Reflection (computer graphics): Difference between revisions

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'''Reflection''' in [[computer graphics]] is used to emulate [[reflection (physics)|reflective]] objects like [[mirror]]s and shiny surfaces.
 
ReflectionAccurate isreflections can be accomplished ine.g. by a [[Ray tracing (graphics)|ray trace]] renderer by following a ray from the eye to the mirror and then calculating where it bounces from, and continuing the process until no surface is found, or a non-reflective surface is found. Approximate reflections can usually be computed faster by using methods such as [[environment mapping]]. Reflection on a shiny surface like wood or tile can add to the photorealistic effects of a [[3D rendering]].
 
*'''Polished''' - A polished reflection is an undisturbed reflection, like a mirror or chrome.