Civilization IV: Warlords

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Civilization IV: Warlords
Sid Meier's Civilization IV:Warlords
DeveloperFiraxis Games
PublisherTake Two Interactive
EngineGamebryo
PlatformWindows (confirmed)
ReleaseJuly 24 2006
GenreTurn-based strategy
ModesSingle player, multiplayer

Civilization IV: Warlords is the first official expansion pack of the critically-acclaimed turn-based strategy video game Civilization IV. [1]

Features

Warlords is due to add many new features [2] to the original game. These include:

Great General

The game introduces a new type of "Great Person" unit, known as a Great General. This unit can be used like any other Great Person: they can join the city as a "Super Specialist", or more specifically, a "Great Instructor" - where they will give more experience points to units created in the city, and they can be used to trigger a Golden Age. The Great General also has a variety of specific uses; it can be used to build a military academy in a city, it can be attached to a specific unit, giving the unit more experience points than usual, or it can be used in a stack of units to give all units a one-time boost to experience points. When a Great General is attached to one or more military units, he becomes a "Warlord".

Vassal States

The new Vassal States feature allows players to take up other empires as "vassals". When an empire becomes a vassal, it has to give money, research development and technology as tribute to its "master", in return for the promise that its master will not destroy the vassal civilization. Alternatively, civilizations can offer their vassalage if they need protection from another enemy. Players can use Vassal States to achieve Domination Victory, since the vassal's land automatically becomes the master's land, but not vice-versa. Similarly, if the master goes to war with another civilization, the vassal too has to go to war. Vassal States are not permanent and are subject to a renewal every ten turns.

Unique Buildings

In order to make the civilizations unique, every civilization has received a "Unique Building", a building with special advantages. Different civilizations will have different unique buildings. These unique buildings will replace an existing, standard building.

Civilization Unique Building Replaces
America Mall Supermarket
Arabia Bazaar Market
Aztecs Sacrificial Altar Obelisk
China Chinese Pavilion Theater
England Stock Exchange Bank
Egypt Egyptian Obelisk Monument
France Salon University
Germany Assembly Plant Factory
Greece Odeon Theater
Incans Incan Terrace Granary
India Indian Masoleum Jail
Japan Japanese Shale Plant Coal Plant
Mali Malinese Mint Forge
Mongolia Mongolian Ger Stable
Persia Persian Apothecary Grocer
Rome Forum Courthouse
Russia Russian Research Institute Library
Spain Citadel Castle
Zululand Ikhanda Barracks
Celts Duns Walls
Korea Seowon University
Vikings Trading Post Lighthouse
Ottomans Hammam Aqueduct
Carthage Cothon Harbor

New content

New civilizations

Six new civilizations have been introduced in Civilization IV: Warlords.

Civilization Starting Technologies Leader Leader Traits Favored Civic Unique Unit Replaces
Carthage Mining, Fishing Hannibal Charismatic, Financial Free Market Numidian Cavalry Horse Archer
Celts Hunting, Mysticism Brennus Spiritual, Charismatic Organized Religion Gallic Warrior Swordsman
Korea Mysticism, Mining Wang Kon Protective, Financial Caste System Hwacha Catapult
Ottoman Empire The Wheel, Agriculture Mehmed II Expansive, Organized Vassalage Janissary Musketman
Scandinavia Hunting, Fishing Ragnar Aggressive, Financial Hereditary Rule Berserker Maceman
Zululand Unknown Shaka Aggressive, Expansive Police State Impi Spearman

New leaders

Apart from the leaders of the six new civilizations, there are four new leaders in Civilization IV: Warlords.

Civilization Leader Leader Traits Favorite Civic
Egypt Ramses II Industrious, Spiritual Unknown
England Winston Churchill Charismatic, Protective Nationhood
Russia Joseph Stalin Aggressive, Industrious Unknown [4]
Rome Augustus Caesar Organized, Creative Unknown [5]

Existing leaders

Some existing leaders will incorporate the new traits introduced in Warlords, and some have their traits shuffled.

