Mega-Lo-Mania

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Mega Lo Mania is a real-time strategy mission oriented and resource gathering computer game. It was developed by Sensible Software. The object of the game is to conquer 26 islands divided into sectors, with three islands per Epoch and one for the final Epoch. Mega Lo Mania was released in the Northern America as Tyrants: Fight Through Time.

Mega lo Mania
Screenshot of Mega Lo Mania (Amiga)
Screenshot of Mega Lo Mania (Amiga)
Developer(s)Sensible Software
Publisher(s)Virgin Interactive
Platform(s)Amiga, Atari ST, Mega Drive/Genesis, Super NES, DOS
Release1991
Genre(s)Strategy
Mode(s)Single player

The player must take on the role of one of four Gods: Scarlet (Red), Oberon (Yellow), Caesar (Green) or Madcap (Blue). As their God you must lead your people by instructing them to do a number of different tasks such as create buildings, design weapons, mine for elements or form an army. The ultimate aim is to defeat all the other Gods by destroying their towers and their people.

Epochs, Islands, Sectors

There are multiple sectors on each island, and multiple islands spanning different Epochs.

Each sector can be either empty, or be occupied by a particular people. Although you cannot see before you occupy the sector, each has different types of minerals and elements available to it that can put the occupier at an advantage or disadvantage.

Every island has a differing shape with different numbers of sectors dividing it. Islands in this game can have anywhere between two and sixteen sectors on a four by four grid. Some islands are small enough to only allow two different Gods to play against each other, whilst others are strategically designed for various gameplay scenarios, such as islands that are not connected, requiring flight in the form of jetplanes or biplanes for armies to attack each other.

Epochs determine the base technology level that each group of people begin with. For example, in the 1st Epoch, the starting technology level is equal to that of 9500 BC, meaning that each starting tower resembles a caveman's dwelling. In each Epoch (except the final Epoch) there are three islands and each must be conquered before proceeding to the next.

Gameplay

Beginning in the 1st Epoch, you choose an island and when you wish to play, a starting sector is chosen with a certain number of men to play; each other God playing this island also chooses theirs. Your starting sector is allocated a tower to house your men and the game begins. Depending on the Epoch being played, there are then a number of options available:

  • Create designs: here you can set your men to designing shields (to restore buildings), defences (to place in the turrets of your buildings), and weaponry for your armies. As you mine for elements, more potential designs become available which you can then begin by adding men to them. Adding more men results in designs being completed more quickly. A laboratory building allows more technological designs to be made. Creating designs will also increase the technology level of the player. A higher level of technology mean that the buildings can take more damage and designs are developed faster. The player can advance upto three technology levels above the level of the current epoch.
  • Mine for elements: whilst some elements can be collected by hand and do not need to be mined, others must be dug for and you can set a certain number of men to mine for each element available (this becomes a requirement as the game advances when no plans can be created until elements are first mined). When a mine is constructed (4th Epoch+), further elements will become available that were not previously discovered. Adding more men results in element stocks accruing more quickly. No mining is required in the first epoch to win a battle. In the second epoch, the player can produce weapons without having to mine in most sectors, however there are sectors where mining is required. Epoch three is the latest in the game where the player can win without mining. All weapons from epoch four onwards require materials that need to be mined.
  • Deploy armies: You can build an army from the weaponry and raw materials available. Each offensive weapon on the first four epoch uses one man per unit. Offensive weapons from epoch five onwards uses two or more men per unit. Offensive units from the first six epochs can only move to another sector that is directly adjacent to the sector they are currently on with one command. Because units from epoch seven onwards are air base, they can move directly to any sector, from anywhere. Nuclear missiles do not use any men. Just by sending one nuclear missile into an enemy sector, that sector will be annihilated of any buildings and men. No army can build anything or even go on a sector that has been nuked because of radioactivity. You can also send unarmed men out (for example to set up a tower in a new sector) and whilst they can throw stones this is inadvisable as they are mostly defenseless and could easily be destroyed by another army with weaponry. Unarmed men can not damage buildings.
  • Deploy defences: You can deploy defence equipment into your building turrets. The Headquarters of each sector has four turrets. Each defensive unit uptil and including the one from the 8th Epoch uses one man each. Both the Nuclear Deterrent and Laser Turrent do not use any men. If the sector is just about to be nuked, a nuclear deterrent will nuke the sector where the attacking nuclear missile came from. A defensive nuke is useless against all other attackers though. A laser turret has the unique ability of stopping an incoming nuke, however one laser is wrecked and needs replacing for every nuke destroyed.
  • Create buildings (4th Epoch+): a mine (4th Epoch+) that allows you to find new elements not previously available; a factory (5th Epoch+) to produce more complex types of weaponry that cannot be produced instantly from the elements available; and a laboratory (6th Epoch+) to produce new, technologically advanced designs. Constructing buildings will also increase the number of turret spots available, hence increasing your ability to defend a sector. A factory will add three turrets, a mine will add two of them and a laboratory comes with one turret. A sector that has all three additional buildings will have a total of ten turrets.
  • Repair buildings: if shields have been created and are available, damaged buildings can be repaired. Sectors can also be shut down through this menu (see below).
  • Start production runs (5th Epoch+): complex designs such as planes and advanced weaponry must be built in a production run in the factory. Here you must decide the quantity of the item being made and the number of men to work in the factory to build the item. This of course uses your element stockpiles as detailed in the mine.
  • Check blueprints: this allows you to see all designs that have been made and see how many of which elements must be mined to create a particular design. Designs can be trashed, leaving it available to be redesigned. Scrapping a design on a weapon is useful when you run out of a particular material that is required for the weapon of the current design, because sometimes the design of an item can be changed so it uses a different type of material that is plentiful.
  • Forge an alliance: in any map where there are two or three opposing gods, the player may attempt to ally with another team by clicking on the shield of their opponent. The CPU controlled teams sometimes offer the player an alliance.

Whilst adding more men to each task reduces the time taken to complete it, leaving more men without a task increases the speed that more men are added to your sector. Thus the outcome of the game depends on you selecting the correct number of men for each task given the current state of play.

Final Epoch: Mega-Lo-Mania

The final epoch has just one, square island: Mega-Lo-Mania. The rules here differ in that only one action is available - forming an army. Although you form the army as 'unarmed men', each man is in fact armed with laser pistols and the sole objective is to destroy every other tower and all other men on the island.

The number of men available to you on this island depends on the number of men you have shut down in previous epochs. Shutting down a sector can only be performed when you have reached the highest tech level (2001 AD), you have sufficient men in your tower, and you have at least some men outside your tower (so that you aren't defeated immediately). Every man in the tower is then cryogenically frozen for the final battle; the more men you have when you shut down a tower, the more there will be in the final battle.

Table of Epochs, their Starting Dates, and their Islands

Epoch Date Islands Description Offensive Weapon Defensive Weapon
1st 9500 BC Aloha, Bazooka, Cilla Neolithic Rock Stick
2nd 3000 BC Dracula, Etcetra, Formica Bronze Age Slingshot Spear
3rd 100 BC Gazza, Hernia, Ibiza Iron Age Pike Bow and Arrow
4th 900 AD Junta, Karma, Lada Medieval Longbow Cauldron of Boiling oil
5th 1400 AD Mascara, Nausea, Ocarina Renaissance Catapult (two men per unit) Crossbow
6th 1850 AD Pyjama, Quota, Rumbaba Industrial Age Cannon (three men per unit) Musket
7th 1915 AD Sinatra, Tapioca, Utopia Global War Era Biplane (two men per unit) Machine Gun
8th 1945 AD Vespa, Wonka, Xtra Cold War Jet Fighter (three men per unit) Bazooka
9th 1980 AD Yoga, Zappa, Ohm Space Age Nuclear missile Nuclear deterrent
10th 2001 AD Mega-Lo-Mania Information Age Flying saucer (ten men per unit) Laser Turret

Release information

Amiga

  • Publisher: Image Works (1991)
  • United Kingdom, Germany, Italy

Atari ST

  • Publisher: Image Works (1991)
  • United Kingdom, Australia

DOS

  • Publisher: UbiSoft (1992)
  • Ported By: Audio Visual Magic, Ltd.
  • United States

Mega Drive / Genesis

  • Publisher: Virgin Interactive (1992)
  • United States, United Kingdom
  • -
  • CSK Research Institute Corp. (April 23, 1993)
  • Japan

SNES

  • Publisher Imagineer Co., Ltd. (1993)
  • France, Germany, United Kingdom.
  • Japan (July 23, 1993)

Source: mobygames.com - External Link.

Other information

A sequel to Mega-Lo-Mania was in development by Sensible Software, but this was never released; a few screenshots were shown in an issue of Amiga Power.