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Newslinger (talk | contribs) Reverted 1 edit by Digitain (talk): Revert unconstructive rephrasing done for the purpose of gaining autoconfirmed status (WP:DE, WP:GAMING). See User talk:Digitain#September 2020 |
→Types of locality: Improved grammar, especially by removing articles (the/a) where there should be a bare plural. |
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There are several different types of locality of reference:
* '''Temporal locality''': If at one point a particular memory ___location is referenced, then it is likely that the same ___location will be referenced again in the near future. There is
* '''Spatial locality''': If a particular storage ___location is referenced at a particular time, then it is likely that nearby memory locations will be referenced in the near future. In this case it is common to attempt to guess the size and shape of the area around the current reference for which it is worthwhile to prepare faster access for subsequent reference.
** '''Memory locality''' (or ''data locality''<ref name="NistBig1"/>): Spatial locality explicitly relating to [[computer memory|memory]].
* '''[[Branch (computer science)|Branch]] locality''': If there are only a few possible alternatives for the prospective part of the path in the spatial-temporal coordinate space. This is the case when an instruction loop has a simple structure, or the possible outcome of a small system of conditional branching instructions is restricted to a small set of possibilities. Branch locality is typically not
* '''Equidistant locality''':
In order to benefit from
==Relevance==
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