Lubachevsky–Stillinger algorithm

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Lubachevsky Stillinger algorithm (LS algorithm, LSA, or LS protocol) sometimes also called Lubachevsky Stillinger compression algorithm (or protocol) is a numerical procedure that simulates or imitates a physical process of compressing an assembly of hard particles. As the LSA may need thousands of arithmetic operations even for a few particles, it is usually carried on a digital computer. A real physical process of compression typically involves a contracting container boundary, such as a piston pressing against the particles. The LSA is able to simulate just such a scenario, like in ???. However, in a more frequently used setting and in the example reported in paper ???, where the LSA was firstly introduced, the LSA compresses the virtual particles by "swelling" or expanding them in a fixed, final (but not necessarily bounded if a periodic boundary condition is adopted as is done in ???) virtual volume. The absolute sizes of the particles are increasing but particle-to-particle relative sizes remain constant. As a result, in a final, compressed, or "jammed" state, some particles, the so-called "rattlers," turn out not to be jammed. Rattlers are mobile within "cages" formed by their immobile, jammed neighbors and the boundary, if any. A substantial limitation of the original LS protocol is that it was designed to practically work only for spherical particles, though the spheres may be of different sizes ???  ???. Any deviation from the spherical (or circular in two dimensions) shape, even a simplest one, when spheres are replaced with ellipsoids (or ellipses in two dimensions)  ???  ???, causes thus modified LSA to slow down dramatically. But as long as the shape is spherical, the LSA is able to handle particle ensembles in tens to hundreds of thousands on today's (2011) standard personal computers. How useful the LSA is in dimensions higher than 3 is unknown.

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