Shadow of the Colossus (Japanese: ワンダと巨像; translated Wander and the Colossus), is a Japanese-developed video game for the PlayStation 2. It was developed by Sony Computer Entertainment International Production Studio 1, most of whom were also responsible for the cult-hit game Ico. The game is published internationally by Sony; it was released in North America and Japan in October 2005, and was subsequently released in Europe in February 2006[1].
The game's story focuses around a young man known as Wander, who must travel across a vast expanse on horseback and defeat sixteen giant beings, called colossi, in order to restore the life of a girl named Mono[2]. These colossi are often located in remote places, such as atop huge cliffs or within ancient structures. Shadow of the Colossus is an unusual adventure game in that there are no towns or dungeons to explore, no characters with which to interact, and no enemies to defeat, other than the colossi[3][4]. Each colossus has a weakness, which must be discovered and exploited in order to win the battle. Because of this, Shadow of the Colossus is regarded as both an action-adventure game and a puzzle game[2].
Like Ico before it, Shadow of the Colossus utilizes a very distinct style of lighting. The game's engine uses elements such as desaturated colors, motion blur, and partial high dynamic range rendering, with a heavy emphasis on bloom lighting. Both games also use a fictional language; this helps give them a similar atmosphere even though their core gameplay elements are very different[5]. Very little story is revealed to the player at the beginning of the game, and only slightly more is known even after the credits roll. No identity or background information of any kind is given concerning any character[2].
Gameplay
Basics
The gameplay of Shadow of the Colossus is cyclical. The player starts at the central Shrine of Worship at the beginning of the game, finds and defeats a colossus, then is returned to the central Shrine to repeat the process[2]. To find a colossus, Wander must raise his sword while in a sunlit area. Eight beams of light come out of the sword in eight compass directions; the beams converge when the sword is pointed in the correct direction. However, the journey to the colossus is seldom a straightforward “point-A-to-point-B” routine; the miles of terrain in between are not always easily navigated, and often a detour must be taken. Furthermore, the colossi tend to be located progressively farther away from the central shrine.
When a colossus is found, Wander must find its weakness. Each colossus has at least one such weak spot, indicated by a blue sigil[6]. If the area is lit by sunlight, he may use the sword's light once more to illuminate them temporarily. In order to defeat the colossi, Wander often has to find a way to climb onto a colossus and navigate towards its weak spot, holding onto its fur while it thrashes about[2]. Weak spots can only be destroyed with the sword; arrows do minimal damage.
Throughout the game, Wander is equipped with only a sword and a bow and arrow[6]; bonus items are minor, and are unlocked only after the game has been completed.
Agro and the Environment
Agro, Wander's horse, plays a large role in the game. In addition to being a means of transportation, Agro plays a key role in defeating several colossi, particularly some of the faster ones. There are, however, many places which Agro cannot reach. Colossi often inhabit areas beyond deep water, cliff sides, or climbable objects. Agro cannot go beyond any of these, is separated from Wander and cannot participate in that colossi battle.
A noticeable trend as the game progresses is the extent to which the environment must be utilized to Wander's advantage if he is to succeed. The first three battles take place on a simple, large, flat area of land; the only goal is to find out how to climb the colossus and attack a weak point that is indefinitely unprotected. However, the next three battles require that some aspect of the environment be used in some way, and the colossus's behavior must also be studied. From this point onwards, Wander must use his surroundings to his advantage more and more; the final three battles in particular require extensive use of the environment, as well as a keen knowledge of how the colossus acts and reacts to environmental changes.
Story
Template:Spoiler The story of Shadow of the Colossus begins with Wander in a mysterious land, traveling on his horse, Agro, over a massive stone bridge. This bridge leads to the Shrine of Worship, a massive temple located in the center of the land. Wander carries with him a body wrapped in a cloak, which he lays upon an altar in the shrine. He removes the cloak, unveiling a maiden, Mono, dressed in a white gown. A voice, belonging to an entity known as Dormin, echoes from above. Wander requests that Dormin return Mono's soul to her body, reviving her. Dormin states that it may be possible to revive her, under one condition: that Wander destroys the sixteen idols lining the temple halls[7], by killing sixteen different colossi located throughout the land[8].
