Mario Kart: Double Dash!! is a video game developed and published by Nintendo for the GameCube video game console. It combines features from earlier Mario Kart games (Super Mario Kart, Mario Kart 64 and Mario Kart Super Circuit). The game features the ability for two players to ride on a kart: one to drive and one to throw weapons. It was one of the most popular console games of 2003. Although Nintendo does not have online support for the game, you can connect up to four GameCubes together using a LAN to have up to 16 players in one game. Double Dash has five different cups and new karts and characters to unlock. When the game launched back in November 2003, those who pre-ordered received a special Bonus Disc containing movies, demos, and other features.
Mario Kart: Double Dash!! | |
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Mario Kart: Double Dash!! U.S. Box cover | |
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Platform(s) | GameCube |
Release | November 18, 2003 |
Genre(s) | Racing game |
Mode(s) | Single player, multiplayer |
Characters
All of the characters have been featured in other popular Nintendo games. Each character also has special weapons like Yoshi and Birdo's exploding egg or Wario and Waluigi's bomb. There are 20 characters, which can be combined in any way, giving 190 possible character combinations.
Mario - the classic Nintendo character
Luigi - Mario's brother
Baby Mario - from Yoshi's Island
Baby Luigi - from Yoshi's Island
Wario - Mario's greedy counterpart
Waluigi - Luigi's sneaky counterpart
Princess Peach - the princess of the Mushroom Kingdom
Princess Daisy - the princess of Sarasaland
Bowser - the Koopa King
Bowser Jr. - Bowser's hatchling
Toad - a humanoid mushroom of his race
Toadette - Toad's best friend
Donkey Kong - a gorilla
Diddy Kong - DK's monkey sidekick
Koopa Troopa - a green turtle
Paratroopa - a red flying turtle
Yoshi - a green dinosaur
Birdo - a pink dinosaur with a large mouth
Petey Piranha - an oversized flying piranha plant from Super Mario Sunshine
King Boo - the king of Boos, with the same appearance that he had in Luigi's Mansion
In addition, numerous other Nintendo characters play minor roles in the game. Lakitu reprises his role as the racetrack keeper, meaning that he signals the start of each race, alerts players when they complete a lap, and returns drivers to the racetrack when they fall into dangerous areas. Other characters who make cameos include Shy Guys, Piranha Plants, and Wigglers. Toadsworth drives the winners of a cup around Peach Beach in the Parade kart, which can later be unlocked by the player.
Karts
There are 21 karts in all, each has a rating out of 5 for acceleration, speed, and weight. It also has a class; Light, Medium, or Heavy (L = Light, M = Medium, H = Heavy). Players must choose a kart to fit their heaviest character (if their heaviest character is a Lightweight, they must choose a Light kart, if their heaviest character is a Middleweight, they must choose a Medium kart, if their heaviest character is a Heavyweight, they must choose a Heavy kart.) The only exception is the Parade Kart, which isn't bound to weight restrictions, therefore in the "all" class (A = All).
Red Fire (Mario): Accel.:3, Speed:3, Weight:3 M
Green Fire (Luigi): Accel.:2, Speed:4, Weight:2 M
DK Jumbo (DK): Accel.:2, Speed:4, Weight:4 H
Barrel Train (Diddy): Accel.:3, Speed:4 Weight:3 L
Heart Coach (Peach): Accel:4, Speed:2, Weight:3 M
Bloom Coach (Daisy): Accel.:3, Speed:3, Weight:2 M
Wario Car: Accel.:2, Speed:4, Weight:4 H
Waluigi Racer: Accel.:3 Speed:3, Weight:3 M
Turbo Yoshi: Accel.:4, Speed:2, Weight:3 M
Turbo Birdo: Accel.:3, Speed:3, Weight:4 M
Goo-Goo Buggy (Baby Mario): Accel.:5, Speed:1, Weight:2 L
Rattle Buggy (Baby Luigi): Accel.:4, Speed:2, Weight:2 L
Koopa King (Bowser): Accel.:1, Speed:5, Weight:5 H
Bullet Blaster (Bowser Jr.): Accel.:3, Speed:4, Weight:1 L
Koopa Dasher: Accel.:4, Speed:2, Weight:2 L
Para Wing (Paratroopa): Accel.:5, Speed:1, Weight:2 L
Toad Kart: Accel.:4, Speed:2, Weight :2 L
Toadette Kart: Accel.:5, Speed:1, Weight:2 L
Pirahna Pipes (Petey): Accel.:2, Speed:4, Weight:5 H
Boo Pipes (King Boo): Accel.:4, Speed:2, Weight:5 H
Parade Kart: Accel.:3, Speed:4, Weight:4 A
Tracks
All the tracks have 3 laps, except For Baby park (the shortest track,) which has 7 laps and Wario Colosseum (the longest track,) which has 2 laps.
