IEEE Computer Graphics and Applications

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IEEE Computer Graphics and Applications (CG&A) is a magazine published by the IEEE Computer Society. It covers the theory and practice of computer graphics, including modeling, rendering, animation, (data) visualization, HCI/user interfaces, novel applications, hardware architectures, haptics, and virtual and augmented reality systems[1]. From specific algorithms to full system implementations, CG&A offers a combination of peer-reviewed papers and informal department articles. Theme issues guest-edited by researchers in their fields track developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as user studies and experience, education, history, and opinion[2] (CG&A Author Information). Since 1981, CG&A has comprised this breadth of topics and a mix of opinion articles and peer-reviewed research papers. Published six times a year, CG&A is addressing people working in computer-generated graphics technology and its applications in science and engineering as well as business and the arts.

IEEE Computer Graphics and Applications
Disciplinecomputer graphics
LanguageEnglish
Edited byAndré Stork
Publication details
History1981-present
Publisher
FrequencyBimonthly
1.8 (2022)
Standard abbreviations
ISO 4IEEE Comput Graph Appl
Indexing
ISSN0272-1716 (print)
1558-1756 (web)
Links

Editors-in-Chief

  • 2023 - present:André Stork
  • 2018-2022: Torsten Möller
  • 2014-2017: Miguel Encarnação
  • 2010-2013: Gabriel Taubin
  • 2007-2009: Maureen Stone
  • 2003-2006: John C. Dill
  • 1999-2002: James J. Thomas
  • 1995-1998: Bertram Herzog
  • 1991-1994: Peter R. Wilson
  • 1987-1990: John Staudhammer
  • 1985-1986: Lansing (Chip) Hatfield
  • 1981-1984: Michael J. Wozny

References

  1. ^ "About Page". IEEE Computer Graphics and Applications. IEEE Computer Society. Retrieved 13 October 2023.
  2. ^ "Author Information". IEEE Computer Graphics and Applications. Retrieved 13 October 2023.