CSR Classics: Difference between revisions

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Races: Multiplays ended in 2 years ago.so I removed.
Tags: Mobile edit Mobile web edit Advanced mobile edit
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#Manufacturer-specific and Car-specific races. These races are strictly prohibited to cars from a certain manufacturer, or restricted to just one car in question. Only a few of these races can be performed for a certain car/manufacturer in a tier, but they all give a very healthy payout.
#Crew Battle. These races revolve around the crew associated with the current tier the player is contending in. With each race, the player is permitted to challenge a crew member, or the crew leader itself. If the player defeats all four crew members, the player will have access to challenge the crew leader personally. If the player defeats the crew leader three times, the player is declared as having officially beaten the crew, and can progress to the next tier, if available, in conjunction with an exceptionally large payout. As well, an interaction between crew leaders is showcased, with the former crew leader challenging the player to a High Stakes Challenge.
#High Stakes Challenges. High Stakes Challenges are races which can only be performed once per tier, with each High Stakes Challenge becoming available only once after the player defeats the Crew leader of that tier. The former crew leader in question will offer the player the High Stakes Challenge. The High Stakes Challenge is the only race which rewards absolutely no cash payout whatsoever, win or lose. Instead, the reward for winning is the crew leader's car. However, there are two major catches to the High Stakes Challenge: the crew leader's car is at its maximum performance, increasing the difficulty. As well, the player must give up a portion of their payout from the previous race should they lose. It should also be noted that the crew leader's car will be classified as a tier higher than what the car normally is tiered, with the exception of Mr Baledin's Cobra 427 and Kandy's Corvette Stingray C3. This makes the vehicle incapable of being used for events in the tiers that it'd normally be allowed in, and in the tier it is allowed in, it would only serve the player for a short amount of time before having its skill eclipsed by its peers.
 
#Multiplayer Races. Since September 2014, CSR Classics also features a Multiplayer Mode. This has the player being pitted against other racers, picked in accordance to skill similarity by the computer. The player is placed in a series, where they can race up to six races in said series. With each consecutive win, the reward increases, with Multiplayer Prize Cards available for players that stop after having completed the fourth or fifth races, or if the player completed an entire six race series. Should the player complete the latter, the player is offered to advance a league, giving up two of the player's three Multiplayer Prize Cards in order to do so. With each league, the difficulty of the players the computer chooses increases, with the prizes correspondingly increasing. The Multiplayer Prize Cards players obtain will possess various effects, varying from cash rewards, to car pieces, to free upgrades. Car pieces can be combined with up to 9 other corresponding car pieces in order to build an unloved car for free. Players also gain XP with the races they win (however, a loss can ensue in potentially earned XP being lost), and at the end of a time frame (labeled as a season), players are rewarded for the amount of XP they have in relation to other players. The prizes can vary from a small amount of cash to a new, Loved car that would be difficult to obtain otherwise.
 
==See also==