Object (computer science)

This is an old revision of this page, as edited by Vera Cruz (talk | contribs) at 04:39, 16 January 2003. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

In computing, an object is something that has an identity, a state, and a behaviour. The state is encoded in instance variables (data members), the behavior is encoded in methods (member functions).

Objects are bundles of related variables and methods. They are often used to model real-world objects.

Read on: object-oriented language, object (philosophy), computing