Development
Halo was announced as a simultaneous Mac OS and Windows release by Steve Jobs on July 21, 1999, during the Macworld Conference & Expo.[1] Prior to this announcement, Halo had been seen behind-closed-doors at E3 1999 by game industry journalists, who were reportedly amazed by the game.[1] Halo made a well-received appearance during E3 2000, with a trailer of the game being shown.[2] In this early build, Halo was a third-person action game, in which a transport starship crashlanded onto a mysterious ring world orbiting a star.[3] An early version of the Covenant appeared in great numbers, looting what they could from the ring, and full-scale war broke out between the Covenant and humans.[3] Ill-equipped to combat the technologically advanced alien race, the humans present on the ring world resorted to guerrilla warfare.[3] Preceding even this early build of Halo was a real-time strategy version, which Bungie Studios has called "basically Myth in a sci-fi universe."[4]
Following rumors,[5] Microsoft announced on June 19, 2000 that it had acquired Bungie Studios.[6] Following the announcement, Halo became an exclusive game for Microsoft's Xbox video game console, and Bungie Studios reportedly rewrote the game's engine, heavily altering its presentation and turning it into a first-person shooter.[7] In addition, the game's online multiplayer component, which was a key element in its original form, was dropped due to the lack of Xbox Live at the time of release. Its playable demonstration at Gamestock 2001 was subject to a favorable reception,[8] though its showing at E3 2001 received mixed feelings from critics.[9][10] The game eventually released in North America on the day of the Xbox's launch, November 15, 2001.[11] A Halo port developed by Gearbox Software was later released for Windows on September 30, 2003,[12] followed by a release for Mac OS X on December 11, 2003.[13]
- ^ a b Lopez, Vincent (July 21, 1999). "Heavenly Halo Announced from Bungie". IGN. Retrieved August 31.
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ignored (|access-date=
suggested) (help) - ^ Heaslip, Stephen (June 15, 2000). "Blue's News Best of E3 2000". Blue's News. Retrieved September 5.
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ignored (|access-date=
suggested) (help) - ^ a b c Hiatt, Jesse (Nov 28, 1999). "GameSpot's Games That Will Change Gaming - accessed through archive.org". GameSpot. Retrieved August 31.
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ignored (|access-date=
suggested) (help) - ^ "Inside Bungie: History". Retrieved 2006-06-19.
- ^ "Rumors, Rumors Everywhere, but None to Drink". IGN. June 15, 2000. Retrieved September 7.
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ignored (|access-date=
suggested) (help) - ^ "Microsoft to Acquire Bungie Software". June 19, 2000. Retrieved August 22.
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ignored (|access-date=
suggested) (help) - ^ Weir, Dale (April 14, 2001). "Halo (Xbox) Preview". Retrieved September 5.
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ignored (|access-date=
suggested) (help) - ^ Lopez, Vincent (March, 2001). "Playable Halo at GameStock". Retrieved September 5.
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ignored (|access-date=
suggested) (help) - ^ "Halo E3 Report". The Adrenaline Vault. June 11, 2001. Retrieved September 5.
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ignored (|access-date=
suggested) (help) - ^ "2001 E3 Part 1". Retrieved September 5.
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