With the death of each colossus, Wander's physical appearance deteriorates - his skin and eyes get paler. After the death of the twelfth colossus, it is revealed that Wander is being pursued by a group of warriors led by a shaman called Lord Emon. Urged to hurry with his task by Dormin, Wander defeats the last colossus; on his way there, however, Agro falls from a crumbling bridge into a canyon river far below. Lord Emon's company arrives in the Shrine of Worship just as the last temple idol crumbles. When Wander appears, his skin is pale, his eyes are glowing, and he has two small horns protruding from his head. As the possessed Wander staggers toward Mono, Lord Emon orders his warriors to kill Wander[9]. They obey, and one warrior shoots Wander with a crossbow; another stabs him in the chest. Black blood sprays out from the wound and he is covered in darkness as he falls to the floor - a death identical to those suffered by the colossi.
Dormin's spirit then takes over Wander's fallen body, and it grows into a shadowy giant. It explains that its body was separated in order to seal away its power[10]. Wander unknowingly freed a fragment of Dormin after the death of each colossus and stored it inside his body[11]. Lord Emon and his men flee, and Emon casts the ancient sword used to kill the colossi into a small pool in the back of the temple hall, creating a whirlwind of light that absorbs both Dormin and Wander. Emon and his men flee the forbidden land as the bridge collapses behind them. As they safely arrive to the entrance to the forbidden land, Emon expresses hope that Wander is someday able to atone for his actions[12].
Mono awakens. Agro limps into the temple with a broken back leg. Mono follows him to the pool into which Wander and Dormin were pulled by Lord Emon's spell, finding a male infant with tiny horns on his head. She takes the child with her, following the horse to higher levels of the Shrine of Worship, arriving at a secret garden within the shrine. It is at this point that the game ends.
Characters
The trio
Wander (voiced by Kenji Nojima), Mono (voiced by Hitomi Nabatame), and Agro
The three characters upon which the majority of the game is centered. Very little information about any of them is ever revealed, and only little more can be inferred.
Wander is the protagonist of the game, whose goal is to bring the girl, Mono, back to life. So determined is he that he agrees to perform Dormin's task even though it warns him the consequences may be harsh[13]. Mono was sacrificed by her people because she was thought to lead a cursed life[14], but little else is known about her. Her voice can be faintly heard after each battle. Agro, meanwhile, is Wander's horse and means of transportation. He is a very loyal and stalwart companion who proves a valuable asset in defeating certain colossi.
Dormin
Voiced by Kazuhiro Nakata (male voice) and Kyoko Hikami (female voice).
The mysterious, disembodied entity that resides in the Shrine of Worship. Dormin refers to itself as "We" and speaks with two voices at once: one male and one female. The sixteen colossi contain fragments of Dormin's essence; slaying the colossi releases these pieces, allowing them to join each other—an event Lord Emon hopes to prevent. Dormin is a very ambiguous character with an obvious dual nature: light and dark, male and female, benevolent and malevolent—all represented at the same time.
Lord Emon
Voiced by Naoki Bando.
Lord Emon narrates a vision in the game's introduction, which explains in vague detail the origin of the land Wander has come to, and makes it clear that the lands, though they contain a power to return the souls of the departed, are forbidden[15]. He is not seen in person until the cutscene that plays after the defeat of the twelfth colossus; his face, veiled by an old worn mask, is not revealed until the end of the game. He has a small group of soldiers at his command, and he is pursuing Wander in order to prevent the use of "the forbidden spell", which will release Dormin from bondage to the sixteen colossi. Emon seems to be ambivalent toward Wander. On one hand, he orders his death after seeing what has happened to Wander (although that may have been as much an act of mercy as condemnation). In the end, however, he expresses hope that Wander can atone for what he has done, if he is alive in any shape or form at all.
Emon, though addressed as "Lord", is also a shaman (his mask, called the "Shaman's Mask", is an unlockable item). He has extensive knowledge and skill of magic involving the containment of Dormin - not only because of his act of sealing him in the game's ending, but also as evidenced from a panicked cry from one of his followers when Dormin assumes his shadowy form to "place a seal over the entire shrine"[16]. His mask is seen in the "vision" mentioned previously; this indicates the mask is of particular importance. It can be reasonably inferred that Emon is one shaman in a long line of descendants, and that one of his ancestors (who likely wore the same mask) was directly responsible for sealing Dormin away long ago.
