Tin Can Research Summary">{{cite web|title=ADL Project Tin Can Research Summary|url=http://www.adlnet.gov/capabilities/next-generation-scorm/tin-can#tab-research
The Experience API was developed by a community working group and released as version 1.0 in April 2013. There are currently over 160 adopters (19 January 2016).<ref name="Tin Can API: Current Adopters">{{cite web|title=Tin Can API: Current Adopters|url=http://tincanapi.com/what-is-tin-can/adopters/|work=TinCanAPI.com|publisher=Rustici Software|accessdate=30 July 2012}}</ref>
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