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==Use==
[[OpenGL]] (OGL) is a low level [[
Open Inventor (OI) was written to address this issue, and provide a common base layer to start working with. Objects could be subclassed from a number of pre-rolled shapes like cubes and polygons, and then easily modified into new shapes. The “world” to be drawn was placed in a [[scene graph]] run by OI, with the system applying occlusion culling on objects in the graph automatically. OI also included a number of controller objects and systems for applying them to the scene, making common interaction tasks easier. Finally, OI also supplied a common file format for storing “worlds”, and the code to automatically save or load a world from these files. Basic 3D applications could then be written in a few hundred lines under OI, by tying together portions of the toolkit with “glue” code.
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