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{{about|the programming language|the GIS system|Grass GIS}}
'''GRASS''' (''GRAphics Symbiosis System'') is a [[programming language]] created to script [[2D computer graphics|2D]] [[vector graphics]] animations. GRASS was similar to [[BASIC]] in syntax, but added numerous instructions for specifying 2D object animation, including scaling, translation
As part of a later partnership with [[Midway Games]], the language was ported to the Midway's [[Z-80]]-based Z Machine. This machine used [[raster graphic]]s and a form of [[Sprite (computer graphics)|sprites]], which required extensive changes to support, along with animating color changes. This version was known as '''ZGrass'''.
==History==
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