Game development kit: Difference between revisions

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Correct capitalization of PlayStation 2 and GameCube
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[[Sega]] [[Dreamcast]] units were unique in that they used [[GD-ROM]] discs; giga discs that held 1GB of data. This was slightly more than a typical CD, but less than a DVD. While GD-ROM burners were used by some developers, since the Dreamcast was compatible with CDs and since most games didn't take up 1GB of data at the time, GD-ROMs remained uncommon as developers opted to use the more-easily accessible CDs for their disc media.<ref>{{Cite web|title = Things you can't ever have|url = http://www.platypuscomix.net/interactive/thingsyoucanteverhave.html|website = www.platypuscomix.net|accessdate = 2015-11-25}}</ref> The console itself was white, like the retail version of the Dreamcast console, but unlike the retail console, the dev kit console looked like a typical desktop PC from the 1990s but shorter in height. The boot up screen of the dev kit console is also different, as it uses 3D graphics instead of the 2D graphics used in the retail console.
 
===Playstation PlayStation 2 ===
 
The dev kit console for the PS2 looked like a retail PS2, but substantially thicker.
 
=== Nintendo GamecubeGameCube ===
 
The dev kit console of the Nintendo [[GameCube]] was white and shaped like a tower desktop PC, with the controller ports being where the optical disk drive would normally go.<ref>https://www.reddit.com/r/gaming/comments/8jn7of/development_kits_for_playstation_2_gamecube_xbox/</ref>