Colossi
Template:Spoiler The colossi are armored - and often enormous - creatures that seem invincible, but each has its hidden weaknesses and habits. Each colossus has remarkably different anatomies and affinities, ranging from simple giant humanoids to fierce predatory animals, and each is located in a unique lair. Often, the environments in which the colossi are fought must be fully utilized to the player's advantage to reach or reveal a colossus's weakness.
Although the colossi are unnamed in the game, the Japanese preorder "making of" CD lists the Colossi as such:
# | Proper Name | Representation | Latin Name | Latin translation |
1 | Valus | Minotaur | Minotaurus colossus | Minotaur Colossus |
2 | Quadratus | Bull | Taurus magnus | Taurus Major |
3 | Gaius | Knight | Terrestris veritas | Earth Truth |
4 | Phaedra | Horse | Equus bellator apex | Peerless War Horse |
5 | Avion | Bird | Avis praeda | Bird of Prey |
6 | Barba | Bearded Giant | Belua maximus | Great Beast |
7 | Hydrus | Electric eel | Draco marinus | Sea Serpent |
8 | Kuromori | Lizard | Parietine umbra | Wall Shadow |
9 | Basaran | Tortoise | Nimbus recanto | Storm Echo |
10 | Dirge | Sand Worm | Harena tigris | Sand Tiger |
11 | Celosia | Tiger | Ignis excubitor | Flame Guardian |
12 | Pelagia | Sea Monster | Permagnus pistrix | Great Sea Monster |
13 | Phalanx | Flying Serpent | Aeris velivolus | Air Sailer |
14 | Cenobia | Lion | Clades candor | Destruction Luster |
15 | Argus | Warrior | Praesidium vigilo | Vigilant Sentinel |
16 | Malus | Sorcerer | Grandis supernus | Grand Superior |
Connections to Ico
Template:Spoiler Shadow of the Colossus is considered both a spiritual successor[17] and prequel to Ico[3]. For several months during and after the game's release, Ueda maintained that the prequel nature of Shadow of the Colossus was simply his personal take on the game and not its canon nature, intending for each player to decide the truth for himself. Later, during an interview in March, 2006, Ueda revealed, specifically, that the connection exists: the world of the two games is the same, with Shadow of the Colossus taking place an unspecified time before Ico[4].
A few in-game features hint at this connection:
- Both games feature a fictional language spoken by the voice actors, and accompanied by subtitles in most instances.
- Architectural similarities exist between the two games, in that both prominently feature castles, statues, and ruins[2].
- A distant structure, visible to the west from the endpoint of the arched bridge, appears to be the giant castle in which Ico is played out. [9]
- At the end of Shadow of the Colossus, Wander/Dormin is shown to have become a baby with horns. Ueda has confirmed this to indicate that Wander/Dormin sires the line of horned boys, of which Ico is a descendant. [citation needed]
- The shadowy figures that surround Wander after he defeats a colossus are of a similar design to certain ghosts that rise to challenge Ico; this may be a hint that these spirits have the same origins.
- In Ico, immediately after releasing Yorda from her cage, the player comes to a long bridge with a statue at the nearest end. The statue is of a man with horns (one is broken off), who is wearing a tunic and has a hair-cut similar to Wander's.
Some in-game features may simply be hints to Ico and not story related.
- Clothing, and designs on those clothes, are of a similar style. This includes Ico and Wander's tunics looking very similar and Yorda and Mono's dress looking very similar. [citation needed]
- Some fans have found a beach that looks very similar to the one shown in Ico's ending.
Reception
Shadow of the Colossus's reception was positive, selling 140,000 copies in its first week of retail in Japan, reaching number one in the charts. Additionally, 80% of the US shipment was sold in two days[18]. These figures compare favourably with Ico, which was well received by critics but failed to sell a significant number of copies.[citation needed]
Critical response
Publication | Score | Comment |
---|---|---|
Compilations of multiple reviews | ||
Shadow of the Colossus was well-received by the media, and was given high scores by some of the most prominent gaming websites. GameSpot's reviewer said "the game's aesthetic presentation is unparalleled, by any standard"[2]. IGN hailed the game as "incredible", "an amazing experience", and "an absolute must-have title"[21]. GameSpy described it as "possibly the most innovative and visually arresting game of the year for [the] PS2"[22].
