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| operating_system = [[Unix-like]], [[Windows]]
| genre = [[Chess game]]
| language count = 51
| language footnote = {{Citation needed|date=June 2017}}
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| website = {{url|pychess.org}}
}}
'''''PyChess''''' is a [[free software]] [[chess]] client developed for [[GNU]]. It allows users to play offline or online via the [[Freechess|Free Internet Chess Server]] (FICS). PyChess also incorporates a built-in [[chess engine]], which in contrast to most other chess [[AI|AIs]] is written in the [[Python programming language|Python]] language and focuses more on fun of play than raw strength. For more advanced users, PyChess allows for virtually any other external
| title = About PyChess
| url = http://pychess.org/about/
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| title = Pychess 0.2
| url = http://gnomedesktop.org/node/2758
| date = 13 September 2006 }}</ref> The release contained the bare minimum of features to play a game of
In the end of 2006, PyChess was close to become a part of [[GNOME Games]], which were holding a usage survey of aspiring new games to include in the suite.<ref name="gamesplan">{{Cite web|title=GNOME Games Plan for Included Games |url=http://live.gnome.org/GnomeGames/NewGamesPlan |date=3 September 2006 |url-status=unfit |archiveurl=https://web.archive.org/web/20060903141629/http://live.gnome.org/GnomeGames/NewGamesPlan |archivedate=3 September 2006 }}</ref> Being nearly just started at the time, it lost to the more established [[glChess]], which managed to fix its hardware accelerating dependency before the end of the trial.<ref name="gamesplan"/><ref>{{Cite web
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== Aims ==
According to the PyChess website:
{{quote|The goal of PyChess is to provide an advanced chess client for [[Linux]], and do that with a nice and efficient [[user interface]]
| title = PyChess at GiHub Project Hosting
| url = https://github.com/pychess/pychess
| accessdate = 10 July 2011 }}</ref>|author=|title=|source=}}
The PyChess project puts heavy emphasis on simplicity, trying to avoid the complicated [[user interfaces]] of [[XBoard]] and BabasChess. This implies adding new features slowly, so they can be integrated in the overall usage scheme, and make things "just work". At the same time the project strives to contain most of the features known from major
== See also ==
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