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The idea of freeing resources is not specific to the Dispose pattern |
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{{redirect|Dispose|the album by The Plot In You|Dispose (album)|other uses|Disposal (disambiguation)}}
{{Refimprove|date=February 2013}}
In [[object-oriented programming]], the '''dispose pattern''' is a [[design pattern (computer science)|design pattern]] for [[resource management (computing)|resource management]]. In this pattern, a [[system resource|resource]] is held by an [[object (computing)|object]], and released by calling a conventional [[method (computer science)|method]] – usually called <code>close</code>, <code>dispose</code>, <code>free</code>, <code>release</code>
The dispose pattern is primarily used in languages whose [[runtime environment]] have [[automatic garbage collection]] (see motivation below).
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=== Prompt release ===
The fundamental problem that
If a resource is unlimited or effectively unlimited, and no explicit finalization is necessary, it is not important to release it, and in fact short-lived programs often do not explicitly release resources: due to short run time, they are unlikely to exhaust resources, and they rely on the [[runtime system]] or [[operating system]] to do any finalization.
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