Adaptive software development

This is an old revision of this page, as edited by YordanGeorgiev (talk | contribs) at 06:21, 18 May 2007. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Adaptive Software Development is a software development process that grew out of rapid application development work by Jim Highsmith and Sam Bayer. ASD embodies the principle that continuous adaptation of the process to the work at hand is the normal state of affairs.

ASD replaces the traditional waterfall cycle with a repeating series of speculate, collaborate, and learn cycles. This dynamic cycle provides for continuous learning and adaptation to the emergent state of the project. The characteristics of an ASD life cycle are that it is mission focused, feature based, iterative, timeboxed, risk driven, and change tolerant.

The word “speculate” refers to the paradox of planning – it is more likely to assume that all stakeholders are comparably wrong for certain aspects of the project’s mission, while trying to define it. Collaboration refers to the efforts for balancing the work based on predictable parts of the environment (planning and guiding them) and adapting to the uncertain surrounding mix of changes caused by various factors – technology, requirements, stakeholders, software vendors, etc. The collaboration activities, combined with the short iterations and feedback for learning often from small mistakes are base for the learning cycles, concerning all stakeholders. [1]


References

  1. ^ "Messy, Exciting, and Anxiety-Ridden: Adaptive Software Development".