Talk:Deep Learning Super Sampling: Difference between revisions

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I just read the contradict tag added again by [[User talk:62.248.185.87]] with this summary : "''If they called it DLSS before it had deep learning then the article can't say it's a technology based on deep learning''". It's not me who called it "Deep learning super sampling" but Nvidia, furthermore the sources I found state that:
* It used deep learning for DLSS 1.0, and learning was processed on a per game basis. So when Nvidia first promoted their technology, it used deep learning
* The first version did not work well, so Nvidia did not used Deep learning anymore for the first iteration of DLSS 2.0. (I'm saying first iteration because it seems that they did not change the release number of their technology between this one and the current one). However the sources explain why this version was very different from the "current" DLSS 2.0 one
* The current version uses deep learning again, this time with a generic learning not specific to a game, for the current iteration of DLSS 2.0
I tried to clearly say and source that in the article, especially on the "Release history" chapter. It's not my fault if Nvidia was not always clear on their promotion of their own technology. Maybe the wording could be improved to make it clearer (it seems clear in this article for me, but I am the one who wrote the "Release history" chapter originally) [[User:Hervegirod|Hervegirod]] ([[User talk:Hervegirod|talk]])