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Due to the success of the C programming language and some of its derivatives, C-family programming languages span a large variety of programming paradigms, conceptual models, and run-time environments. These languages are described by notable programming sources as being C-like, as having C-like syntax, or otherwise as similar to C.
Such languages are likely to share some syntax and basic language constructs with C, such as semicolon-terminated statements, curly-brace-delimited code blocks, parentheses-delimited parameters, and infix-notated arithmetical and logical expressions. The use of curly brackets ({}
) to denote blocks of code has led to the name curly-bracket languages being sometimes used.[1]
Language | Year started | Created by (at) | Description/Comments | References |
---|---|---|---|---|
Agora | 1993 | ? | A reflective, prototype-based, object-oriented programming language that is based exclusively on message passing and not delegation. | |
Alef | 1995 | Phil Winterbottom (Bell Labs) | Created for systems programming on the Plan 9 from Bell Labs operating system; it was published in 1995 but eventually abandoned. It provided substantial language support for concurrent programming. | [2] |
Amiga E | 1993 | Wouter van Oortmerssen | A combination of many features from a number of languages, but follows the original C programming language most closely in terms of basic concepts. | |
AMPL | 1985 | Robert Fourer, David Gay and Brian Kernighan (Bell Labs) | An algebraic modeling language with elements of a scripting language. | |
ApeScript | ? | ? | An interpreted procedural dynamic-typed language. | |
AWK | 1977 | Alfred Aho, Peter Weinberger & Brian Kernighan (Bell Labs) | Designed for text processing and typically used as a data extraction and reporting tool. | [3] |
Axum | 2009 | Microsoft | A ___domain specific concurrent programming language, based on the Actor model. | |
BCPL | 1966 | Martin Richards | A procedural, imperative, and structured computer programming language. Precursor to C. | [4] |
BitC | 2006 | Johns Hopkins University | Aims to support formal program verification. | |
C | 1969-1973 | Dennis Ritchie (Bell Labs) | Was an enhancement of Ken Thompson's B language. | [1] |
C shell/tcsh | 1978 | Bill Joy (UC Berkeley) | Scripting language and standard Unix shell. | |
C* | 1987 | Thinking Machines | Object-oriented, data-parallel superset of ANSI C. | |
C++ | 1979 | Bjarne Stroustrup (Bell Labs) | Named as "C with Classes" and renamed C++ in 1983; it began as a reimplementation of static object orientation in the tradition of Simula 67, and through standardization and wide use has grown to encompass generic programming as well as its original object-oriented roots. | [5][1] |
C-- | 1997 | Simon Peyton Jones, Norman Ramsey | Generated mainly by compilers for very high-level languages. | |
Cg | 2002 | Nvidia | Based on the C programming language and although they share the same syntax, some features of C were modified and new data types were added to make Cg more suitable for programming graphics processing units. This language is only suitable for GPU programming and is not a general programming language. | |
Ch | 2001 | Harry Cheng | A C/C++ scripting language with extensions for shell programming and numerical computing. | [6][7] |
Chapel | 2009 | Cray Inc. | Aims to improve the programmability of parallel computers in general and the Cray Cascade system in particular. | |
Charm | 1996 | ? | An object oriented computer programming language with similarities to the RTL/2, Pascal and C languages in addition to containing some unique features of its own. | |
Cilk | 1994 | MIT Laboratory for Computer Science | General-purpose programming language designed for multithreaded parallel computing. | |
CINT | 1997-1999? | Masaharu Goto | An interpreted version of C/C++, much in the way BeanShell is an interpreted version of Java. | |
Claire | 1994 | Yves Caseau | A high-level functional and object-oriented programming language with rule processing abilities. | |
Cyclone | 2001 | Greg Morrisett (AT&T Labs) | Intended to be a safe dialect of the C language. It is designed to avoid buffer overflows and other vulnerabilities that are endemic in C programs, without losing the power and convenience of C as a tool for system programming. | |
C# | 2000 | Anders Hejlsberg | Developed by Microsoft in the early 2000s as a modern, object-oriented programming language for the .NET Framework. | [1] |
