[[File:Linux kernel and OpenGL video games.svg|thumb|upright=1.8|DRM]]
[[File:Linux Graphics Stack 2013.svg|thumb|upright=1.4|EL '''Direct Rendering Manager''' e componente in user space.]]
[[File:Linux graphics drivers DRI early.svg|thumb|upright=1.4|[[Direct Rendering Infrastructure]] versus "indirect rendering": el [[servidor de pantalla|X server]] es [[root]] porque él continua 2D driver.]]
[[File:Linux graphics drivers DRI current.svg|thumb|upright=1.4|Solo el '''Direct Rendering Manager''' accesos la GPU.]]
[[File:Linux graphics drivers DRI Wayland.svg|thumb|upright=1.4|In Linux kernel 3.12 ''render nodes'' were merged into the '''DRM'''. The [[Kernel mode-setting|KMS]] was split of. [[Wayland (protocolo)|Wayland]] implementa "direct rendering" para [[EGL (API)|EGL]].]]
Il '''Direct Rendering Manager''' ('''DRM''') è una componente dell'infrastruttura del rendering diretto (DRI - [[Direct Rendering Infrastructure]]), un sistema che permette di utilizzare efficientemente l'accelerazione video (soprattutto quella legata al [[Computer grafica 3D|3D]]) nei sistemi [[Unix-like]].