Many reviewers consider the game's soundtrack to be one of its strongest aspects. GameSpot commented that the musical score conveyed, and often intensified, the mood of any given situation[2]. It was described as "one of the finest game soundtracks ever" by a reviewer from European gaming site Eurogamer[23].
However, the game was criticised for its erratic frame rate, which often slows down in situations like colossi battles[2]. Concern was also often expressed about the game's camera, which was described by GameSpy as "as much of an opponent as the Colossi" and that it "manages to re-center itself at the worst and most inopportune times"[22]. Reviewers are in mixed opinion about Agro's AI and controls. While some appreciate the realism of his movement and behaviour, others note a problem that comes with it. Ueda noted in an interview with 1UP.com that it was difficult to mimic the movements and behaviour of a real horse while maintaining a certain level of playability[24].
Awards
- Wander took fourth place on GameInformer's Top 10 Heroes of 2005 list.
- Shadow of the Colossus won Best Original Game and Best Art Design, and was ranked third overall in Playstation Magazine's 2005 Game of the Year Awards.
- Shadow of the Colossus was a runner-up for 2005 PlayStation 2 Game of the Year in Electronic Gaming Monthly; it also won the award for Mightiest Boss, in which the winner was listed as "Anything from Shadow of the Colossus".
- Shadow of the Colossus won the award for Outstanding Achievement in Art Direction, and was nominated for Game of the Year, by the Academy of Interactive Arts and Sciences.
- Shadow of the Colossus was nominated for Best Original Music, Best Artistic Graphics, Best PS2 Game, and the dubious honour of Most Aggravating Frame Rate in Gamespot's awards for 2005[25].
- At the 2005 Game Developers Choice Awards, Shadow of the Colossus won awards for Best Character Design, Best Game Design, Best Visual Arts, and Game of the Year, as well as one of three Innovation Honour awards.[26]
- Shadow of the Colossus won the Best Adventure Game, Best Artistic Design and was a runner-up for Game of the Year in The Best of 2005 awards by IGN[27]. They also cited Agro as the best sidekick in the history of video games.[28]
Early development as Nico
During development, Shadow of the Colossus was given the project name Nico and was intended to be a sequel to Ico. A trailer for Nico depicted a group of horned horsemen, wearing masks, attacking and defeating a colossus[5]. Japanese pre-orders of Wander and the Colossus included a bonus DVD with a trailer describing Nico's plot, and an introduction which the development team states they wanted to use in Shadow of the Colossus. The trailer can be viewed here.
Nico is a Japanese wordplay on ni ("two") and Ico.
European version
The European version of the game was released on February 16 - 17, 2006, depending on the country. Much like the European release for Ico, the game came in a cardboard sleeve displaying various pieces of artwork from the game, and contained four art cards [29].
The game also came with a "making of" documentary, a trailer for Ico, and an gallery of concept art, accessible from the game's main menu. Sony Computer Entertainment also published a reprint of Ico in Europe at the time of this release, both to promote the game through Ico's reputation, and to allow players who did not buy Ico during its original limited release to complete their collections.
"Wander" versus "Wanda"
Some confusion has arisen in the European version of the game concerning the official name of the protagonist, due primarily to the manual's usage of "Wanda" while the game itself keeps to "Wander." This mistake in the proper translation has plagued the game from the moment it was first announced for release in the English-speaking market. The confusion results from a failure to account for the Japanese language lacking an "er" phonetic. A common compromise is to use an "ah" syllable instead, in an effort to simulate a non-rhotic "er" phonetic when transliterating foreign words into Japanese. The fact that "Wanda" is a female name in English-speaking countries is merely a coincidence, hence the importance of its romaji representation as "Wander," which, while not used commonly as a proper noun, let alone a noun at all, is at least not instantly perceived as a female name. In the end credits of the game, the character is listed as "Wander". This shows the game's manual to be in error.
Viral marketing campaign
In October 2005, a viral marketing campaign was launched to promote the game. A website called Giantology.net posted links to several websites claiming that remains of five giants resembling certain colossi had been unearthed or discovered in various parts of the world. These giants were:
- The Tsunami Giant, resembling Valus (#1), found in Mahabalipuram, India after the 2004 Indian Ocean earthquake.
