High-dynamic-range rendering: Difference between revisions

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m Added Godot to the list of game engines that support HDR
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m Task 18 (cosmetic): eval 18 templates: del empty params (5×); hyphenate params (17×);
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| last = Reinhard
| first = Erik
| authorlink =
|author2=Greg Ward |author3=Sumanta Pattanaik |author4=Paul Debevec
| title = High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting
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| date=August 2005
| ___location = Westport, Connecticut
| pages =
| url =
| doi =
| isbn = 978-0-12-585263-0 }}</ref><ref>{{cite web
|author=Greg Ward
|title=High Dynamic Range Imaging
|url=http://www.anyhere.com/gward/papers/cic01.pdf
|date=
|website=anywhere.com
|accessdateaccess-date=18 August 2009}}</ref>
 
In 1990, Nakame, ''et al.'', presented a lighting model for driving simulators that highlighted the need for high-dynamic-range processing in realistic simulations.<ref name="nakamae1">{{cite book
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}}</ref> at SIGGRAPH, and the following year presented ''Rendering synthetic objects into real scenes''.<ref>{{cite journal
| author=Paul E. Debevec
| authorlinkauthor-link=Paul E. Debevec
| title= Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography
| journal=SIGGRAPH
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*[[Unreal Engine|Unreal Engine 5]]
*[[Unreal Engine|Unreal Engine 4]]
*[[Unreal Engine|Unreal Engine 3]]<ref>{{cite web|url=http://www.unrealengine.com/features/rendering/ |title=Rendering – Features – Unreal Technology |year=2006 |work=Epic Games |accessdateaccess-date=2011-03-15 |url-status=dead |archiveurlarchive-url=https://web.archive.org/web/20110307074455/http://www.unrealengine.com/features/rendering |archivedatearchive-date=2011-03-07 }}</ref>
*[[Chrome Engine|Chrome Engine 3]]
*[[Source (game engine)|Source]]<ref>{{cite web | url=http://source.valvesoftware.com/rendering.php | title=SOURCE – RENDERING SYSTEM | year=2007 | work=Valve | accessdateaccess-date=2011-03-15 | url-status=dead | archiveurlarchive-url=https://web.archive.org/web/20110323182005/http://source.valvesoftware.com/rendering.php | archivedatearchive-date=2011-03-23 }}</ref>
*[[REDengine | REDengine 3]] <ref>{{cite web | url=http://www.pcgamer.com/the-amazing-technology-of-the-witcher-3/ | title=The Amazing Technology of The Witcher 3 | year= 2015 | work= PC-Gamer | accessdateaccess-date= 2016-05-08}}</ref>
*[[CryEngine]],<ref>{{cite web | url=http://www.xbitlabs.com/articles/video/display/farcry13.html | title=FarCry 1.3: Crytek's Last Play Brings HDR and 3Dc for the First Time | year=2004 | work=X-bit Labs | accessdateaccess-date=2011-03-15 | url-status=dead | archiveurlarchive-url=https://web.archive.org/web/20080724214109/http://www.xbitlabs.com/articles/video/display/farcry13.html | archivedatearchive-date=2008-07-24 }}</ref> [[CryEngine 2]],<ref>{{cite web | url=http://crytek.com/cryengine/cryengine2/overview | title=CryEngine 2 – Overview | year= 2011| work=CryTek | accessdateaccess-date= 2011-03-15 }}</ref> [[CryEngine 3]]
*[[Dunia Engine]]
*[[Gamebryo]]
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*[[id Tech 5]]
*[[LithTech]]
*[[Unigine]]<ref>{{cite web | url=http://unigine.com/products/unigine/ | title=Unigine Engine – Unigine (advanced 3D engine for multi-platform games and virtual reality systems) | year=2011 | work=Unigine Corp. | accessdateaccess-date=2011-03-15 }}</ref>
*[[Frostbite 2]]
*[[Real Virtuality (game engine)#Real Virtuality 2|Real Virtuality 2]], [[Real Virtuality (game engine)#Real Virtuality 3|Real Virtuality 3]], [[Real Virtuality (game engine)#Real Virtuality 4|Real Virtuality 4]]
* [[HPL Engine 3]]
* Babylon JS <ref>{{cite web |url=http://doc.babylonjs.com/page.php?p=25362 |title=Archived copy |accessdateaccess-date=2015-07-03 |url-status=dead |archiveurlarchive-url=https://web.archive.org/web/20150704155945/http://doc.babylonjs.com/page.php?p=25362 |archivedatearchive-date=2015-07-04 }}</ref>
* [[Torque 3D]] <ref>{{Cite web | url=https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/core/scripts/client/postFx/hdr.cs |title = MIT Licensed Open Source version of Torque 3D from GarageGames: GarageGames/Torque3D|date = 2019-08-22}}</ref>
* [[X-Ray Engine]]