D | 2001 | Walter Bright (Digital Mars) | Based on C++, but with an incompatible syntax having traits from other C-like languages like Java and C#. | |
Dart | 2013 | Lars Bak and Kasper Lund (Google) | A class-based, single inheritance, object-oriented language with C-style syntax. | |
E | 1997 | Mark S. Miller, Dan Bornstein (Electric Communities) | Designed with secure computing in mind, accomplished chiefly by strict adherence to the object-oriented computing model. | |
eC | 2004 | Jérôme Jacovella-St-Louis (Ecere) | A super-set of C adding object-oriented features (inspired by C++), properties, dynamic modules and reflection developed as part of the Ecere SDK project, an open-source cross-platform SDK. | |
Fantom | 2005 | Brian Frank and Andy Frank | An object-oriented, functional, actor concurrent with a null-able aware type system emphasizing pragmatism in building enterprise systems running on top of the JVM or the CLR or JavaScript. | |
Go | 2007 | Rob Pike, Ken Thompson, and Robert Griesemer (Google) | Released to public in 2009, it is a concurrent language with fast compilations, Java-like syntax, but no object-oriented features and strong typing. | |
Hack | 2014 | Julien Verlaguet, Alok Menghrajani, Drew Paroski (Facebook) | A programming language for the HipHop Virtual Machine (HHVM). | |
Handel-C | 1996 | Oxford University Computing Laboratory | A high-level programming language which targets low-level hardware, most commonly used in the programming of FPGAs. It is a rich subset of C. | |
HolyC | 2005 | Terry A. Davis | A dialect of C for Terry's own operating system TempleOS. Most notable changes are the argument passing, variable type naming (U8 instead of unsigned char, I32 instead of int and so on), code structure ("There is no main() function. Any code outside of functions gets executed upon start-up, in order "[8]), switch statement structure and substitution of some parts of the preprocessor like the removal of #define and the use of '$' as the escape character. | |
Java | 1991 | James Gosling (Sun Microsystems) | Created as Oak, and released to the public in 1995. It is an OODL based inspired heavily by Objective-C, though with a syntax based somewhat on C++. It also compiles to its own bytecode, a standard part of the language specification. It is strongly typed, a feature that is enforced by the VM. | [1] |
JavaScript | 1995 | Brendan Eich (Netscape) | Created as Mocha and LiveScript, announced in 1995, shipped the next year as JavaScript. Primarily a scripting language used in Web page development as well as numerous application environments such as Adobe Flash and QtScript. Though initially based on Scheme and Self, it is primarily a prototype-based object-oriented language with a syntax based on Java.[9] Standardized as ECMAScript. | [10][11] |
Limbo | 1995 | Limbo succeeded Alef and is used in Inferno as Alef was used in Plan9. | ||
LSL | 2003 | ? | Created for the Second Life virtual world by Linden Lab. | |
Lite-C | 2007 | Atari Inc | A programming language for multimedia applications and personal computer games, using a syntax subset of the C language with some elements of the C++ language. | |
LPC | 1995 | Lars Pensjö | Developed originally to facilitate MUD building on LPMuds. Though designed for game development, its flexibility has led to it being used for a variety of purposes. | |
Neko | 2005 | Nicolas Cannasse (Motion-Twin) | A high-level dynamically typed programming language. | |
Nemerle | 2003 | Kamil Skalski, Michał Moskal, Prof. Leszek Pacholski, Paweł Olszta at Wrocław University | A general-purpose high-level statically typed programming language designed for platforms using the Common Language Infrastructure (.NET/Mono). | |
nesC | 2003 | David Gay, Philip Levis, Robert von Behren, Matt Welsh, Eric Brewer, & David Culler | Pronounced "NES-see", it is an extension to the C programming language designed to embody the structuring concepts and execution model of TinyOS. TinyOS is an event-driven operating system designed for sensor network nodes that have very limited resources. | [12][13] |
Newsqueak | 1988 | Rob Pike | A concurrent programming language for writing application software with interactive graphical user interfaces. Newsqueak's syntax and semantics are influenced by the C language, but its approach to concurrency was inspired by CSP. | [14][15] |
Nim | 2008 | Andreas Rumpf | An imperative, multi-paradigm, compiled programming language. | |
Noop | 2009 | Attempts to blend the best features of "old" and "new" languages, while syntactically encouraging good programming practice. | ||
