IEEE Computer Graphics and Applications

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IEEE Computer Graphics and Applications (CG&A) is a magazine published by the IEEE Computer Society since 1981. It covers the theory and practice of computer graphics, including modeling, rendering, animation, (data) visualization, HCI/user interfaces, novel applications, hardware architectures, haptics, and virtual and augmented reality systems[1]. From specific algorithms to full system implementations, CG&A offers a combination of peer-reviewed papers and informal department articles. Theme issues guest-edited by researchers in their fields track developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as user studies and experience, education, history, and opinion[2] (CG&A Author Information).

IEEE Computer Graphics and Applications
Disciplinecomputer graphics
LanguageEnglish
Edited byAndré Stork
Publication details
History1981–present
Publisher
FrequencyBimonthly
1.8 (2022)
Standard abbreviations
ISO 4IEEE Comput. Graph. Appl.
Indexing
ISSN0272-1716 (print)
1558-1756 (web)
Links

Published six times a year, CG&A is addressing people working in computer-generated graphics technology and its applications in science and engineering as well as business and the arts.

Editors-in-chief

The following persons are or have been editor-in-chief:[3]

  • 2023 - present:André Stork
  • 2018-2022: Torsten Möller
  • 2014-2017: Miguel Encarnação
  • 2010-2013: Gabriel Taubin
  • 2007-2009: Maureen Stone
  • 2003-2006: John C. Dill
  • 1999-2002: James J. Thomas
  • 1995-1998: Bertram Herzog
  • 1991-1994: Peter R. Wilson
  • 1987-1990: John Staudhammer
  • 1985-1986: Lansing (Chip) Hatfield
  • 1981-1984: Michael J. Wozny

References

  1. ^ "About Page". IEEE Computer Graphics and Applications. IEEE Computer Society. Retrieved 13 October 2023.
  2. ^ "Author Information". IEEE Computer Graphics and Applications. Retrieved 13 October 2023.
  3. ^ "Editorial Board". IEEE Computer Graphics and Applications. IEEE Computer Society. Retrieved 13 October 2023.