Civilization IV: Warlords | |
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Developer | Firaxis Games |
Publisher | Take Two Interactive |
Engine | Gamebryo |
Platform | Windows (confirmed) |
Release | July 24 2006 |
Genre | Turn-based strategy |
Modes | Single player, multiplayer |
Civilization IV: Warlords is the first official expansion pack of the critically-acclaimed turn-based strategy video game Civilization IV. [1]
Features
Warlords is due to add many new features [2] to the original game. These include:
- A new category of Great People known as Great Generals;
- The ability to institute vassal states;
- Eight[3] new scenarios, covering:
- the reunification of China around 350 BC;
- the Peloponnesian War around 450 BC;
- Alexander the Great's conquests around 330 BC;
- the Rise of Rome around 300 BC;
- the Age of Vikings around AD 800;
- Genghis Khan's rampage in AD 1206;
- an alternate history scenario entitled "Omen", where Great Britain and France race to settle North America, and;
- a "Barbarians" scenario where the player takes control of the barbarians, who must pillage cities in order to take gold and raise an army.
- the Invasion of the Middle East around AD 2004
- Six new civilizations playable in single-player and multiplayer;
- Ten new leaders (Including new civilization leaders);
- Three new leader traits (Charismatic, Protective and Imperialistic);
- Unique buildings for each civilization;
- Three new wonders;
- New units, resources, and improvements;
- Biological and chemical warfare;
- Core gameplay tweaks and additions;
- Inclusion of all patches released for original Civilization IV.
- Significantly improved AI
Great General
The game introduces a new type of "Great Person" unit, known as a Great General. This unit can be used like any other Great Person: they can join the city as a "Super Specialist", or more specifically, a "Great Instructor" - where they will give more experience points to units created in the city, and they can be used to trigger a Golden Age. The Great General also has a variety of specific uses; it can be used to build a military academy in a city, it can be attached to a specific unit, giving the unit more experience points than usual, or it can be used in a stack of units to give all units a one-time boost to experience points. When a Great General is attached to one or more military units, he becomes a "Warlord".
Vassal States
The new Vassal States feature allows players to take up other empires as "vassals". When an empire becomes a vassal, it has to give money, research development and technology as tribute to its "master", in return for the promise that its master will not destroy the vassal civilization. Alternatively, civilizations can offer their vassalage if they need protection from another enemy. Players can use Vassal States to achieve Domination Victory, since the vassal's land automatically becomes the master's land, but not vice-versa. Similarly, if the master goes to war with another civilization, the vassal too has to go to war. Vassal States are not permanent and are subject to a renewal every ten turns.
Unique Buildings
In order to make the civilizations unique, every civilization has received a "Unique Building", a building with special advantages. Different civilizations will have different unique buildings. These unique buildings will replace an existing, standard building.
Civilization | Unique Building | Replaces |
---|---|---|
America | Mall | Supermarket |
Arabia | Bazaar | Market |
Aztecs | Sacrificial Altar | Obelisk |
China | Chinese Pavilion | Theater |
England | Stock Exchange | Bank |
Egypt | Egyptian Obelisk | Monument |
France | Salon | University |
Germany | Assembly Plant | Factory |
Greece | Odeon | Theater |
Incans | Incan Terrace | Granary |
India | Indian Masoleum | Jail |
Japan | Japanese Shale Plant | Coal Plant |
Mali | Malinese Mint | Forge |
Mongolia | Mongolian Ger | Stable |
Persia | Persian Apothecary | Grocer |
Rome | Forum | Courthouse |
Russia | Russian Research Institute | Library |
Spain | Citadel | Castle |
Zululand | Ikhanda | Barracks |
Celts | Duns | Walls |
Korea | Seowon | University |
Vikings | Trading Post | Lighthouse |
Ottomans | Hammam | Aqueduct |
Carthage | Cothon | Harbor |
New content
New civilizations
Six new civilizations have been introduced in Civilization IV: Warlords.
Civilization | Starting Technologies | Leader | Leader Traits | Favored Civic | Unique Unit | Replaces |
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Carthage | Mining, Fishing | Hannibal | Charismatic, Financial | Free Market | Numidian Cavalry | Horse Archer |
Celts | Hunting, Mysticism | Brennus | Spiritual, Charismatic | Organized Religion | Gallic Warrior | Swordsman |
Korea | Mysticism, Mining | Wang Kon | Protective, Financial | Caste System | Hwacha | Catapult |
Ottoman Empire | The Wheel, Agriculture | Mehmed II | Expansive, Organized | Vassalage | Janissary | Musketman |
Scandinavia | Hunting, Fishing | Ragnar | Aggressive, Financial | Hereditary Rule | Berserker | Maceman |
Zululand | Unknown | Shaka | Aggressive, Expansive | Police State | Impi | Spearman |
New leaders
Apart from the leaders of the six new civilizations, there are four new leaders in Civilization IV: Warlords.