Not eXactly C (NXC) | 2006 | John Hansen | A high-level programming language for the Lego Mindstorms NXT. NXC, which is short for Not eXactly C, is based on Next Byte Codes, an assembly language. NXC has a syntax like C. It is part of the BricX IDE that integrates editor, tools for interfacing with the brick, and the compiler, but supports more languages. | [16] |
Not Quite C (NQC) | ~1998 | David Baum | An embedded systems programming language, application programming interface (API), and native bytecode compiler toolkit for the Lego Mindstorms RCX platform, Cybermaster and LEGO Spybotics systems. It is intended as a drop-in replacement for the LabVIEW-based ROBOLAB IDE. It is primarily based on the C language but has specific limitations, such as the maximum number of subroutines and variables allowed. Later replaced with NXC, an enhanced version created for the Mindstorms NXT platform. | [17] |
Oak | 1991 | James Gosling (Sun Microsystems) | A programming language created initially for Sun Microsystems set-top box project. The language later evolved to become Java. | |
Objective-C | 1986 | Brad Cox and Tom Love | An object-oriented dynamic language based heavily on Smalltalk. A loosely defined de facto standard library by the original developers has now largely been displaced by variations on the OpenStep FoundationKit. | [5] |
OpenCL C | 2009 | Apple, Khronos Group | OpenCL specifies a modified subset of the C programming language for writing programs to run on various compute devices (e.g. GPUs, DSPs). | |
Perl | 1988 | Larry Wall | Scripting language used extensively for system administration, text processing, and web server tasks. | [1] |
PHP | 1995 | Rasmus Lerdorf | Widely used as a server-side scripting language. C-like syntax. | [18] |
Pike | 1994 | Fredrik Hübinette | An interpreted, general-purpose, high-level, cross-platform, dynamic programming language, with a syntax similar to that of C. | |
PROMAL | 1985 | Systems Management Associates | A C-like programming language for MS-DOS, Commodore 64, and Apple II. | |
R | 1993 | Ross Ihaka and Robert Gentleman | A programming language and software environment for statistical computing and graphics. | [19] |
Ratfor | 1974 | Brian Kernighan (Bell Labs) | A hybrid of C and Fortran, implemented as a preprocessor for environments without easy access to C compilers. | |
Ring | 2016 | Mahmoud Samir Fayed | A general-purpose dynamic programming language for applications development. | [20][21][22] |
Rust | 2010 | Graydon Hoare (Mozilla) | A language empowering everyone to build reliable and efficient software. | |
S-Lang | 1991 | John E. Davis | A library with a powerful interpreter that provides facilities required by interactive applications such as display/screen management, keyboard input, keymaps, etc. | [23] |
SA-C | 2001 | Cameron Project | Single Assignment C (SA-C) is designed to be directly and intuitively translatable into circuits, including FPGAs. | |
SAC | 1994 | (Germany) | Development spread to several institutions in Germany, Canada, and the UK. Functional language with C syntax. | [24] |
Seed7 | 2005 | Thomas Mertes | An extensible general-purpose programming language. | |
Split-C | 1993 | ? | A parallel extension of the C programming language. | |
Squirrel | 2003 | Alberto Demichelis | A light-weight scripting language. | |
Swift | 2014 | Chris Lattner (Apple) | Swift can import any C library, optionally annotating C headers to map C types to Swift objects[25] and import libraries as Swift modules.[26] Swift has two-way bridging with Objective-C on platforms which support Apple's Objective-C runtime. Unlike Objective-C, Swift does not currently support C++ interoperation or exposing Swift types as C structs. | |
Telescript | 1990 | Marc Porat | An object-oriented programming language. | |
TOM (object-oriented programming language) | 1990s | ? | An object-oriented programming language that built on the lessons learned from Objective-C. | |
TypeScript | 2012 | Microsoft | Superset of JavaScript. | |
Umple | 2008 | University of Ottawa | A language for both object-oriented programming and modeling with class diagrams and state diagrams. | |
Unified Parallel C | 2003 | ? | An extension of the C programming language designed for high-performance computing on large-scale parallel machines. | |
Zig | 2015 | Andrew Kelley | A general-purpose programming language and toolchain for maintaining robust, optimal, and reusable software. | [27] |
References
- ^ a b c d e f Wang, Wally (2007). Beginning programming for dummies (4th ed.). Indianapolis, IN: Wiley Pub. p. 359. ISBN 978-0-470-09968-1. OCLC 773827811.
