Talk:OpenGL Shading Language

This is an old revision of this page, as edited by Bmfy alexhans (talk | contribs) at 14:29, 20 August 2010 (Minor Format Edit). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Latest comment: 15 years ago by Bmfy alexhans

The link http://www.amyto.com/tutorials/glsl/1.html provided as a tutorial is no such thing. It looks like the material for the tutorials was never uploaded.

As an alternative, the following links would help:

are referenced OpenGl's Official Website.

Bmfy alexhans (talk) 14:26, 20 August 2010 (UTC)Reply


The term "fragment" is used here without definition or context 209.29.22.199 (talk) 11:27, 11 April 2009 (UTC)Reply

Old Reference

The link to Apple's OpenGL shader builder was to a document on Apple's dev site last edited in 2004 which did not reflect the current version of the OpenGL Shader Builder. I updated the link to a more recent user guide (mid 2008) which more accurately reflects the usage of the program as it is included in XCode 3. If I find a more recent version of the user guide I will again change the link. 128.119.40.196 (talk) 14:42, 12 November 2009 (UTC)Reply