Civilization Leader Leader Traits
Arabia Saladin Protective, Spiritual
America Washington Charismatic, Expansive
China Mao Zedong Expansive, Protective
China Qin Shi Huang Industrious, Protective
England Victoria Financial, Imperialistic
France Napoleon Charismatic, Organized
Germany Frederick Organized, Philosophical
Inca Huayna Capac Financial, Industrious
India Gandhi Philosophical, Spiritual
Japanese Tokugawa Aggressive, Protective
Mongolia Genghis Khan Aggressive, Imperialistic
Persia Cyrus Charismatic, Imperialistic
Rome Julius Caesar Imperialistic, Organized
Russian Catherine Creative, Imperialistic


New scenarios

  • Peloponnesian Wars: After vanquishing the Persian invasion, Athens and Sparta find themselves competing for ownership of the Greek world at the close of the fifth-century BC.
  • Chinese Unification: Starting in 350BC, this scenario sees the player struggling to defeat rival kingdoms to gain control of China.
  • Alexander's Conquests: Alexander's scenario has distinct features that are not seen in other scenarios added. In this scenario, the player controls both the Macedonian forces and Alexander himself, who is represented in the game as a special Great General unit who cannot die in battle (and is instead "wounded" for a few turns). The technologies for this scenario are all military and give benefits to units in the field. Finally, the civic menu will be replaced with a series of titles (ranging from "Alexander the Upstart" to "Alexander the Great") and will aid the player by giving reductions to war weariness and city maintenance costs.
  • The Rise of Rome: With Greek power on the wane, the powers of Rome, Carthage, Gaul and Egypt rise to compete for ownership of the Mediterranean.
  • Vikings: As ruler of the Vikings, the player will organize massive, loot-gathering raids on the rest of Europe.
  • Genghis Khan: Khan's scenario is very different from the others added. The Mongolian civilization will be able to construct a unique "camp" unit, which will automatically create different units when it is stationary, depending on its ___location. The goal of the scenario is not to create a large empire, but to destroy all rival empires. The technology tree for the Mongolians in this scenario will be fundamentally different from the generic Civilization IV technology tree; instead a wide variety of technologies can be learned by conquering enemy cities.
  • Omen: In an alternative history setting, the player must race to colonise North America while playing as either France or Great Britain. Whilst playing, various supernatural and mysterious events can occur.
  • Barbarians: In a new gameplaying concept, the player takes control of the barbarian state, who's aim is to destroy all other civilizations on a randomly-generated map. In this scenario, cities are rendered uncatchable; instead, if a barbarian unit enters a city it is razed, providing gold with which further units can be produced.

New leader traits

Civilization IV: Warlords will add three new leader traits to the series.

Trait name Effect
Charismatic +2 happiness in each city, -25% cost of unit promotions, double production speed of Broadcast Towers
Protective Artillery and archery units receive Drill I and Drill II promotions automatically, double production speed of walls and castles
Imperialistic +100% Great General emergence, +25% production speed of settlers
  • The Great Wall
    • Prevents Barbarians from entering your current cultural borders on that continent (the wall does not move as your borders expand)
    • Doubles the number of Great Generals emerging from combat inside your cultural borders
    • Requires Masonry

New Units

The game will include new units the player can include in the game. Below are units that have been seen in screenshots or concept art, or specifically mentioned in previews:

  • Trebuchet (Siege Weapon)
  • Great General (Great Person)

Civiliation-Specific Units

  • Impi (Zulus): Fast Spearman
  • Gallic Warrior (Celts): Fast Swordsman
  • Hwacha (Koreans): Catapult with bonus vs. melee
  • Berserker (Vikings): Amphibious Maceman with bonus vs. cities
  • Janissary (Ottomans): Musketman with bonus vs. archers, melee, and cavalry
  • Numidian Cavalry (Carthage): Horse archer with bonus vs. melee

Scenario & "Flavor" Units

Most of these units appear to be for the scenarios, and may or may not be included in the Epic game.

  • Chinese Junk
  • Chinese Archer
  • Chinese Chariot
  • Chinese Spearman
  • Egyptian Archer
  • Arab Archer
  • Slinger
  • Trireme
  • Macedonian Companion Cavalry
  • Macedonian Hypaspist
  • Viking Treasure Cart
  • Mongol Camp
  • Mongol "Naginata"