Resource management (computing): Difference between revisions

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{{main|resource leak}}
 
Formally, resource management (preventing resource leaks) consists of ensuring that a resource is released if and only if it is successfully acquired. This general problem can be abstracted as "''before,'' ''body,'' and ''after''" code, which normally are executed in this order, with the condition that the ''after'' code is called if and only if the ''before'' code successfully completes, regardless of whether the ''body'' code executes successfully or not. This is also known as ''execute around''{{sfn|Beck|1997|pp=37–39}} or a ''code sandwich,'' and occurs in various other contexts,{{sfn|Elder|Jackson|Liblit|2008|p=3}} such as a temporary change of program state, or [[Tracing (software)|tracing]] entry and exit into a [[subroutine]]. However, resource management is the most commonly cited application. In [[aspect-oriented programming]], such execute around logic is a form of ''[[Advice (programming)|advice]]''.
 
In the terminology of [[control flow analysis]], resource release must [[postdominate]] successful resource acquisition;{{sfn|Elder|Jackson|Liblit|2008|p=2}} failure to ensure this is a bug, and a code path that violates this condition causes a resource leak. Resource leaks are often minor problems, generally not crashing the program, but instead causing some slowdown to the program or the overall system.{{sfn|Elder|Jackson|Liblit|2008|p=3}} However, they may cause crashes – either the program itself or other programs – due to ''resource exhaustion:'' if the system runs out of resources, acquisition requests fail. This can present a [[security bug]] if an attack can cause resource exhaustion. Resource leaks may happen under regular program flow – such as simply forgetting to release a resource – or only in exceptional circumstances, such as when a resource is not released if there is an exception in another part of the program. Resource leaks are very frequently caused by [[Structured programming#Early exit|early exit]] from a subroutine, either by a <code>return</code> statement, or an exception raised either by the subroutine itself, or a deeper subroutine that it calls. While resource release due to return statements can be handled by carefully releasing within the subroutine before the return, exceptions cannot be handled without some additional language facility that guarantees that release code is executed.
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The above techniques – unwind protection (<code>finally</code>) and some form of encapsulation – are the most common approach to resource management, found in various forms in C#, [[Common Lisp]], Java, Python, Ruby, [[Scheme (programming language)|Scheme]], and [[Smalltalk]],{{sfn|Beck|1997|pp=37–39}} among others; they date to the late 1970s in the [[NIL (programming language)|NIL]] dialect of Lisp; see {{section link|Exception handling|History}}. There are many variations in the implementation, and there are also significantly different [[#Approaches|approaches]].
 
== Approaches ==
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==== RAII ====
{{main article|Resource Acquisition Is Initialization}}
 
A natural approach is to make holding a resource be a [[class invariant]]: resources are acquired during object creation (specifically initialization), and released during object destruction (specifically finalization). This is known as [[Resource Acquisition Is Initialization]] (RAII), and ties resource management to [[object lifetime]], ensuring that live objects have all necessary resources. Other approaches do not make holding the resource a class invariant, and thus objects may not have necessary resources (because they've not been acquired yet, have already been released, or are being managed externally), resulting in errors such as trying to read from a closed file. This approach ties resource management to memory management (specifically object management), so if there are no memory leaks (no object leaks), there are no [[resource leak]]s. RAII works naturally for heap-managed resources, not only stack-managed resources, and is composable: resources held by objects in arbitrarily complicated relationships (a complicated [[object graph]]) are released transparently simply by object destruction (so long as this is done properly!).