Halo: Custom Edition

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Halo: Custom Edition, sometimes abbreviated Halo CE, is a free stand-alone expansion for Halo: Combat Evolved by Bungie Studios, which was ported to the PC by Gearbox Software. Halo CE was released by Gearbox as an unsupported add-on, which requires the original game. To prevent confusion between Halo Custom Edition and Halo: Combat Evolved (which can both be expressed as Halo CE) the original version of Halo (Combat Evolved) is referred to as Halo PC.

File:Ce1.png
Screenshot of Halo 2: New Mombasa, a user-created map based on the Halo 2 E3 trailer.

Features

Halo: Custom Edition has the ability to load and play user-created content and maps created with the Halo Editing Kit. Many custom levels have been created by dedicated members of the modding community and have been posted for download at a plethora of websites.

Custom maps may contain entirely new content, including:

  • Level geometry
  • Weapons
  • Vehicles
  • Player character
  • Sounds
  • Game interfaces
  • Level scripts & interactivity
  • Objects
  • Special effects
  • Animations
  • HUDs

Community

Several modding communities have emerged since the advent of Halo CE, such as Custom Map Team (CMT), who were the brains behind a revamped Halo: Combat Evolved Campaign mode, and consists of members with a wide range of abilities. Modders use the Halo Editing Kit to incorporate custom models, images, physics, and data into an easily distributed .MAP file. Such modifications (with step-by-step tutorials) to Halo and Halo 2 are featured on a plethora of websites (i.e HaloMods.com, HaloMaps.com, etc).

Halo Editing Kit

Halo Editing Kit, commonly referred to by its acronym, HEK, is a repackaging of the development tools that Bungie created and used in the development process of Halo. The Halo Editing Kit was released for the creation of custom content for Halo: Custom Edition. It is a free, unsupported add-on released by Gearbox Software.

This editing kit includes Guerilla, a game resource and tag editor, in addition to Sapien, a mapping and object placement editor, and Tool, a map resource compiler. Most original content must first be modeled in 3ds max (or Gmax) and then converted to a HEK friendly format using the Blitzkrieg exporter and Tool to be edited or added to a custom map.

There are also several updates to the core essence of Halo in Halo CE, which include updated graphics engines and other fundamental changes.