In computer graphics, the Liang–Barsky algorithm is a line clipping algorithm. The Liang–Barsky algorithm uses the parametric equation of a line and inequalities describing the range of the clipping box to determine the intersections between the line and the clipping box. With these intersections it knows which portion of the line should be drawn. This algorithm is significantly more efficient than Cohen–Sutherland.
The idea of the Liang-Barsky clipping algorithm is to do as much testing as possible before computing line intersections.
Consider first the usual parametric form of a straight line:


A point is in the clip window, if

and
,
which can be expressed as the 4 inequalities
,
where
(left)
(right)
(bottom)
(top)
To compute the final line segment:
- A line parallel to a clipping window edge has
for that boundary.
- If for that
,
, the line is completely outside and can be eliminated.
- When
the line proceeds outside to inside the clip window and when
, the line proceeds inside to outside.
- For nonzero
,
gives the intersection point.
- For each line, calculate
and
. For
, look at boundaries for which
(outside -> in). Take
to be the largest among
. For
, look at boundaries for which
(inside -> out). Take
to be the minimum of
. If
, the line is outside and therefore rejected.
See also
Algorithms used for the same purpose: