VIEW Conference

Versione del 22 ott 2019 alle 14:42 di 79.60.233.117 (discussione) (dettagli sulla fruizione prima gratuita e ora a pagamento, dell'evento)

VIEW Conference è un importante evento italiano sulla computer grafica che si tiene ogni anno a Torino, tra ottobre e novembre. La manifestazione si articola in più giornate fatte di eventi (inizialmente gratuiti, ma da alcuni anni solo a pagamento) aperti al pubblico: ospiti internazionali (tra cui numerosi premi Oscar), anteprime nazionali, proiezioni, un'area espositiva, presentazioni e incontri, Master Classes e lezioni tecniche tenute da esperti mondiali e importanti aziende del settore (da Softimage a NVIDIA ad Autodesk), che forniscono un'occasione formativa extra-accademica rivolta a tutti.

VIEW Conference
LuogoTorino, Italia
Anni2000 - oggi
FrequenzaAnnuale
DateOttobre - Novembre
GenereGrafica digitale
OrganizzazioneAssociazione Culturale View Conference
Sito ufficialeviewconference.it

La storia

Nata nel 2000 come Virtuality Conference, cambia nome alla sua ottava edizione, nel 2007, e diventa VIEW: Virtual Interactive Emerging World. I contenuti si ampliano: pur mantenendo tutto quanto concerne la realtà virtuale, VIEW si apre alla tecnologia digitale di ultima generazione e alle sue applicazioni (dall'animazione agli effetti speciali, dall'architettura virtuale ai videogiochi, dal design al marketing territoriale e ai beni culturali).

Di anno in anno, VIEW si pone come obiettivo un'offerta all'avanguardia e aggiornata della realtà virtuale e delle tecniche interattive, riservando un'attenzione particolare alle applicazioni industriali, all'ambito della formazione e a quello del cinema.

A partire dall'edizione 2005 (VIEW indice), nasce il VIEW Award, un premio internazionale per cortometraggi con animazione 3D e VFX. Nel 2012 nasce un nuovo concorso, il VIEW SOCIAL CONTEST, rivolto ai creativi, ai designer e agli appassionati di grafica digitale, per introdurre temi legati all'attualità e al sociale.

Secondo gli assessori Cirio, Coppola e Giordano, “View Conference si lega al nostro territorio proponendosi non solo come alto momento di studio e riflessione sui media digitali - attraverso lezioni, workshop, conferenze, incontri, mostre, proiezioni - ma anche come una concreta occasione per proporre e discutere progettualità innovative, puntando l'attenzione su settori strategici per il futuro e sulle opportunità di crescita, in particolare per le nuove generazioni”[1]

VIEW Awards 2016

Il VIEW Award è il premio internazionale per cortometraggi di animazione 3D e VFX dedicato ai talenti emergenti dell'animazione e degli effetti speciali, che vede la partecipazione di giovani artisti in concorso da tutto il mondo. I vincitori vengono selezionati da una giuria internazionale, composta da esperti nei vari settori del premio e da direttori e professori di provenienti da scuole di animazione in Europa e in Nord America. Il termine ultimo per la presentazione delle opere è il 15 settembre 2016.

Link ai contest:

Categorie

VIEW Conference ha aperto i bandi per partecipare a quattro diversi contest:

VIEW Award

Se hai realizzato, tra il 2015 e il 2016, un cortometraggio con animazioni 2D/3D o con effetti visivi, inviaci il tuo lavoro. Aperto a studenti e professionisti, le categorie del VIEW Award includono Miglior Cortometraggio, Miglior Design, Miglior Personaggio e Migliori Effetti Visivi.

I vincitori del premio principale riceveranno 2.000 euro.

VIEW Social Contest

Celebrando il potere della tecnologia al servizio della società, il contest è aperto a chiunque abbia realizzato un corto, un video musicale o una pubblicità con animazioni 2D/3D e/o con effetti speciali che affronta temi legati all'attualità e al sociale tra il 2015 e il 2016.

Il primo premio è una tavoletta grafica Wacom Intuos Pro Medium.

VIEW Game Award

Verrà premiato il videogioco con la migliore storia, design e mechanics.

I vincitori riceveranno un premio in denaro di 500 euro.

Italianmix

ITALIANMIX promuove corti (max 30 minuti) innovativi e originali realizzati da creativi italiani o stranieri su temi italiani.

Il primo premio è una tavoletta grafica Wacom Intuos Pro Medium.

Edizione 2015

VIEW Conference 2015 si è tenuta a Torino dal 19 al 23 ottobre 2015.

Speaker principali

  • Mark Osborne, regista più volte vincitore di premi e autori di famosi film animati, recentemente ha diretto la versione animata dell'amatissimo libro Il Piccolo Principe.
  • Randy Thom, direttore dello Skywalker Sound, ha vinto un Oscar per il montaggio del suono del film Disney/Pixar Gli Incredibili e uno per il suono nel film Uomini veri.
  • Jorge R. Gutierrez, ha ricevuto una nomination agli Annie nel 2015 per la regia del suo film animato Il Libro della Vita, e una per il character design del film. In precedenza, ha ricevuto un Daytime Emmy Award per la serie di Nickelodeon “El Tigre: The Adventures of Manny Rivera”, così come molte nomination agli Annie.
  • Shannon Tindle, character designer in tre film (I Croods, Coraline, e Curioso come George) e in numerose serie tv e film tra cui Foster's Home for Imaginary Friends, per cui ha ottenuto un Primetime Emmy.
  • Daniel Kramer, supervisore degli effetti visivi alla Sony Pictures Imageworks. Ha supervisionato il lavoro su Pixels, della Columbia Pictures.
  • Scott Carrol, supervising animator presso Blue Sky Studios e attualmente sta lavorando sul film dei Peanuts. Ha iniziato la sua carriera artistica alla Industrial Light and Magic.
  • Kim White, direttore della fotografia presso i Pixar Animation Studios. Ha contribuito al prop modeling e all'illuminazione in A Bugs Life, Toy Story 2, Monsters & Co. e Gli Incredibili.
  • Jason Reisig, presidente del Dipartimento Animazione della DreamWorks Animation e supervisore all'animazione di Kung Fu Panda 3.
  • Michael Kurinsky, direttore artistico della commedia Piovono polpette supervisionando la creazione del colore e il texture design. Sta attualmente lavorando come production designer alla commedia per famiglie della Sony Pictures Animation Hotel Transylvania 2.
  • Christopher Townsend, VFX Supervisor del film The Avengers: Age of Ultron. È stato artista e supervisore alla ILM.
  • Glenn Entis, premiato pioniere della grafica digitale e dei videogiochi. Cofondatore della Pacific Data Images (“PDI”). Creatore e supervisore della World-Wide Visualization Group.
  • Erik Nash, VFX supervisor alla MPC. Ha iniziato la sua carriera come operatore di macchina per Star Trek. Tra i suoi film come direttore degli effetti visivi ci sono Apollo 13, Titanic, Io, Robot e Iron Man 3.
  • David Misch, comico, commediografo, compositore di canzoni, blogger, insegnante e autore di Funny: The Book. I suoi lavori includono anche Mork & Mindy e Saturday Night Live.
  • Michael Rubin, Senior Innovator ai Creative Technologies Lab con Adobe Systems. È fotografo e ha ricoperto ruoli produttivi presso Lucasfilm e Netflix.
  • Simon Fenton, lavora da 22 anni nel mondo dei videogiochi, CG e animazione. Ha creato ambienti e personaggi e guidato team di lavoro presso Sony Pictures Entertainment Europe.
  • Dale Herigstad, ha trascorso 30 anni a Hollywood come Direttore Creativo per opere in grafica animata destinate a TV e cinema. È stato parte del gruppo di ricerca che ha concettualizzato le esperienze digitali nel film “Minority Report”, ed è ora leader nello sviluppo della navigazione gestuale per schermi a distanza.
  • Alessandro Carloni, è un regista alla DreamWorks. Ha lavorato ai film Dragon Trainer, Dragon Trainer 2, Kung Fu Panda e Kung Fu Panda 2 come story artist e supervisore dell'animazione.
  • Ben Snow, supervisore agli effetti speciali per la Industrial Light & Magic.
  • Tim Alexander, supervisore agli effetti speciali per la Industrial Light & Magic.
  • Lorne Peterson, modelshop supervisor per la Industrial Light & Magic.

Workshops

  • L'arte della creazione del Color Script. Ogni immagine racconta una storia (Michael Kurinsky): Michael Kurinsky condivide approfondimenti e conoscenze frutto di oltre 2 decadi di lavoro nell'industria dell'animazione. Partendo dalle sue prime esperienze come matte painter e visual development artist, fino al ruolo di production designer per Sony Pictures Animation, Michael illustrerà il suo percorso verso la comprensione del colore come strumento al servizio dello storytelling. Utilizzando numerosi esempi, Michael racconterà la creazione dei color script per “Boog & Elliot a caccia di amici”, “Piovono Polpette” e “Hotel Transylvania” 1 e 2.
  • Introduzione al Texturing con Substance Painter per Giochi e 3D (Simon Fenton): Questo workshop sarà un'ottima introduzione per l'innovativo tool di texturing 3D Substance painter, pensato per i giochi e l'arte 3D. In una prima sessione introdurremo interfaccia, strumenti e flussi di lavoro per finire con una buona comprensione di come funziona la texture in 3D. La sessione 2 consentirà uno sguardo più dettagliato alla texture painting con materiali realistici e a come la texture può essere esportata per l'utilizzo in giochi come Unreal Engine 4 e Unity.
  • Sceneggiature per il suono (Randy Thom): Idee per strutturare un racconto che utilizzi tutto il potenziale del sound design come strumento di narrazione.
  • Commedia e Morale (David Misch): Qual è il rapporto tra la commedia e la moralità? Ce n'è uno? Ci dovrebbe essere? Questo talk non presume di trovare “risposte” a questi problemi ma cercherà di discutere le questioni in un modo che permetta alla gente di esaminare le proprie ipotesi e presunzioni, e di rendersi conto che il rapporto della commedia con la morale è così complesso come la moralità stessa.
  • Giochiamo insieme: la cultura del gioco multiplayer nei videogiochi (Marca Mazzaglia): I giochi online massivi come “World of Warcraft” sono solo il punto di arrivo di modi differenti di giocare insieme ad altre persone. L'obiettivo del workshop è di insegnare differenti modi di “giocare insieme”, non solo legati a controller tipici come tastiera/mouse/joypad, in modo da permettere ai partecipanti di poter cominciare a creare il loro miglior gioco multiplayer.
  • MASTER CLASS – NeoModernismo: Una “passeggiata fotografica” con Rubin (Michael Rubn): Trascorrete del tempo con il fotografo in bianco e nero e storico della materia Michael Rubin, esplorando i limiti stilistici del Modernismo. Passerete un po' di tempo a dare uno sguardo alle opere classiche di questo stile, discutendo gli elementi chiave della luce, del tempo, della struttura e della messa a fuoco – e poi andrete a spasso per le strade di Torino per una “passeggiata fotografica”. Portate la macchina fotografica (o lo smartphone, se necessario) e fate qualche scatto insieme a lui. Poi si tornerà per mettere le foto in Adobe Lightroom e guardare il processo di post-produzione di base (il lavoro della “camera oscura”) per realizzare delle foto sorprendenti.
  • Arte sul tavolo operatorio (Henry LaBounta): È il vostro turno di essere un Art Director. In questo workshop potrete esercitare la vostra capacità di rivedere, diagnosticare e migliorare la grafica di un gioco. Utilizzando i principi del metodo “imparare a vedere” faremo un'analisi di alcuni screenshot di gioco per sviluppare le abilità estetiche personali, e anche la capacità di diagnosi visiva con strumenti e tecniche di opinione. Portate il vostro gioco o screenshot delle vostre animazioni per una revisione (meglio su penna USB). In questo workshop interattivo si discuteranno anche gli approcci metodologici per migliorare l'aspetto della grafica.
  • Lo stagno degli scarabocchi – A pesca di storie: la meccanica degli storyboard per lungometraggi (Kris Pearn): In questo workshop, Kris romperà i meccanismi del funzionamento di uno storyboard. Sarà una discussione sul processo creativo, ragionando sui tipi di strumenti a disposizione (reali e virtuali), analizzando la narrazione visiva attraverso la performance e lo sviluppo del personaggio, e si effettuerà una ripartizione interattiva di una scena (disegnata dal vivo con la partecipazione della classe). L'obiettivo di questa conferenza è quello di affrontare la paura dello storyboard e guardare al lavoro come a un modo per comunicare, per permettere al regista di raggiungere il suo obiettivo finale: raccontare una storia a un pubblico.
  • Workflow per sculpting con Autodesk 3ds Max 2016 (Dario Passariello)
  • Rig e Skin con Qutodesk 3DSMAX 2016 (Dario Passariello)
  • Effetti Speciali e Dinamiche con Autodesk 3DSMAX 2016 (Dario Passariello)
  • Sessione dal vivo di Sculpting (Daniele Angelozzi)
  • Creazione del personaggio cinematografico: Elder Predator (Daniele Angelozzi)


Edizione 2019

VIEW Conference 2019 si terrà a Torino dal 21 al 25 ottobre 2019.

Speakers

  • Brad Bird is the award-wining director, screenwriter, animator, producer and voice actor, whose "Incredibles 2" was on of last year's biggest hits. In addition, he is known for his animated feature films "The Iron Giant," "The Incredibles," and "Ratatouille," as well as the animated short film "Family Dog." His live-action films are "Mission: Impossible – Ghost Protocol" and "Tomorrowland." He is currently writing a live-action musical for Sony Pictures which will include twenty minutes of animation and feature music by Michael Giacchino.
  • Michael Giacchino Prolific composer has scored countless hit films, including the Oscar-winning score for the 2009 Pixar film "Up." His work will be heard this year in the upcoming "Spider-Man: Far From Home," and he composed the music for last year's "Incredibles 2," "Bad Times at the El Royale" and "Jurassic World: Fallen Kingdom." In addition, he's composed the music for "Rogue One: A Star Wars Story," "Doctor Strange," "Coco" and "Inside Out." His list of credits stretches across more than 130 films, TV series and video games.
  • Peter Ramsey most recently directed with Bob Persichetti and Rodney Rothman Sony Pictures Animation's latest feature film, the Academy Award® winner “Spider-Man: Into the Spider-Verse.” For his work on the film, he has received an Annie Award from ASIFA-Hollywood for Outstanding Achievement for Directing in an Animated Feature Production.
  • Dean DeBlois Golden Globe® winner and two-time Academy Award® nominee Dean DeBlois is best known for writing, directing, and executive producing 2010’s How To Train Your Dragon and its 2014 sequel. He currently served in those same roles on How to Train Your Dragon: The Hidden World (2019), the final installment of the trilogy and culmination of one of the most popular animated franchises in film history. Prior to collaborating on the original How to Train Your Dragon with Chris Sanders, the pair wrote and directed Walt Disney Animation Studios’ beloved Lilo & Stitch (2002), after first serving as co-heads of story on Mulan (1998).
  • Jill Cultun is the Writer and Director of Dreamworks' latest feature film "Abominable". She is best known for directing Sony's first animated film "Open Season", the first female director of a big budget, computer-animated feature film. She studied at CalArts in the Character Animation program, were she later returned to teach animation at the school. As a storyboard artist and animator at Pixar, she worked on "Toy Story", "Toy Story 2", and "A Bug's Life", in addition to co-writing the original treatment for "Monsters, Inc.". She went on to become the Head of Development for that film. At Turner Features, she was the Directing Animator for the film "Cats Don't Dance". At ILM she co-developed "Curious George". She joined Sony Pictures Animation in 2003, a year after it opened its doors to begin producing animated features. During her years at Sony, Culton directied "Open Season," executive produced "Open Season 2," and developed "Hotel Transylvania".
  • Brendan Greene is a BAFTA nominated Irish video game designer, and is credited as the father of the Battle Royale genre. Spending most his life as a graphic designer, photographer and DJ, he fell into video game design by way of modding in 2012. His mods for the ARMA series of games are widely seen as the beginnings of the Battle Royale game-mode. In 2014, Greene collaborated with SOE (Sony Online Entertainment) to bring his game-mode to their upcoming zombie survival title, H1Z1. They saw great success with the battle royale game-mode, and it eventually spun off as its own title “H1Z1: King of the Kill”. Then, in 2015, Greene was approached by Chang-hanKim from Korean studio Bluehole Inc. Kim had wanted to make a Battle Royale title for many years and saw what Greene had done, and asked him to come to Korea, form a team and create his vision for a battle royale game. Greene accepted, moved to Seoul, and a little over 9 months later PLAYERUNKNOWN’S BATTLEGROUNDS was released onto Steam Early Access. Since then the title has sold over 50 million copies across PC & Console, and the mobile version has been downloaded over 400 million times. Greene is now based in Amsterdam, leading a new team at PUBG Special Projects.
  • CH Kim è l'amministratore delegato di PUBG Corporation, nonché sviluppatore ed editore di PLAYERUNKNOWN'S BATTLEGROUNDS (PUBG), videogame online che ha contribuito a trasformare il genere Battle Royale in un fenomeno mondiale. L'avventura di CH nel settore games è iniziato nel luglio 2000. Dopo 8 anni di esperienza come guida tecnica e creativa presso aziende locali tra cui Imazic e Nextplay, CH si è trasferito a Ginno Games, in seguito diventata Bluehole Ginno Games, assumendo il ruolo di Chief Technology Officer(CTO) e produttore. All'inizio del 2016, CH ha raccolto la sfida di inventare un nuovo gameplay, avviando il progetto "PUBG" insieme a una piccola squadra di 30 elementi, che ora è diventato un classico del genere Battle Royale vendendo milioni di copie in tutto il mondo. CH si è laureato presso il Korea Advanced Institute of Science and Technology (KAIST) conseguendo dottorato, master e specializzazione in Scienze Digitali.
  • Conrad Vernon is the co-director of the Addams Family (2019). He co-directed Sausage Party (2016), Madagascar 3: Europe's Most Wanted (2012), Monsters vs. Aliens (2009), and Shrek 2 (2004).
  • Eric Darnell è direttore creativo e co-fondatore dei Baobab Studios, il principale studio di animazione VR. "Invasion!", corto di animazione VR con Ethan Hawke premiato con l'Emmy e realizzato dal suo studio, ha ottenuto un notevole riconoscimento critico, e la Roth Kirschenbaum Films (Maleficent, Biancaneve e il cacciatore, Alice in Wonderland), ha firmato per trasformarlo in un lungometraggio. Da subito, Baobab Studios ha raccolto riconoscimenti in festival cinematografici a livello mondiale, da Tribeca a Cannes. L'animazione è una delle esperienze più scaricate sui principali player VR, tra cui Oculus, Samsung, Within, Hulu e altri. La seconda animazione di Baobab, ASTEROIDS! con Elizabeth Banks, è stata inserita nella selezione ufficiale del Sundance Festival 2017, e il loro ultimo Rainbow Crow, con John Legend, Diego Luna e Constance Wu ha fatto il suo esordio al Tribeca Film Festival quest'anno.
  • Daniel Zajfman is the president of the Weizmann Institute of Science. Born in Belgium in 1959, he moved to Israel in 1979. He received a Ph.D. in 1989 from the Technion – Israel Institute of Technology in atomic physics. After completing postdoctoral research at the Argonne National Laboratory, he returned to Israel, joining the Weizmann Institute's Particle Physics Department. He was appointed full professor in 2003 and has been an external member of the Max Planck Institute of Nuclear Physics in Heidelberg, Germany since 2001. In 2005, he was appointed Director in that institute.
  • Ralph Eggleston Academy Award®-winning film maker Ralph Eggleston was asked to join Pixar Animation Studios in 1992 as the art director of “Toy Story,” which earned him the International Animated Film Society’s Annie Award for Best Art Direction. Following “Toy Story,” he helped develop “Monsters, Inc.” for production. Eggleston also wrote, designed and directed the Oscar®- and Annie-Award winning short film “For the Birds,” which was his directorial debut.
  • Rob Bredow Prima di passare al timone della compagnia, Bredow ha ricoperto il ruolo di Supervisore agli Effetti Visivi e co-produttore in "Solo: A Star Wars Story", lavorando a stretto contatto con i realizzatori del film nel corso della produzione. Rob è entrato in Lucasfilm a partire dal 2014 ricoprendo ruoli direttivi nel Dipartimento di Sviluppo Avanzato, contribuendo alla formazione di ILMxLAB e svolgendo la mansione di Direttore Tecnico. In precedenza, col medesimo ruolo e come Supervisore agli Effetti Visivi aveva prestato servizio a Sony Pictures Imageworks, collaborando a blockbuster quali Indipendence Day, Godzilla, Stuart Little, Cast away, Surf's Up, Piovono polpette, e molti altri.
  • Rob Legato Dopo una carriera televisiva in Paramount Pictures, Rob Legato si unisce al neonato studio Digital Domain, compagnia specializzata in effetti visivi fondata da James Cameron, Stan Winston e Scott Ross. Il suo primo incarico comprende le funzioni di Supervisore agli Effetti Visivi (VFX), Regista della Seconda Unità e Direttore della Fotografia VFX nel lungometraggio diretto da Neil Jordan “Intervista col Vampiro”. L'esperienza lo conduce poi a collaborare con Ron Howard ad “Apollo 13” nel ruolo di Supervisore agli Effetti Visivi e Direttore della Fotografia per l'Unità VFX. Grazie a questo lavoro ottiene la sua prima candidatura agli Oscar e vince il BAFTA Academy Award per i migliori effetti visivi.
  • Maureen Fan è CEO e co-fondatrice di Baobab Studios, realtà specializzata in animazione interattiva e la cui missione è di ispirarvi a sognare facendo emergere il vostro senso di meraviglia. Sei tu a contare. Baobab è stato nominato Most Innovative Company per il 2018 da Fast Company e vede alla guida creativa Eric Darnell, co-autore e co-regista di "Z la formica" e di tutti i 4 capitoli di "Madagascar". Tutti i loro avveniristici progetti, tra cui "Invasion!", "Asteroids!" e "Crow: The Legend" hanno vinto un Emmy come miglior prodotto interattivo. Hanno attirato e coinvolto talenti come Oprah, John Legend, Constance Wu, Ali Wong, Diego Luna, Lupita Nyong'o ed Ethan Hawke.
  • Tom Wujec is a technology pioneer, writer, multiple TED speaker, expert facilitator, and design thinker who guides leadership teams to create more inventive, exciting and successful products, services and solutions. As a founding professor at Singularity University and former Autodesk Fellow, Tom has worked at the leading edge of exponentially growing technologies. For 25 years, he has developed advanced digital tools for designers and engineers to make better cars, stronger buildings, as well as more beautiful and sustainable consumer products. He has also designed tools helping creative professionals produce more captivating movies and engaging games. Maya, an advanced animation application, won an Academy Award for its contribution to the film industry. Sketchbook Pro is used by 40 million designers and artists. Tom is the author of five books, has spoken at TED six times, and delivered over 400 keynotes and workshops globally. Today, his consultancy applies Wicked Problem Solving™ to help organizations design technology transformation and plan for the future of work.
  • Guy Williams over twenty years experience in the visual effects industry and specialises in photo-real effects and creatures for live action film. He went to New Zealand in 1999 to work on The Lord of the Rings trilogy. Since that time he has been Visual Effects Supervisor on Avatar, X-Men: First Class, The Hunger Games: Catching Fire as well as The Avengers and Iron Man 3, both of which earned him Academy® Award nominations for Best Visual Effects. In his role as Visual Effects Supervisor, Guy has taken on the many facets the role requires including managing the pre-production, look development and pipeline setup phases to onset supervision and finally to post production and shot completion. He is an active member of the Academy of Motion Picture Arts and Sciences. Guy's most recent films are Steven Spielberg’s adaptation of Roald Dahl’s classic The BFG and Guardians of the Galaxy Vol. 2. He is currently working on Ang Lee's Gemini Man.
  • William Revees joined the computer division of Lucasfilm in September 1980 as project leader of the systems group and a member of the computer graphics group. In 1982, Reeves moved on to work full time in the graphics division as project leader of the modeling and animation group. During this time, Reeves invented a new image synthesis technique called Particle Systems that has been used to model fire, fireworks, trees, grass and flowers. This research was used in the feature film “Star Trek II: The Wrath of Kahn” and published by ACM SIGGRAPH in 1983 and 1985.
  • Henry LaBounta created and directed art for games, VFX, feature animation, TV and consulted on AR/VR development. He is currently Studio Art Director at EA Ghost games in Guildford UK & Gothenburg Sweden. His start in games was as Senior Art Director at EA on SSX3 followed by credits including Need for Speed Hot Pursuit, Skate, Skate 2, NBA Street, Need for Speed Hot Pursuit 2, Need for Speed Most Wanted, Burnout Paradise and many EA Sports games. While based in San Francisco, he was Chief Visual Officer at Zynga and advisor at Nomadic VR. In Vancouver Henry was Partner/Senior Art Director at Microsoft Studios working with the Xbox One launch team and multiple internal game teams. Henry supports his local community and has headed up both the Vancouver and San Francisco ACM SIGGRAPH chapters.
  • Sergio Pablos is the Writer and Director of "Klaus". He also wrote "Smallfoot" (2018) and "Despicable Me" (2010). He is the CEO and Creative Director of the Sergio Pablos Animation Studios. He was Supervising Animator for “Tarzan”, “Hunchback of Notre Dame, “Hercules”, and “Treasure Planet”, just to name a few. Sergio’s was nominated twice for Annie Awards for Character Design work on “Rio” and Character Animation on “Treasure Planet”.
  • Kareem Ettouney is the Art Director and a Co-Founder of Media Molecule, the band of creative minds behind the hugely successful and innovative LittleBigPlanet game franchise. The studio’s upcoming PS4 title, Dreams, lets players create games, art, music, animation – anything – from their own living room in one accessible package. With his background in film, theatre production and costume design as well as fine art & oil painting, Ettouney’s style blends traditional with technology and has brought Dream’s uniquely impressionistic art tools to life.
  • Danny Dimian is a visual effects supervisor at Sony Pictures Imageworks, most recently supervising the Academy Award-winning SPIDER-MAN: INTO THE SPIDER-VERSE for Sony Pictures Animation.
  • Sidney Kombo-Kintombo As an Animation Supervisor, Sidney ensures that the animation his team delivers is the best in the industry, whether it’s achieved through performance capture, keyframe animation, or a combination of both. Sidney joined Weta Digital in 2015 as a Senior Animator on The Jungle Book, and went on to work on War for the Planet of the Apes and Avengers: Infinity War as an Animation Supervisor.
  • Trent Claus is an award-winning Visual Effects Supervisor with Lola VFX in Los Angeles, CA. He has worked on over 120 feature films, including 18 Academy Award nominees for Best Visual Effects (4 winners), 10 nominees for Best Picture (1 winner), and with a cumulative worldwide box-office of over 44 billion dollars.
  • Sven Martin joined the Pixomondo team in 2008 where he has since implemented a strong creature and character animation pipeline.
  • Thomas Schelesny is an Emmy Award winning visual effects supervisor. Thomas’s VFX career spans in excess of two decades, during which time he has worked for both facilities and production companies on over 20 feature films, 12 television projects, and countless commercials.
  • Paul Debevec is a Senior Staff Engineer at Google on the Daydream team, and Adjunct Research Professor of Computer Science in the Viterbi School of Engineering at the University of Southern California, working within the Vision and Graphics Laboratory at the USC Institute for Creative Technologies. Debevec's computer graphics research has been recognized with ACM SIGGRAPH's first Significant New Researcher Award in 2001 for "Creative and Innovative Work in the Field of Image-Based Modeling and Rendering", a Scientific and Engineering Academy Award in 2010 for "the design and engineering of the Light Stage capture devices and the image-based facial rendering system developed for character relighting in motion pictures" with Tim Hawkins, John Monos, and Mark Sagar, and the SMPTE Progress Medal in 2017 in recognition of his achievements and ongoing work in pioneering techniques for illuminating computer-generated objects based on measurement of real-world illumination and their effective commercial application in numerous Hollywood films. In 2014, he was profiled in The New Yorker magazine's "Pixel Perfect: The Scientist Behind the Digital Cloning of Actors" article by Margaret Talbot. In 2019, Paul received a second Academy Award for Scientific and Technical Achievement for the invention of the Polarized Spherical Gradient Illumination facial appearance capture method, along with Xueming Yu, Wan-Chun Alex Ma, and Timothy Hawkins.
  • Glenn Entis
  • Milan Jovovic is an Academy Award-winning animation pioneer and games industry veteran. The former CEO of Dreamworks Interactive, Glenn worked with Steven Spielberg and Jeffrey Katzenberg on a number of video games including the first title in the successful Medal of Honor series. In 2000, when Dreamworks was acquired by EA, Entis joined the gaming giant and went on to become their Chief Visual and Technology Officer. Prior to joining Dreamworks, Entis co-founded Pacific Data Images (PDI), where he co-wrote PDI's first animation system, earning him a Scientific and Technical Award from the Academy of Motion Pictures and Arts. Currently, Glenn is a General Partner with VanEdge Capital, a new venture capital fund focused on investments in interactive entertainment and digital media businesses. As a founding member of the MDM Advisory Board, Glenn has played a significant role in developing the MDM Program. As adjunct faculty, he will continue to provide guidance and leadership for the ongoing development of the collaborative design skills of MDM students.
  • Theo Bialek is a visual effects supervisor at Sony Pictures Imageworks with over two decades of industry experience. He most recently served as visual effects supervisor on SPIDER-MAN: FAR FROM HOME for Columbia Pictures and Marvel.
  • Todd Sue is a veteran video game artist with 16 years experience contributing to some of the most memorable and beloved blockbusters of our time. These include such titles as Call of Duty 4: Modern Warfare and it's sequel Modern Warfare 2, Tony Hawk's Pro Skater: Underground, Titanfall (Lead Environment Artist) and its critically acclaimed follow-up Titanfall 2 (Environment Art Director). Most recently Todd was the Art Director for Respawn's meteoric success, Apex Legends.
  • Josh Holmes is the co-founder and CEO of Midwinter Entertainment, an independent game studio based in Seattle, WA. Midwinter is working on its first title, a multiplayer survival shooter called Scavengers. Before founding Midwinter, Josh was Studio Head and Creative Director for the Halo franchise at 343 Industries. Under his leadership, 343 Industries delivered a number of blockbuster hits, including Halo 4 and Halo 5: Guardians.
  • Spencer Cook is currently Animation Director at DNEG. With a career spanning more than 30 years, covering stop-motion animation to today's cutting edge digital animation on some of Hollywood's biggest blockbusters, Spencer has animated and supervised a wide range of characters from the Pillsbury Doughboy and Pee Wee's Playhouse to Spider-Man and Godzilla. As a monster movie fan, Spencer's most recent credit as Senior Animation Supervisor on GODZILLA: KING OF THE MONSTERS (2019) at MPC is a career high point. As Animation Supervisor at Framestore, Spencer supervised character animation for the Facehugger and Chestburster sequences for Ridley Scott's ALIEN: COVENANT (2017) and co-supervised the castle staff sequences for Disney's live action remake of BEAUTY AND THE BEAST (2017). At Tippett Studios, Spencer worked with legendary stop-motion animator and vfx supervisor Phil Tippett on Phil's stop motion project MAD GOD while also animating shots for GODS OF EGYPT (2016). Spencer was a key member of the Sony Pictures Imageworks character animation department for 14 years in Los Angeles. As an Animation Director/Supervisor and Lead Animator, he was involved in many high profile features including the Sam Raimi SPIDER-MAN trilogy, THE MATRIX RELOADED and REVOLUTIONS, MEN IN BLACK 3 and SMURFS 2. His work on Spider-Man 3 was nominated for a BAFTA Award, a SATURN Award and two VES Awards.Spencer studied film, video and fine arts at The School Of Visual Arts in New York City where he graduated with a Bachelor of Fine Arts degree.
  • Jack M. Gilson is Studio Art Director at Rovio.
  • Daniele Bigi joined Industrial Light & Magic in January 2015 as the Computer Graphics Supervisor on Marvel’s Ant-Man. His previous films as a CG Supervisor include Guardians of the Galaxy and Red 2 amongst others, as well as Doctor Strange at ILM.
  • Juri Stanossek began his career in 1994 and now looks back on more than 20 years of experience in the visual effects industry. He served as a VFX supervisor for the first time in 1998. Since 2013, he has worked as a VFX supervisor at Mackevision and, with his outstanding expertise, he is responsible for the visual effects in productions such as “Schellen Ursli” (2015), “Independence Day” (2016), “Jim Button” (2018) and “Lost in Space” (2018). He has also created award-winning advertising spots for the industry. These include the Porsche Mission E concept study in 2017 that was recognized with the Golden Dolphin in Cannes.
  • Heiko Burkardsmaier has long-standing expertise with visual effects and legal affairs. After finishing his law degree, he joined EM.TV in Munich as legal counsel where he was responsible for Merchandising contracts and International Co-Productions. He subsequently worked as General Counsel of the EuroArts-/Medici Group and came to Pixomondo in 2008 where he managed the Stuttgart branch and was responsible for legal affairs worldwide. In April 2013 he joined Mackevision as VFX Executive Producer and Head of Business & Legal Affairs where he is responsible for running the VFX Department of Mackevision. Heiko contributed to various award winning Feature and TV-projects such as Academy Award winning “Hugo” and Emmy Award winning HBO Series “Game of Thrones”. He’s an and expert in VFX contracts, international tax credits and subsidy schemes and a regular lecturer at Filmakademie Baden Württemberg and an adviser on the audio-visual media course at the Media University in Stuttgart (HDM). Heiko is member of the board of the “section animation” of the German Producers Alliance (ProduzentenaIlianz Deutschland) and a member of the Deutsche Filmakademie. In 2014 Heiko’s team at Mackevision won an Emmy for Outstanding Special Visual Effects for Season 4 of HBO’s Game of Thrones. In 2018 his team was nominated for an Emmy for their work on “Lost in Space”.