Mushroom cup
- Luigi Circuit
- Peach Beach
- Baby Park
- Dry Dry Desert
Flower Cup
- Mushroom Bridge
- Mario Circuit
- Daisy Cruiser
- Waluigi Stadium
Star Cup
- Sherbet Land
- Mushroom City
- Yoshi Circuit
- DK Mountain
Special Cup
- Wario Colosseum
- Dino Dino Jungle
- Bowser's Castle
- Rainbow Road
All-cup Tour
- All of the above tracks in one cup in a random order (apart from Luigi Circuit, which is always first, and Rainbow Road, which is always last)
Difficulty Levels
- 50cc cup (easiest)
- 100cc cup (medium difficulty)
- 150cc cup (hard)
- Mirror cup (hardest; all tracks are mirror versions of their original counterparts. All vehicles go as fast as in 150cc mode.)
Points System
Mario Kart: Double Dash features a different points system to previous Mario Kart games. Rather than the 9-6-3-1-0-0-0-0 points system with no points for 5th-8th place, it has a 10-8-6-4-3-2-1-0 system which rewards 5th-7th place. It looks like this system will be kept for Mario Kart DS. Also, a player will move on to the next race regardless of the position that they came in, as opposed to Mario Kart 64.
Battle Mode
There are three battle mode options: Balloon Battle, Shine Thief, and Bob-omb Blast. The six arenas are:
- Cookie Land
- Block City
- Nintendo GameCube
- Pipe Plaza
- Luigi's Mansion (unlockable)
- Tilt-a-Kart (unlockable)
Items
The available items are split into three types, with few exceptions.
- Projectile: can be fired ahead of the player (by hitting X or Y) or behind (by pulling back on the control stick while hitting X or Y).
- Stationary weapon: can be fired ahead of or behind the player. Stays stationary once it hits the ground.
- Performance booster: helps the current player. All boosters can also be used as weapons when used correctly.
Standard items
- Green shell - simple projectile. Breaks after 5 collisions with walls or other non-racer obstacles.
- Red shell - homing projectile. Can be fired either ahead or behind the racers,though will lose its homing capacities when launched behind. Otherwise homes in tightly on the nearest player at the time of use. Breaks on a single non-racer collision or when thrown over ramps.
- Spiny Shell - homing projectile. Blue with spikes, but sized similarly to green and red shells. Homes in quickly on the current leader and causes a large explosion which can take out nearby racers. Rare, usually only acquirable when in the last three places, but can be obtained from any position except first.
- Mushroom - performance booster. Boosts the player's speed greatly for a short time. Necessary to clear some (optional) jumps. Hitting another player during the boost allows you to steal any items he/she may be carrying.
- Triple Mushrooms - performance booster. A set of three Mushrooms, used the same way. Any racer can get it, but your chances of getting it increase dramatically if you're in last place.
- Banana - stationary weapon. A banana peel. Collision causes the racer to skid and lose control of the vehicle for a second. Unlike in Mario Kart 64, the player cannot regain control under any circumstances; forward momentum, however, is not affected nearly as much.
- Star - performance booster. A gold star - the Invincibility Starman. Collision with any racer will cause them to spin out; collision with any weapon will immediately nullify that weapon. Invincible racers receive a constant speed boost throughout the gold star's duration. Only given to racers in lower positions.
