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Variants exists where a player must roll the exact number to reach the final square. Depending on the variation, if the die roll is too large, the token either remains in place or goes off the final square and back again. (For example, if a player requiring a ''3'' to win rolls a ''5'', the token moves forward three spaces, then back two spaces.) In certain circumstances (such as a player rolling a ''5'' when a ''1'' is required to win), a player can end up further away from the final square after their move, than before it.
In the book ''[[Winning Ways]]'' the authors propose a variant which they call ''Adders-and-Ladders'' which, unlike the original game, involves skill. Instead of tokens for each player, there is a store of indistinguishable tokens shared by all players. The illustration has five tokens (and a five by five board). There is no die to roll; instead, the player chooses any token and moves it one to four spaces. Whoever moves the last token to the Home space (i.e. the last number) wins.<ref>{{Cite web|title=BoardGameGeek|url=https://boardgamegeek.com/thread/951182/rules-adders-ladders|access-date=2020-08-24|website=boardgamegeek.com}}</ref>
==Specific editions==
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<blockquote>All games have morals; and the game of Snakes and Ladders captures, as no other activity can hope to do, the eternal truth that for every ladder you hope to climb, a snake is waiting just around the corner, and for every snake a ladder will compensate. But it's more than that; no mere carrot-and-stick affair; because implicit in the game is unchanging twoness of things, the duality of up against down, good against evil; the solid rationality of ladders balances the occult sinuosities of the serpent; in the opposition of staircase and cobra we can see, metaphorically, all conceivable oppositions, Alpha against Omega, father against mother.<ref>{{cite book |title=Midnight's Children |url=https://archive.org/details/midnightschildre0025rush |url-access=registration |first=Salman |last=Rushdie |publisher=Random House |year=2006 |page=[https://archive.org/details/midnightschildre0025rush/page/160 160]}}</ref></blockquote>
*One episode of ''[[SpongeBob SquarePants]]'', called "Sailor Mouth", features a parody of this game, known as "Eels and Escalators".
*[[Snakes and Lattes|Snakes & Lattes]] is a board game cafe chain headquartered in [[Toronto]], Canada, named after Snakes and Ladders.<ref>{{Cite news|last=Freehill-Maye|first=Lynn|date=2016-01-26|title=In Toronto Cafes, Board Games Rule|language=en-US|work=The New York Times|url=https://www.nytimes.com/2016/01/31/travel/toronto-cafes-board-games.html
*In the ''[[Abby Hatcher]]'' episode ''Game Time with Mo and Bo'', Mo and Bo play a snakes and ladders video game on a computer tablet in a hotel. While playing they walk around, unknowingly causing trouble in the hotel. Through Abby's instructions, they use their bodies to simulate snakes and ladders to help those they affected.<ref>{{cite episode |title=Game Time with Mo and Bo |series=[[Abby Hatcher]] |network=Nick Jr. |date=April 2020 | season=2 | number=2 | language=English}}</ref>
*Snakes and Ladders is referred to in the AC/DC song ''Sin City'': "Ladders and snakes, Ladders give, Snakes take, Beggar man, thief, Ain't got a hope in hell, That's my belief".
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