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== Hardware use ==
Creative coding occasionally involves hardware components for inputting data from the environment, producing output or for interacting with participants. Examples of commonly used hardware includes [[Microphone|microphones]], [[Webcam|webcams]] or [[Range imaging|depth cameras]], [[Motion controller|motion controllers]], [[Single-board microcontroller|single-board microcontrollers]], [[MIDI controller|MIDI controllers]], [[Projector|projectors]], [[LED strip light|LED strips]], [[Printer (computing)|printers]] and [[Plotter|plotters]].
== See also ==
* [[Computer art]]
* [[Generative design]]
* [[Generative art]]
* [[Live coding]]
* [[Demoscene]]
== References ==
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