In computer programming, self-modifying code is code that modifies itself. This is straightforward to write when using assembly language and is also supported by some high level language interpreters such as SNOBOL4 or the Lisp programming language. It is more difficult to implement on compilers but compilers such as Clipper and Spitbol make a fair attempt at it. Batch programming scripts often involve self modifying code as well.
Self-modifying code is often executing slower on mordern processors. This is because most modern processors will try to keep code from data in its cache memories. Each time the processor notice a switch from code to data (when the program rewrites a part of itself), or from data to code (when the program jumps to the modified code) it will take a litle while for it to update its entires. Self modifying code is not recomended to use when alternatives exist. This is because such code can be difficult to understand and maintain.
Self-modifying code was used in the early days of computers in order to save memory space in computers with very small main memory sizes. It was also used to implement subroutine calls and returns when the instruction set only provided simple branching or skipping instructions to vary the flow of control (this is still relevant in certain ultra-RISC architectures, at least theoretically, e.g. one such system has a single instruction with three operands: subtract-and-branch-if-negative).
Self-modifying code was used to hide copy protection instructions in 1980s MS DOS based games. The floppy disk drive access instruction 'int 0x13' would not appear in the executable program's image but it would be written into the executable's memory image after the program started executing. It is also sometimes used by programs that does not want to reveal their presence; computer viruses and some shellcodes use this technique.
example algorithm (theoretical!)
Start: GOTO Decryption_Code Encrypted: ... lots of encrypted code!!! ... Decryption_Code: *A = Encrypted Loop: B = *A B = B XOR CryptoKey *A = B A = A + 1 GOTO Loop IF NOT A = (Decryption_Code - Encrypted) GOTO Encrypted CryptoKey: some_random_number
This "program" will decrypt a part of itself and then jump to it.
(*A means "the ___location to which A points")