- Thunderbolt - global weapon. On use, all other racers will shrink approximately fourfold after a brief loss of control, and slow down greatly, This won't affect you if you have a star when the lightning bolt is used, or if you're not in control of your car, e.g. if you're spinning out of control, if you have fallen of the track or whilst being shot on the "DK mountain" course or going through the large pipe on the "Rainbow Road" course. If you fall from the track while small, you will always be returned at normal size. Given only to places 5th to 8th, though rarely.
- Fake Item - stationary weapon. Similar in appearance to item blocks, but can be identified by the upside-down question mark. Turns brick red when a player approaches. Causes the player to flip over several times, seriously reducing momentum.
Special items
- Fire Balls (Mario/Luigi) - projectile. A set of 5 orange (Mario) or green (Luigi) fireballs. Collision causes the racers to spin out.
- Heart (Princess Peach/Princess Daisy) - performance booster. A set of 2 pink hearts surround the racers (similar to the triple shell items in Mario Kart 64); collision with most weapons on the course will give that weapon to the racers. Once hit the item, the player loses one heart.
- Yoshi's Egg / Birdo's Egg (Yoshi / Birdo) - projectile. A green (Yoshi) or pink (Birdo) egg. Collision causes the player to crash, and spills 3 random items onto the track. This weapon has certain homing abilities, although not as powerful as the abilities of the red shell.
- Chain Chomp (Baby Mario / Baby Luigi) - performance booster. A giant Chain Chomp, attached to the current vehicle. Collision with the Chain Chomp causes a spin out. The Chain Chomp pulls the vehicle along the main path at an increased speed, with no input from the player. The Chain Chomp eventually stops pulling the racer, returning control to the player without warning. The rarest item, it will only be given to the 8th.
- Triple shells (Koopa Troopa / Paratroopa) - projectile. A set of 3 green or red shells. Works the same as single green and red shells. Note that the color of the Koopa who gets the item has no effect on the color of the shells, for example, the green Koopa can get both green and red triple-shell power-ups.
- Giant Banana (Donkey Kong / Diddy Kong) - stationary weapon. A giant banana peel. Works the same as a normal banana, large size notwithstanding. Collision also causes 3 normal-sized bananas to appear. It is the only item that can deflect a Bowser Shell.
- Bowser's Shell (Bowser / Bowser Junior) - projectile. A giant shell, spiked and colored like Bowser's own shell. Works like a green shell, with the difference of longevity: Bowser's shell lasts for a given time, regardless of collisions. Collision with movable obstacles (the cars in Mushroom Bridge, for example) and racers do not destroy it or change its trajectory. The only exception is a Giant Banana, which will cause the Bowser Shell to bounce off, and travel back in the direction from which it approached. When players are hit by Bowser's Shell, they lose any items they may have had. Since a head-on hit from Bowser's Shell will cause the player to be pushed back, this head-on hit is often known as "being rolled."
- Bob-omb (Wario / Waluigi) - projectile. A standard Bob-omb: a black spherical bomb with brown feet and white eyes. Explodes either 3 seconds after being thrown or when hit by a kart, which ever happens first. All racers caught within the blast are launched upwards, including Wario and Waluigi (and anybody who steals their Bob-omb — see below), and even racers who drive into the bomb's fallout can spin out.
- Golden Mushroom (Toad and Toadette) - performance booster. A racer with the golden mushroom can obtain a boost equivalent to a normal Mushroom as many times as they wish to, for a period of about 10 seconds from their first boost.
- Petey Piranha and King Boo can get any of the specials.
(Note: Although special items can only be obtained by the characters they are assigned to, if a player is holding a special item another player can steal it by colliding with the player holding the item while under the influence of a Mushroom.)
Screenshots
Actors and Their Characters
- Charles Martinet - Mario/Luigi/Wario/Waluigi
- Jen Taylor - Peach/Daisy/Toad
- Scott Burns - Bowser
- Isaac Marshall - Yoshi/Bowser/Donkey Kong
External links
- Official Site
- Template:Nintendo.com
- Mario Kart Double Dash world records page
- Warp Pipe Technologies- Warp Pipe network tunneling application to play Mario Kart: Double Dash!! and other GameCube games online