  • Simone Giampaolo is a London-based award-winning director and animator with an insatiable appetite for storytelling. Throughout his career he's directed and animated on over ten animated short films, which have been screened at many international film festivals gaining recognition and also winning several awards.
  • Dadi Einarsson’s career began in 1992 with Icelandic visual effects and animation house OZ as part of a small team pioneering the Icelandic computer graphics and visual effects industry. Five years later he moved to London where he worked at The Mill and subsequently Framestore, winning an Emmy and a VES Award along the way.
  • Ian Palmer is the Director of Escape Studios. His main interests involve 3D content, including animation, computer games and intelligent VR.
  • Sebastian Sylwan A digital media technology executive with a passion for immersive and tech’s emotive side, Sebastian Sylwan develops live action VR, AR and MR experiences — along with the cameras, pipeline and tools to produce them. From the beginning of his career, Sebastian excelled at the technical side of his work, yet always drew his inspiration from the boldy artistic side of the industry. As he established his technological expertise across multiple projects, countries and languages, he built bridges between the technological side of his trade and the creative minds necessary to envision its future. Sebastian spearheaded advanced technology projects as CTO at Weta Digital, the Oscar™-winning visual effects studio known for Avatar, Planet of the Apes, Tin Tin, X-Men and other films. He also co-designed advanced reflectance field capture device Light Stage 6 at USC’s Institute for Creative Technologies. He’s moved from director of technology for VFX company Digital Domain to changemaking Senior Industry Manager for Film & TV with Autodesk’s Global Film & Television Industries to CTO of Italy's Lumiq Studios, where he designed and built the country’s largest film and animation studio. No matter his role or where he's found himself in the world, Sebastian has stayed dedicated to several advisory boards and committees: he's chair of the Visual Effects Society Technology Committee, an active member of the Academy’s Sci-Tech Awards Committee, a member of the Previs committee and Virtual Production Committee. At Felix & Paul Studios, Sebastian co-develops projects from their visionary beginnings to their industry-changing final iterations, supervising VFX decisions and providing creative solutions along the way. In his executive role empowering partnerships between industry leaders, emerging artists and tech heavyweights, he remains a champion of new frontiers and allied evolution in immersive entertainment.
  • Janelle Croshaw Ralla is an award-winning Visual Effects Supervisor known for her groundbreaking work on “The Curious Case of Benjamin Button”, the digital Tupac concert performance at Coachella, Spike Jonze’s feature film “Her” and, most recently, the de-aging work for Samuel L. Jackson in “Captain Marvel”. She specializes in working closely with cutting edge auteur directors to realize their vision, exhibiting a keen eye for seamless photorealism. Janelle explores new directions in the art and process of visual effects, building trust with her hands on creative approach, minimal impact technique on set, and cost effective simplified workflows. Janelle started at Digital Domain in 1999 and has since worked for many companies around the world on the vendor and studio side. She is equally comfortable working in the worlds of motion pictures, television, advertising, special venue projects and virtual reality. Janelle is a member of the Academy of Motion Picture Arts and Sciences, the Visual Effects Society, and also a new mother living with her family in Los Angeles, CA.
  • Eloi Champagne is the Technical Director at the NFB Animation Studio in Montreal. He specializes in VR/AR, Animation, Interactivity, Filmmaking, VFX, S3D… A jack of all trades of storytelling innovation, his work is situated at the crossroad of art and technology.
  • Hal Hickel joined Industrial Light & Magic in 1996 as an animator for The Lost World: Jurassic Park. His special interest in animation lies in the challenge of integrating fantastic characters and creatures into live-action films. He was promoted to Lead Animator on his second film and was responsible for animating several characters in Star Wars: Episode I The Phantom Menace.
  • Dylan Sisson is a technical artist with over 20 years of experience in animation and VFX. Dylan joined the RenderMan Products Group at Pixar Animation Studios in 1999, where he has been engaged in the development and evangelization of Pixar's RenderMan. Prior to Pixar, Dylan started his career creating animation and VFX for games and commercials. Today he is an active artist and designer. Dylan is also the creator of Pixar's RenderMan Walking Teapot.
  • Helge Maus owner of pixeltrain | 3d | vfx | animation, delivers in-house training, workshops and online training for the 3D & VFX industry. He is a MAXON Certified Lead Instructor and has been working as an industry-recognized 3D & VFX expert since 2000. Helge has worked as a trainer and consultant with a wide range of broadcast companies, advertising agencies and industry clients in Europe and abroad. He has worked with clients such as Jura, Vitra, Swarovski, Mackevision, Jung-von-Matt, Pirates ´n Paradise, redseven Entertainment, ProSiebenSat.1, SKY Deutschland, ARD, NDR, rbb, Sony DADC, Intel and many more international companies.
  • Alex Williams is head of animation at Escape Studios. He has more than 30 years experience in the animation industry and has film credits on The Lion King, Robots, Who Framed Roger Rabbit, The Iron Giant, and the last three Harry Potter films. He has worked and taught in higher education for 25 years.
  • Theodore Ty has over 27 years of experience at the feature animation level. He has animated on 20 feature films, and is presently Head of Character Animation at L'Atelier Animation in Montreal. They created their first feature length film "Ballerina"in 2015 and are currently entering production of their next feature, "Fireheart". His CG credits include "How to Train your Dragon 2 ", "Rise of the Guardians", "Kung Fu Panda" and "Puss n Boots" among others. Before arriving at DreamWorks, he spent over 10 years at Walt Disney Feature Animation Florida crafting traditional animation and worked on films such as "Mulan", "The Lion King", "John Henry" and "Lilo and Stitch" where he served as a Lead Animator. He is a graduate of the CalArts Character Animation program where he was also the senior animation instructor for 5 consecutive years. He has taught masterclasses at places such as CalArts, CTNX Expo, DreamWorks Animation, SCAD, Pixel Quebec, NAD Center, University of Granada, RIOT Games, Effects Mtl, iAnimate.net, and is also a Master Teacher and National Panelist at YoungArts Foundation.
  • Sébastien Hue is a french freelance concept artist and illustrator. He has been professional for more than 5 years, working worldwide for various companies from publishing, to video games, animation and feature films. Mostly specialized in environment design and science-fiction, he started 10 years ago when inspired by the likes of Dylan Cole and Dusso.