- The Ice Giant, resembling Quadratus (#2), found in Franz Josef Land, Siberia by Arkady Simkin and his crew.
- The Incan Giant, resembling Gaius (#3), found in Nazca, Peru by Andrew and Ellie Sayre.
- The Sunken Giant, resembling Hydrus (#7), found in the Sulu Sea by Ed Guyler.
- The Giant of Jebal-Barez, resembling Phalanx (#13), found in Kuh-e Jebal Barez, Iran by Casper Shilling.
There was (for a time) a small puzzle in which the discoverers of the Ice Giant were said to be hiding from their company, called "Polarneft" (of which no record has been found). There was a hidden phone number in the page of their website, "Stop Polarneft", which when called gave the password ("polaricegiant") to a hidden directory in Stop Polarneft, which featured a movie of a "scan" of the second colossus, a memo, a cave drawing (seen to the right), and a parent directory link to the Shadow of the Colossus branch of the website, which is no longer accessible.
No other news has been heard in a while. The author of Giantology.net last posted on December 26, 2005, claiming to be traveling to Lima, Peru[30].
Roar of the Earth
Roar of the Earth is the soundtrack to Shadow of the Colossus. The soundtrack was released in Japan on December 7, 2005. There are currently no announced release plans for the United States or Europe. The soundtrack was composed by Kō Ōtani (credited in the game as "Kow Otani"), whose previous videogame work included the soundtracks to PlayStation 2 flight simulator Sky Odyssey, as well as the PlayStation shooter Philosoma. He has also worked on several of the 90s-era Gamera films, as well as a variety of animé movies. Roar of the Earth won Soundtrack of the Year in United States-based video game magazine, Electronic Gaming Monthly.
The 42-track disc includes 7 bonus tracks (tracks 36 onwards) which are not used in the game. Additionally, track 22 ("Sky Burial") only appears in the PAL version of the game.
- Prologue ~To the Ancient Land~ - 03:26
- Prohibited Art - 01:53
- Commandment - 01:54
- Black Blood - 02:03
- Resurrection - 01:54
- Sign of the Colossus - 01:52
- Grotesque Figures - 02:05
- The Opened Way - 01:57
- The End of the Battle - 01:42
- Idol Collapse - 00:34
- Green Hills - 00:33
- A Violent Encounter - 01:57
- Revived Power - 02:18
- Lakeside - 00:26
- Silence - 01:49
- In Awe of the Power - 02:12
- Wander's Death - 00:46
- The Farthest Land - 03:23
- Creeping Shadow - 01:47
- A Messenger from Behind - 01:52
- Counterattack - 02:04
- Sky Burial - 01:45
- A Closed-off City - 00:30
- Liberated Guardian - 02:07
- A Despair-filled Farewell - 02:20
- Prayer - 01:51
- Swift Horse - 01:45
- Gate Watcher of the Castle Ruins - 02:03
- Sanctuary - 00:32
- Demise of the Ritual - 02:20
- A Pursuer - 00:30
- Premonition of Revival - 00:50
- Epilogue ~Those who Remain~ - 07:09
- Hope - 02:10
- The Sunlit Earth - 01:31
- Memories - 01:21
- Wilderness - 00:28
- Voice of the Earth - 00:27
- Marshlands - 00:30
- Anger - 01:52
- Final Battle - 01:54
- The Farthest Land (Reprise) - 03:21
---
Total Running Time: 1:15:36
References
- ^ Shadow of the Colossus Info. Retrieved from http://www.gamefaqs.com/console/ps2/data/924364.html on 29th June 2006
- ^ a b c d e f g h i Shadow of the Colossus for PlayStation 2 Review. Retrieved from http://uk.gamespot.com/ps2/adventure/wandaandthecolossus/review.html?q=shadow%20of%20the%20colossus on 17th July 2006
- ^ a b Colossal Creation: The Kenji Kaido and Fumito Ueda Interview. Retrieved from http://www.gameinformer.com/News/Story/200602/N06.0216.1853.30213.htm on 9th July 2006
- ^ a b Behind the Shadow: Fumito Ueda. Retrieved from http://www.wired.com/news/technology/0,70286-0.html on 9th July 2006
- ^ a b Making Colossal Games. Retrieved from http://ps2.gamespy.com/playstation-2/ico-ii/688379p2.html on 18th July 2006
