Parallax scrolling: Difference between revisions

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{{refimprove|date=September 2007}}
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'''Parallax scrolling''' is a technique in [[computer graphics]] where background images move past the camera more slowly than foreground images, creating an illusion of depth in a [[2D computer graphics|2D]] scene and adding to the sense of immersion in the virtual experiencedistance.<ref>{{cite news|title=Cap. O'Rourke to the rescue|url=https://news.google.com/newspapers?id=drgTAAAAIBAJ&sjid=S5ADAAAAIBAJ&pg=3478,303305&dq=parallax+scrolling|date=1988-09-01|publisher=New Straits Times Malaysia |accessdate=2009-07-06}}</ref> The technique grew out of the [[multiplane camera]] technique used in [[traditional animation]]<ref name=art>{{cite web|title=The Art of Parallax Scrolling|url=http://mos.futurenet.com/pdf/net/NET165_tut_flash.pdf|first=Wyatt|last=Paul|date=August 2007|accessdate=2009-07-06|url-status=dead|archiveurl=https://web.archive.org/web/20091007223458/http://mos.futurenet.com/pdf/net/NET165_tut_flash.pdf|archivedate=2009-10-07}}</ref> since the 1930s. Parallax scrolling was popularized in [[2D computer graphics]] and [[video game]]s by the [[arcade games]] ''[[Moon Patrol]]''<ref>{{cite web|title=Chronology of the History of Video Games: Golden Age|url=https://www.thocp.net/software/games/golden_age.htm|first=Ted|last=Stahl|date=2006-07-26|accessdate=2009-07-06|archive-url=https://web.archive.org/web/20090716033610/http://www.thocp.net/software/games/golden_age.htm|archive-date=2009-07-16|url-status=live}}</ref><ref>{{cite web|url=https://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-3|title=Gaming's Most Important Evolutions|page=3|publisher=[[GamesRadar]]|date=October 8, 2010|accessdate=2011-04-27}}</ref> and ''[[Jungle Hunt]]'',<ref>{{cite web|title=Jungle Hunt Was a Terrible Waste of Quarters|url=http://retrovolve.com/jungle-hunt-was-a-terrible-waste-of-quarters/|access-date=2015-03-27|archive-url=https://web.archive.org/web/20150402132140/http://retrovolve.com/jungle-hunt-was-a-terrible-waste-of-quarters/|archive-date=2015-04-02|url-status=live}}</ref> both released in 1982. Some parallax scrolling had earlier been used by the 1981 arcade game ''[[Jump Bug]]''.<ref name=purcaru>{{cite web|url=https://books.google.com/books?id=lB4PAwAAQBAJ&pg=PA181|title=Games vs. Hardware. The History of PC video games: The 80's|first=Bogdan Ion|last=Purcaru|date=13 March 2014|publisher=Purcaru Ion Bogdan|via=Google Books}}</ref>
 
== Methods ==