- ^ "Alef Language Reference Manual".
- ^ "Glossary (The GNU Awk User's Guide)". www.gnu.org. Retrieved 2023-03-04.
- ^ "The before-C language - JeeLabs". jeelabs.org. Retrieved 2023-03-04.
- ^ a b "The C Family".
- ^ "Scientific Numerical Computing".
- ^ "cross platform Ch Shell Programming".
- ^ "The Temple Operating System". 2017-03-25. Archived from the original on 2017-03-25. Retrieved 2019-04-16.
- ^ "Chapter 4. How JavaScript Was Created". speakingjs.com. Archived from the original on 2020-02-27. Retrieved 2020-06-13.
- ^ "JavaScript language overview - JavaScript | MDN". developer.mozilla.org. Retrieved 2023-03-04.
- ^ Reid, Jonathan (2013). JavaScript programmer's reference. Thomas Valentine. [Berkeley, Calif.]: Apress. p. 2. ISBN 978-1-4302-4630-5. OCLC 852144161.
- ^ GitHub - tinyos/nesc: Master nesc repository., TinyOS, 2019-03-05, retrieved 2019-03-17
- ^ "The nesC Language: A Holistic Approach to Networked Embedded Systems" (PDF).
- ^ http://cdn.oreillystatic.com/en/assets/1/event/45/Go%20Presentation.pdf [bare URL PDF]
- ^ https://doc.cat-v.org/bell_labs/squeak/squeak.pdf [bare URL PDF]
- ^ "NXC - Not eXactly C".
- ^ "NQC - Not Quite C".
- ^ "PHP: History of PHP - Manual". www.php.net. Retrieved 2023-03-04.
- ^ Mastering parallel programming with R : master the robust features of R parallel programming to accelerate your data science computations. Simon R. Chapple, Eilidh Troup, Thorsten Forster, Terence Sloan. Birmingham, UK. 2016. p. 156. ISBN 978-1-78439-462-2. OCLC 951337124.
{{cite book}}
: CS1 maint: ___location missing publisher (link) CS1 maint: others (link) - ^ Beginning Ring Programming - From Novice to Professional | Mansour Ayouni | Apress.
- ^ "Control Structures - Third Style — Ring 1.16 documentation".
- ^ Ring Team (23 October 2021). "The Ring programming language and other languages". ring-lang.net.
- ^ "S-Lang Library Information Page".
- ^ "Archived copy" (PDF). Archived from the original (PDF) on 2016-03-05. Retrieved 2015-05-11.
{{cite web}}
: CS1 maint: archived copy as title (link) - ^ "Swift Programming Language Evolution". GitHub. 17 October 2021.
- ^ "Swift Programming Language Evolution". GitHub. 17 October 2021.
- ^ "The Zig Programming Language".