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CSR Classics's single-player component is split into five tiers, with each tier introducing progressively faster opposition and vehicles. Before the player gets to challenge the boss for that level, the player must first beat the boss' crew. To move on to a new tier, the player must race and beat the crew boss for the level. After beating the boss of each level three times, the player will be challenged to a high-stakes rematch. If the player wins the race, they are awarded the boss's car and the car is one tier above the tier your in; however, if the player loses, they must give back the prize gold won from the previous boss race. Unlike a traditional racing game, CSR Classics does not feature steering, braking, or acceleration controls. Instead, the game focuses on timing gear changes and the use of the nitrous upgrade by tapping the screen, in a similar fashion to a rhythm game.
When a player comes to buy a car, they can choose between unloved and loved cars. Unloved cars are fully stock and rusty versions, with no upgrades whereas Loved cars are almost fully restored and some starter performance upgrades (Restore St4, Wheel St5, Engine St1, Exhaust St3, Gearbox St2, Carburetor St2), but you can only buy these cars with gold. Most unloved cars can be purchased with cash.
==Races==
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