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* And it is never mentioned which quaternions {{math|'''z'''<sub>l</sub>}} and {{math|'''z'''<sub>r</sub>}} must be used to achieve a desired rotation in 4-space, or what rotation is achieved using those '''z''''s.
[[Special:Contributions/50.205.142.35|50.205.142.35]] ([[User talk:50.205.142.35|talk]]) 20:45, 13 January 2020 (UTC)
== Compared to rotation matrices ==
The article says
"Compared to rotation matrices they are more compact, more numerically stable, and more efficient"
However, quaternion rotation requires 24 add/mul operations but a 3x3 matrix requires only 15 add/mul operations. Also, the "more numerically stable" claim is unjustified and I cannot find a reference.
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