Autodesk Animator: Difference between revisions

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Reception: added one citation request /by far the most useful ... exceptionally fast compared with today's animation programs/
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Also, [[video game developer]]s used the software for intros and other animated sequences in their games, for instance [[Formula One Grand Prix (video game)|Formula One Grand Prix]] (1991, [[MicroProse]]) and [[Cannon Fodder (video game)|Cannon Fodder]] (1993, [[Virgin Interactive]]).
 
Animator Studio attempted to do more than previous versions of the program, yet it had limited success. It also lost the ergonomic fluidity that the DOS versions had. Animator Pro, though, was by far the most useful, and was exceptionally fast compared with today's animation programs.{{citation needed|date=July 2020}}
 
The program worked so well and had enough of an impact, that it convinced [[James Cameron]] that [[Computer-generated imagery|CGI]] could create a character in his next film, ''[[Terminator 2: Judgment Day]]''; Autodesk did advertisement with this.<ref>[https://books.google.com/books?id=hnvCf6WlcYcC&pg=PP129&lpg=PP129&dq=autodesk+animator+terminator+2&source=bl&ots=CYTDcAJkXp&sig=zT9uJFsHtwcqJowyiJtTKW0So7U&hl=de&sa=X&ved=0ahUKEwj2x-SdpJXSAhWoZpoKHW4JB-4Q6AEIaDAN#v=onepage&q=autodesk%20animator%20terminator%202&f=false Advertisement Autodesk Animator Pro] on [[PC Magazine]] (May 26, 1992)</ref>