  • David Misch is an author (“Funny: The Book,” “A Beginner’s Guide To Corruption”), screenwriter (“Mork & Mindy,” “Saturday Night Live,” “The Muppets Take Manhattan”), teacher (his own courses on comedy at the University of Southern California and the University of California Los Angeles) and lecturer (Yale, the Smithsonian, Oxford University, University of Sydney, Raindance Film Festival London, American Film Institute, Austin Film Festival, Second City, Actors Studio). His play “Occupied” is in development at the Skylight Theatre in Los Angeles. More at davidmisch.com.
  • Fabio Viola Often cited among the TOP 10 worldwide gamification designers, Fabio Viola has spent his entire life in the game industry serving as game designer international companies like Electronic Arts Mobile and Vivendi Games. Lecturer and part time professor for several Italian universities, in the 2017 he connected the dots of his life founding TuoMuseo, a no profit association actives in the intersection between videogames and museums. His last interactive experience "Father and Son" has almost reached 4 million downloads worldwide.
  • Stefano Faraoni is a lawyer, contract professor at the University of Turin and trainer. He attended the Faculty of Law at the University of Turin, where he graduated with honors. He trained in important Turin law Firms in civil and criminal matters. He then dedicated himself to international contracts and business advocacy. He is a founding member of Athena S.r.l. S.t.a., a legal, commercial and tax consultancy company. He spent his life between law, theater and singing. In 1997 he enrolled in the first acting course. Since 1999 he has taught acting andphonetics. In parallel, he has been studying singing. In this way, he has expanded his knowledge on the use of sounds and sound boxes. He currently sings as a tenor in a gospel choir. He teaches Italian and English law, legal English at the University of Turin, public speaking, communication, phonetics and use of the voice. He collaborates with the University of Turin and the University of Eastern Piedmont in the Moot Courts project. He deals with learning and speed reading techniques applied to professional and corporate organization. He is the author of the book "Public Speaking. The art of attracting attention", published by Hoepli, 2019.
  • Wieke Schrakamp is Communication manager at IJsfontein, a studio based in Amsterdam that specializes in Playful Learning. After earning a bachelor’s degree in General Health Sciences and a Master Degree in Communication, she saw the potential in using play for educational and behavior design purposes and started working at IJsfontein. She produced and marketed different projects in Healthcare, children’s education and corporate training.
  • Gianni Cuozzo was born in Germany in 1990 into an Italian family originating from Valva (SA) in southern Italy. He specialized early on in the issues concerning the development of advanced technologies and Forecasting models for geopolitical events, coordinating the development of different plug-in for the "R" language. In 2012 he founded Macro Aerospace, in 2013 a company engaged in the development of a CubeSat satellite constellation for the satellite security storage, in 2013 MacroAerospace raised 4.5 Mln Euros and was sold in 2015. In 2014 he founded in Malmö Prism Warfare, a company working in the development of cyber weapons and intelligence training. In that period Cuozzo was active in major contemporary symmetrical conflict areas (Afghanistan,Sirya,Iraq,Libya and many more). In May 2016 he founded in Italy Aspisec, a specialized company in the field of cyber security consulting with a strong specialization in the firmware security. Cuozzo has collaborated with several NATO countries in the writing of military doctrines about the use of cyber weapons and for the use of new doctrines of military intelligence.He He was a speaker at the United Nations in Geneva on some issues relating to firmware security and he is the author of scientific papers published by NATO & IEEE. In 2018 he founded Exein S.p.A, a cybersecurity start-up focused on the development of a firmware security solution that aimed to the embedded world and for the IoT , Exein raised a 2 Milion Euros series A, making Italy Largest investment in a cybersecurity start-up ever.
  • Angie Wojak is the Director of Career Development at the School of Visual Arts in New York City. She specializes in creating collaborations and cultivating relationships with industry creatives, talent recruiters, and inspiring cultural figures in animation, art, design, and film. She has over 20 years of experience in higher education where she has directed career services for colleges including Columbia University and Parsons School of Design. She is also the author of two books on art and design careers and has lectured at universities and conferences including the Annecy International Animated Film Festival, Cannes Lions, Comic-con International, Harvard University, and Kyoto University of Art and Design. Her most recent presentations included moderating a conversation between Gloria Steinem and artist Barbara Nessim at the SVA Theatre and hosting a panel on costume design at the New York Film Festival.
  • Terrence Masson Currently Chair of the MFA Computer Arts department at the School of Visual Arts in NYC, Terrence is an animation and visual effects artist and producer with 30 years of production and education leadership experience. He came up through the ranks on more than 20 feature films including Hook, True Lies, Interview with the Vampire and three Star Wars movies; his work also includes short animated film, broadcast, video games and interactive media. He developed the original CG animation method for SouthPark in 1996 and his short film Bunkie & Booboo won first place in the World Animation Celebration.A past ACM Distinguished Lecturer, Terrence has delivered over 100 presentations, panels and keynotes world-wide including for the Boston Museum of Science, Lawrence Livermore National Labs, Annecy, Microsoft New England Research & Development Center, VIEW Conference, FMX, MIT Lincoln Labs, University of California Berkeley, The Director Guild of America, Purdue University and ISEA, just to name a few.An active volunteer with SIGGRAPH since 1988, Terrence served as 2006 Computer Animation Festival Chair, SIGGRAPH 2010 Conference Chair and is currently the ACM SIGGRAPH Outstanding Service Awards Chair. He is a member of the Producers Guild of America and the Visual Effects Society.His book CG101: A Computer Graphics Industry Reference is a standard text worldwide for both studio execs and students.
  • Tiffany Feeney Founder of Talent Outpost, began her recruiting career in animation in New York City and has gone on to recruit for DreamWorks Animation, Zynga, and Google. Her company, Talent Outpost, is based in Zürich, Switzerland and provides customized recruiting services to help animation, design, and technical studios find and recruit exceptional talent to meet their ongoing staffing needs.
  • Simone Favarin Designer with experience in growing successful Startups and companies in different fields. Associate member to Discover Bitcoin, member of the Scientific Committee of WAA / Who's Afraid of Architecture, Mr.Favarin is a regular speaker at top business schools and conferences such as VIEW Conference. He has been the Digital Technical Director & Head of Digital Communication (EMEA/LATAM/APAC) of AM Technology Ltd. The Blue-Tech multinational company owner of the product Airlite. He has been the Co-Founder, CDO & Chief Communication Manager of the innovative European Postal Operator tNotice presented by the Ministero dello Sviluppo Economico at the CEBIT of Hannover 2014 and Shanghai Expo 2010. He has been a "member of the jury" of the Annual Awards at renowned Italian tech accelerator program 012 Factory and a contributor to several companies and innovative projects. Owner of a W3 Honors and +10 Awards he has a full understanding of the full lifecycle of a project and on how to communicate it strongly. Mr.Favarin participated at Artissima, Biennale di Venezia, Sight and Sound Festival and 150° Anniversary of Italy as selected artist and designer, Lumsa University and Goldsmith Ghirardi Onlus.
