Computer graphics (computer science)

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Computer graphics is the field of synthesising or augmenting imagery through digital means, either for artistic or scientific purposes.

The first computer graphics were the output of text and numbers on electronic displays, though computer graphics today typically refers to creating images and not text. Today this field can be divided into two areas: real-time rendering, and [3d computer graphics|non real-time rendering]. Development in computer graphics was first fueled by academic interests and government sponsorship. However, as real-world applications of computer graphics(CG) in broadcast television and movies proved a viable alternative to more traditional special effects, commercial parties have increasingly funded advances in the field.

Several important topics in 2D and 3D graphics include:


Toolkits and APIs

If you want to build an application that relies heavily on computer graphics you might find the following useful:

See also: