Crack intro: Difference between revisions

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They first appeared on [[Apple II]] computer in the late 1970s or early 1980s,<ref name="wired" /><ref name="jason_scott_2010" /><ref name="reunanen2010" /> and then on [[ZX Spectrum]], [[Commodore 64]] and [[Amstrad CPC]] games that were distributed around the world via [[Bulletin Board System]]s (BBSes) and [[floppy disk]] copying.<ref name="reunanen2010"/> By 1985, when reviewing the commercially available [[ISEPIC]] cartridge which adds a custom crack intro to [[memory dump]]s of Commodore 64 software, ''[[Ahoy!]]'' wrote that such intros were "in the tradition of the true hacker".<ref name="kevelson198510"/> Early crack intros resemble [[graffiti]] in many ways, although they invaded the [[private sphere]] and not the public space.<ref name="carlsson2009" /><ref name="kotlinski2009" />
 
As time went on, crack intros became a medium to demonstrate the purported superiority of a cracking group.<ref name="jason_scott_2010" /> Such intros grew very complex, sometimes exceeding the size<ref name="arstechnica2013" /> and complexity<ref>{{cite web|url=http://www.digitalekultur.org/files/dk_whatisthedemoscene.pdf|title=The Demoscene|publisher=Digitale Kultur e.V.|format=PDF|accessdate=2010-10-25}}
{{better source|date= June 2015}}</ref> of the software itself. Crack intros only became more sophisticated on more advanced systems such as the [[Commodore Amiga]], [[Atari ST]], and some [[IBM PC]] clone systems with sound cards.<ref name="reunanen2010" /> These intros feature big, colourful [[2D computer graphics|effects]], [[chiptune|music]], and [[Scrolling#Demos|scrollers]].<ref name="demographics" /><!-- 4:12+ -->
 
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<ref name="carlsson2009">{{cite conference |url=http://www.mat.ucsb.edu/Publications/burbano_MAH2009.pdf |title=The Forgotten Pioneers of Creative Hacking and Social Networking – Introducing the Demoscene |last1=Carlsson |first1=Anders |date=2009 |publisher=Cubitt, Sean & Thomas, Paul (eds.) |booktitle=Re:live: Media Art Histories 2009 Conference Proceedings |pages=16–20 |___location=University of Melbourne & Victorian College of the Arts and Music |isbn=978-0-9807186-3-8}}</ref>
<ref name="kotlinski2009">{{cite web |url=http://chipflip.org/dox/kotlinski_(2009)_amiga_music_programs_89-95.pdf |title=Amiga Music Programs 1985–1995 |last1=Kotlinski |first1=Johan |date=2009}}<!--A seminar paper on the history of Amiga music programs, mostly trackers.--></ref>
<ref name="chiptunes2009">{{cite journal |url=http://journal.transformativeworks.org/index.php/twc/article/view/96/94 |title=Endless loop: A brief history of chiptunes |first1=Driscoll |last1=Kevin |first2=Joshua |last2=Diaz |year=2009 |workjournal=[[Transformative Works and Cultures]]|issue=2 |doi=10.3983/twc.2009.0096 |quote=As the demo scene established its independence, chiptunes were carried out of the gaming sphere altogether to finally establish their own stand-alone format: the downloadable musicdisk.|doi-access=free }}</ref>
 
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* Hastik, Canan; Steinmetz, Arnd (2012a): [http://canan.hastik.de/science/cerc2012.pdf Demoscene Artists and Community]. In Bours, Patrick; Humm, Bernhard; Loew, Robert; Stengel, Ingo; Walsh, Paul (eds.): Proceedings of CERC 2012, pp.&nbsp;43–48.
* Driscoll, Kevin; Diaz, Joshua (2009): [http://journal.transformativeworks.org/index.php/twc/article/view/96/94 Endless Loop: A Brief History of Chiptunes]. Transformative Works and Cultures 9, 2009.
* {{cite journal |url=http://widerscreen.fi/numerot/2014-1-2/crackers-became-us-demosceners/ |title=How Those Crackers Became Us Demosceners |first=Markku |last=Reunanen |date=2014-04-15 |workjournal=WiderScreen |issue=1-21–2}}
* {{cite web |url=http://www.elektrischer-reporter.de/elr/video/85/ |title=Demoszene: Hollywood in 64 Kilobyte |language=German |date=2008-12-05 |format=MP4 |website=Elektrische Reporter}}<!-- shows some cracktros -->