CSR Classics: Difference between revisions

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==Plot==
The player starts off by being foundrecruited by an agent, whoand recruitsreceives a sum of money sufficient to purchase the playerfirst vehicle. TheAs the player thenchallenges goesthe throughfirst acrew, tutorial''Authenthics'', the Agent explains her suspicion of theMr. gameBaledin, who recently became the playertop receivescrew leader and purchased a sumcasino of''The moneyValentine''. sufficientShe forthinks themthat toMr. purchaseBaledin theiris firsta vehicle,corrupt afterwardperson meetingand that the Racecrew Officialleaders ofhave thesome CSRinvolvement Classicswith his reign of universepower. The playeragent isreveals guidedMarco throughto thebe variousa eventstearaway throughoutchild theand gamea andthief startswhile challengingalso theirhaving firsta romantic affair with another crew leader, theKandy. '''Authentics''',The ledplayer byproceeds to defeat Marco, progressing to Tier 2.
 
As the player starts to challenge Marco personally after defeating his crew members, the Agent approaches the player and explains to them her suspicion of Mr. Baledin, who recently became the top Crew Leader and purchased '''The Valentine''', a massive casino. The agent's suspicion is that Mr. Baledin is corrupt and that the crew leaders have some involvement with his reign of power. The agent reveals Marco to be a tearaway child and a thief while also having a romantic affair with another crew leader, Kandy. However, how that ties to Mr. Baledin is yet to be known. The player proceeds to defeat Marco and the Authentics, progressing to Tier 2.
 
In Tier 2, the player proceeds to challenge the '''Thrillers''', commandeered by Olivia. As the player continues to challenge Olivia, the agent tells the player about Olivia's background: Olivia runs a car show under the same name, which, after having experienced severe financial troubles, came to Mr. Baledin for a loan. However, the loan did little to help their financial situation, and Olivia's car show became in debt to Mr. Baledin. Olivia and her associates agreed to race for Mr. Baledin to make up for the loss. The player defeats Olivia and the Thrillers, moving onto Tier 3.
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==Gameplay==
 
CSR Classics's single-player component is split into five tiers, with each tier introducing progressively faster opposition and vehicles. Before the player gets to challenge the boss for that level, the player must first beat the boss' crew. To move on to a new tier, the player must race and beat the crew boss for the level. After beating the boss of each level three times, the player will be challenged to a high-stakes rematch. If the player wins the race, they are awarded the boss's car and the car is one tier above the tier your in; however, if the player loses, they must give back the prize gold won from the previous boss race. Unlike a traditional racing game, CSR Classics does not feature steering, braking, or acceleration controls. Instead, the game focuses on timing gear changes and the use of the nitrous upgrade by tapping the screen, in a similar fashion to a rhythm game.
 
When a player comes to buy a car, they can choose between unloved and loved cars. Unloved cars are fully stock and rusty versions, with no upgrades whereas Loved cars are almost fully restored and some starter performance upgrades (Restore St4, Wheel St5, Engine St1, Exhaust St3, Gearbox St2, Carburetor St2), but you can only buy these cars with gold. Most unloved cars can be purchased with cash.
 
==Races==
Races take place across a track extending a quarter of a mile. These events are split into several categories:
 
#Regulation races. These races always have a set reward, but can be repeated as many times as the player wishes to. Regulation races are divided into three categories: Rookie, Amateur, and Pro, with the latter two categories being locked until the player progresses through the story a sufficient amount. Unlike other events, players can use vehicles from any tier for a Regulation Race of any tier. For example, a Tier 5 car can compete in a Tier 2 regulation race.
#Ladder Races. Ladder races are a series of races formed akin to a league: the player must gradually rise to the top of the ladder, by beating computerized opponents that become progressively more difficult to defeat, with gradually increasing payouts. A player that can reach the top of the ladder is theoretically capable of defeating the leader of a rival crew.
#Daily Battles. Daily Battles are races with a loaned car, with the player racing against a computerized opponent utilizing the same car. Daily battles can only be performed a maximum of three times per day, but the payout increases with the number of consecutive days the player participates.
#Restriction Races. Restriction races give restrictions of which the player must abide by, such as not being able to use nitrogen oxide, requiring to race with their car weighing a certain amount, etc.. There are a limited amount of restriction races per tier, but all give a good payout for the tier in question.
#Manufacturer-specific and Car-specific races. These races are strictly prohibited to cars from a certain manufacturer, or restricted to just one car in question. Only a few of these races can be performed for a certain car/manufacturer in a tier, but they all give a very healthy payout.
#Crew Battle. These races revolve around the crew associated with the current tier the player is contending in. With each race, the player is permitted to challenge a crew member, or the crew leader itself. If the player defeats all four crew members, the player will have access to challenge the crew leader personally. If the player defeats the crew leader three times, the player is declared as having officially beaten the crew and can progress to the next tier, if available, in conjunction with an exceptionally large payout. As well, an interaction between crew leaders is showcased, with the former crew leader challenging the player to a High Stakes Challenge.
#High Stakes Challenges. High Stakes Challenges are races that can only be performed once per tier, with each High Stakes Challenge becoming available only once after the player defeats the Crew leader of that tier. The former crew leader in question will offer the player the High Stakes Challenge. The High Stakes Challenge is the only race that rewards absolutely no cash payout whatsoever, win or lose. Instead, the reward for winning is the crew leader's car. However, there are two major catches to the High Stakes Challenge: the crew leader's car is at its maximum performance, increasing the difficulty. As well, the player must give up a portion of their payout from the previous race should they lose. It should also be noted that the crew leader's car will be classified as a tier higher than what the car normally is tiered, with the exception of Mr. Baledin's Cobra 427 and Kandy's Corvette Stingray C3. This makes the vehicle incapable of being used for events in the tiers that it'd normally be allowed in, and in the tier, it is allowed in, it would only serve the player for a short amount of time before having its skill eclipsed by its peers.
 
The races are split into several categories, such as regulation races (they require the players to meet certain conditions, like having a nitrous system installed), ladder races (the player must gradually rise to the top of the ladder, by beating opponents that become progressively more difficult to defeat, with gradually increasing payouts), Daily Battles (represent the races with a loaned car, where the player is racing against an opponent utilizing the same car, and they can only be performed a maximum of three times per day), Restriction Races (they give restrictions of which the player must abide by, such as not being able to use nitrogen oxide or requiring to race with their car weighing a certain amount), Manufacturer-specific and Car-specific races (they are strictly limited to cars from a certain manufacturer, or just one car in question), Crew Battle (these races revolve around the crew associated with the current tier the player is participating in. With each race, the player is permitted to challenge a crew member, or the crew leader itself. If the player defeats all four crew members, the player will have access to challenge the crew leader personally. If the player defeats the crew leader three times, the player is declared as having officially beaten the crew and can progress to the next tier), High Stakes Challenges (can be attended once per tier, with each one becoming available after the player defeats the Crew leader of that tier, with the reward for winning being the crew leader's car).
==See also==
*[[CSR Racing]]
 
==References==
{{reflist}}
<references />
 
==External links==
* [https://www.bossalien.com/game/csr-classics/ BossAlien website]
* [http://www.naturalmotion.com/ NaturalMotion website]
* [https://twitter.com/CSRClassics/ CSR Classics on Twitter]
* [https://play.google.com/store/apps/details?id=com.naturalmotion.csrclassics&hl=en_US CSR Classics on App Google Store]