Civilization | Leader | Leader Traits | Favorite Civic |
---|---|---|---|
Egypt | Ramses II | Industrious, Spiritual | Unknown |
England | Winston Churchill | Charismatic, Protective | Nationhood |
Russia | Joseph Stalin | Aggressive, Industrious | Unknown [4] |
Rome | Augustus Caesar | Organized, Creative | Unknown [5] |
Existing leaders
Some existing leaders will incorporate the new traits introduced in Warlords, and some have their traits shuffled.
Civilization | Leader | Leader Traits |
---|---|---|
Arabia | Saladin | Protective, Spiritual |
America | Washington | Charismatic, Expansive |
China | Mao Zedong | Expansive, Protective |
China | Qin Shi Huang | Industrious, Protective |
England | Victoria | Financial, Imperialistic |
France | Napoleon | Charismatic, Organized |
Germany | Frederick | Organized, Philosophical |
Inca | Huayna Capac | Financial, Industrious |
India | Gandhi | Philosophical, Spiritual |
Japanese | Tokugawa | Aggressive, Protective |
Mongolia | Genghis Khan | Aggressive, Imperialistic |
Persia | Cyrus | Charismatic, Imperialistic |
Rome | Julius Caesar | Imperialistic, Organized |
Russian | Catherine | Creative, Imperialistic |
New scenarios
- Peloponnesian Wars: After vanquishing the Persian invasion, Athens and Sparta find themselves competing for ownership of the Greek world at the close of the fifth-century BC.
- Chinese Unification: Starting in 350BC, this scenario sees the player struggling to defeat rival kingdoms to gain control of China.
- Alexander's Conquests: Alexander's scenario has distinct features that are not seen in other scenarios added. In this scenario, the player controls both the Macedonian forces and Alexander himself, who is represented in the game as a special Great General unit who cannot die in battle (and is instead "wounded" for a few turns). The technologies for this scenario are all military and give benefits to units in the field. Finally, the civic menu will be replaced with a series of titles (ranging from "Alexander the Upstart" to "Alexander the Great") and will aid the player by giving reductions to war weariness and city maintenance costs.
- The Rise of Rome: With Greek power on the wane, the powers of Rome, Carthage, Gaul and Egypt rise to compete for ownership of the Mediterranean.
- Vikings: As ruler of the Vikings, the player will organize massive, loot-gathering raids on the rest of Europe.
- Genghis Khan: Khan's scenario is very different from the others added. The Mongolian civilization will be able to construct a unique "camp" unit, which will automatically create different units when it is stationary, depending on its ___location. The goal of the scenario is not to create a large empire, but to destroy all rival empires. The technology tree for the Mongolians in this scenario will be fundamentally different from the generic Civilization IV technology tree; instead a wide variety of technologies can be learned by conquering enemy cities.
- Omen: In an alternative history setting, the player must race to colonise North America while playing as either France or Great Britain. Whilst playing, various supernatural and mysterious events can occur.
- Barbarians: In a new gameplaying concept, the player takes control of the barbarian state, who's aim is to destroy all other civilizations on a randomly-generated map. In this scenario, cities are rendered uncatchable; instead, if a barbarian unit enters a city it is razed, providing gold with which further units can be produced.
New leader traits
Civilization IV: Warlords will add three new leader traits to the series.
Trait name | Effect |
---|---|
Charismatic | +2 happiness in each city, -25% cost of unit promotions, double production speed of Broadcast Towers |
Protective | Artillery and archery units receive Drill I and Drill II promotions automatically, double production speed of walls and castles |
Imperialistic | +100% Great General emergence, +25% production speed of settlers |
New World Wonders
- The Great Wall
- Prevents Barbarians from entering your current cultural borders on that continent (the wall does not move as your borders expand)
- Doubles the number of Great Generals emerging from combat inside your cultural borders
- Requires Masonry
- The Temple of Artemis
- Income from trade routes doubled in that city
- Gives one free priest specialist in that city
- Requires Polytheism
- Obsolete with Chemistry
New Units
The game will include new units the player can include in the game. Below are units that have been seen in screenshots or concept art, or specifically mentioned in previews:
- Trebuchet (Siege Weapon)
- Great General (Great Person)
Civiliation-Specific Units
- Impi (Zulus): Fast Spearman
- Gallic Warrior (Celts): Fast Swordsman
- Hwacha (Koreans): Catapult with bonus vs. melee
- Berserker (Vikings): Amphibious Maceman with bonus vs. cities
- Janissary (Ottomans): Musketman with bonus vs. archers, melee, and cavalry
- Numidian Cavalry (Carthage): Horse archer with bonus vs. melee
Scenario & "Flavor" Units
Most of these units appear to be for the scenarios, and may or may not be included in the Epic game.
- Chinese Junk
- Chinese Archer
- Chinese Chariot
- Chinese Spearman
- Egyptian Archer
- Arab Archer
- Slinger
- Trireme
- Macedonian Companion Cavalry
- Macedonian Hypaspist
- Viking Treasure Cart
- Mongol Camp
- Mongol "Naginata"