  • Antony Vitillo is an AR/VR consultant, startupper, blogger and community member. In 2014, he tried an Oculus Rift DK2 and he immediately fell in love with virtual reality. In that moment, he decided that he wanted VR to be the purpose of his life. That journey led him at first to start Immotionar, a startup that had the dream of revolutioning virtual reality by adding the full body avatar of the user in 2014; then, in 2016, to start his blog The Ghost Howls, to inform people about virtual reality; and in the end in 2017, after the end of his startup, to create a new agency to offer AR/VR consultancies called New Technology Walkers. There he continues innovating, and his recent mixed reality experiments with the Vive Focus, prove this. Antony has spoken in various VR events, like the important Vive Immersive Conference in Shenzhen or the WTT in Turin. As a blogger, he has also taken part to other manifestations like the Gamescom in Cologne, the View Conference in Turin, or the Sandbox Immersive Festival in Qingdao. He has also contributed to the important book Convergence by Forbes’s journalist Charlie Fink. He is considered as one of the top 50 worldwide VR influencers, and this lets him connect to important people in the XR ecosystem. In 2018, he has also been a Quora top writer. Whatever he does, he works with passion and grit. Even if, as a popular meme says, most of the time, he has no idea what he is doing.
  • Amedeo Berretta is currently teaching animation at Pearson College's Escape Studios. Amedeo started off his career as a 2D/ 3D Generalist, developing skills in 3D character animation, modeling, texturing, shading and rendering, as well as compositing, and has over 14 years CG experience on full CG features, VFX feature films, TV series, TV ADs, and Video games. His film credits include Paul, John Carter, and Planet 51. He has worked with award-winning companies companies including Double Negative Visual Effects, Scanline VFX, and Ilion Animation Studios.
  • David de Rooij David de Rooij is a storyboard artist, director, animation filmmaker and animator from the Netherlands. His storyboarding credits include TV-shows like Disney Jr’s “Vampirina”, Cartoon Network’s “Elliot from Earth” and “Tig ‘n Seek”, Nickelodeon’s “LEGO City Adventures” and BBC’s “Dennis & Gnasher Unleashed”. For the Dutch animated feature film “Trippel Trappel” he was part of the storyboard team, as well as the layout and animation team. In 2014 he created the animated webseries “Tales of Stuff”, which he wrote, directed and animated himself. This led him to make several animated segments on Comedy Central’s “TripTank”. He was co-director, storyboard artist and animator on his first independent short film “Bird of Prey” (2015). He is currently working as a storyboard artist on Cartoon Network’s “Tig ‘n Seek”, as well as writer/director of a new independent animated short film.
  • Michael Ralla is a VFX Supervisor for Framestore in Los Angeles. Over the span of his 15-year career, he has worked on more than 50 feature films, including some of the most successful and Oscar-winning blockbusters of all times. An engineering graduate of the renowned Audiovisual Media Program in Stuttgart/Germany, his career has seen him traverse the globe, gaining invaluable experience from studios including Animal Logic in Sydney, MPC in Vancouver, Digital Domain in Los Angeles and Industrial Light & Magic in San Francisco - learning from the best in the industry.
  • Deborah Nadoolman Landis costume designer and historian, received an MFA in Costume Design from UCLA and a PhD in the History of Design from the Royal College of Art, London. Her distinguished career includes the classic Animal House (1978), The Blues Brothers (1980), An American Werewolf in London (1981), Raiders of the Lost Ark (1981), Trading Places (1983), The Three Amigos (1987) Coming to America (1988), for which she was nominated for an Academy Award, and the groundbreaking music video Michael Jackson’s Thriller (1983). A two-term past president of the Costume Designers Guild, and past Governor of the Academy of Motion Picture Arts & Sciences, Professor Landis is the author of six books including Dressed: A Century of Hollywood Costume Design (2007), FilmCraft: Costume Design (2012), Hollywood Sketchbook: A Century of Costume Illustration (2012) and the catalogue for her landmark exhibition, Hollywood Costume, which she curated at the Victoria & Albert Museum in London. She is the editor-in-chief of the upcoming three-volume Bloomsbury Encyclopedia of Film and Television Costume Design (2020) and is currently curating an exhibition on science and science fiction opening in 2020 at the Science Museum, London. Landis is a Distinguished Professor, Chair and Founding Director of the David C. Copley Center for Costume Design at UCLA’s School of Theater, Film and Television.
  • Moritz Schwind Be it pixels, hardware, code or cameras – if it’s interesting, Moritz is gonna take it apart. And sometimes even reassemble it. In his spare time he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Cinema 4D, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art. When not wreaking havoc to any intriguing devices around him, he works as an Art Director at Entagma, where he is a co-founder.
  • Robert Coddington has been working in triple A video game development in the Los Angeles area for 20 years. He has been the animation Director at Insomniac Games for the last seven years, where he has over seen the creation of titles like Marvel's Spider-Man for PS4 and Sunset Overdrive for X-Box One. Prior to that Robert spent 13 years making EA games like Medal of Honor, Knock-out kings, and Army of Two.
  • Carolyn Giardina Tech Editor for the Hollywood Reporter, is an award-winning journalist and author.
  • Hugo Guerra Hugo is an award-winning Director, VFX Supervisor, and Lecturer from Portugal. During his career, he has worked at the Animech, BBC, Nexus, JellyFish and ultimately The Mill, where he became the Head of the Nuke Compositing Department and a VFX Supervisor for almost 5 years. Over that time Hugo has supervised many productions including the VES awarded “Audi Hummingbird”, the “Call of Duty Ghosts” in-game cinematics, The Bodycount Intro, The BBC Music “God Only Knows” to name a few.


Area Conferenze

VIEW Conference si tiene ogni ottobre a Torino. Gli eventi avevano luogo al Centro Congressi "Torino Incontra", in due diverse collocazioni: il Foyer e la Torino Hall. Dal 2018 l'evento è alle OGR (Officine Grandi Riparazioni)Altre conferenze si tengono presso il Cinema Massimo.

Note

  1. ^ Archivio In Breve - Sito Ufficiale della Regione Piemonte, su regione.piemonte.it. URL consultato il 31 agosto 2015 (archiviato dall'url originale il 24 settembre 2015).

Collegamenti esterni

  1. Sito ufficiale
  2. VIEW Conference 2014
  3. VIEW Conference 2013
  4. VIEW Conference 2012
  5. VIEW Conference 2011
  6. VIEW Conference 2010
  7. VIEW Conference 2009
  8. VIEW Conference 2008
  9. VIEW Conference 2007
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