Content deleted Content added
Rollback edit(s) by 2409:4043:2D8D:6B0F:C0A:20CB:702:BDF6 (talk) to rev. 957337300 by OlliverWithDoubleL: Vandalism (RedWarn rev14) |
m Task 18 (cosmetic): eval 3 templates: del empty params (1×); hyphenate params (1×); |
||
Line 48:
When implementing the Phong reflection model, there are a number of methods for approximating the model, rather than implementing the exact formulas, which can speed up the calculation; for example, the [[Blinn–Phong reflection model]] is a modification of the Phong reflection model, which is more efficient if the viewer and the light source are treated to be at infinity.
Another approximation<ref>{{cite web |url=http://dicklyon.com/tech/Graphics/Phong_TR-Lyon.pdf |title=Phong Shading Reformulation for Hardware Renderer Simplification |last1=Lyon |first1=Richard F. |date= August 2, 1993 |
:<math>\max(0, \hat{R}_m \cdot \hat{V})^\alpha = \max(0, 1-\lambda)^{\beta \gamma} = \left(\max(0,1-\lambda)^\beta\right)^\gamma \approx \max(0, 1 - \beta \lambda)^\gamma </math>
|