- ^ a b Colossus Is Giant Leap for Games. Retrieved from http://www.wired.com/news/games/0,2101,69334,00.html on 17th July 2006
- ^ Dormin: With that sword, however... it may not be impossible ... if thou manage to accomplish what We askest ... Behold the idols that stand along the wall... Thou art to destroy all of them. (Shadow of the Colossus)
- ^ Dormin: But those idols cannot be destroyed by the mere hands of a mortal... / Wander: Then what am I to do? / Dormin: In this land there exist colossi that are the incarnations of those idols. If thou defeat those colossi--the idols shall fall. (Shadow of the Colossus)
- ^ Emon: Eradicate the source of the evil. Look... He's possessed by the dead. Hurry up and do it! It is better to put him out of his misery then to exist, cursed as he is. (Shadow of the Colossus)
- ^ Dormin: Thou severed Our body into sixteen segments for an eternity in order to seal away Our power... (Shadow of the Colossus)
- ^ Dormin: We have borrowed the body of this warrior... (Shadow of the Colossus)
- ^ Emon: Poor ungodly soul... Now, no man shall ever trespass upon this place again. Should you be alive... If it's even possible to continue to exist in these sealed lands...one day, perhaps you will make atonement for what you've done. (Shadow of the Colossus)
- ^ Dormin: But heed this: the price you pay may be heavy indeed. / Wander: It doesn't matter. (Shadow of the Colossus)
- ^ Wander: She was sacrificed for she has a cursed fate. Please, I need you to bring back her soul... (Shadow of the Colossus)
- ^ Emon (narration): That place...began from the resonance of intersecting points...They are memories replaced by ens and naught and etched into stone. Blood, young sprouts, sky--and the one with the ability to control beings created from light...In that world, it is said that if one should wish it one can bring back the souls of the dead...But to trespass upon that land is strictly forbidden. (Shadow of the Colossus)
- ^ One of Emon's Followers: Place a seal over the entire shrine before it's too late! (Shadow of the Colossus)
- ^ The Long-Awaited Spiritual Successor to ICO Arrives Mid-February in Europe. Retrieved from http://uk.gamespot.com/ps2/adventure/wandaandthecolossus/news.html?sid=6141938 on 1st July 2006.
- ^ Shadow of the Colossus goes in at number one. Retrieved from http://www.gamesindustry.biz/content_page.php?aid=12757 on 21st July 2006
- ^ "Shadow of the Colossus Reviews". gamerankings.com. Retrieved 2006-07-23.
- ^ "Shadow of the Colossus Reviews". metacritic.com. Retrieved 2006-07-23.
- ^ Shadow of the Colossus Review. Retrieved from http://ps2.ign.com/articles/658/658991p3.html on 21st July 2006
- ^ a b Shadow of the Colossus Review. Retrieved from http://ps2.gamespy.com/playstation-2/ico-ii/658966p1.html on 21st July 2006
- ^ Review - Shadow of the Colossus. Retrieved from http://www.eurogamer.net/article.php?article_id=61436 on 21st July 2006
- ^ Shadow Talk: Interview with Fumito Ueda and Kenji Kaido. Retrieved from [1] on 23rd July 2006
- ^ GameSpot's best of 2005. Retrieved from [2], [3], [4] and [5] on 18th July 2006
- ^ Colossus looms over GDC Awards. Retrieved from http://www.eurogamer.net/article.php?article_id=63539 on 29th June 2006
- ^ The Best of 2005. Retrieved from [6], [7] and [8] on 19th July 2006
- ^ Top 10 Tuesday: Best Sidekicks. Retrieved from http://ps2.ign.com/articles/698/698916p1.html on 29th June 2006
- ^ Zone of the Gamers: Wanda to Kyozou/Shadow of the Colossus Scans/Photos. Retrieved from http://z-o-g.org/gallery2/ico/watc/ on 17th July 2006
- ^ Giantology.net: "My Journey Begins". Retrieved from http://www.giantology.net on 17th July 2006
External links
Official Sites
Media and Interviews